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News   Update of the Amiga Games List
  News posted by Daff on 16-Jan-2016 9:09:45 (202 reads)
The "Amiga Games List", document created and maintained by David Brunet since 1991, was updated the 16th january 2016. The Amiga Games List is the most extensive collection of its kind on Internet. Beside other news, the games created in 2015 was added. The total reaches now 12 403 games, level editors, data disks, extensions and interpreters subdivided into the categories as follows:

11 865 games
316 extensions and data disks
143 game and level editors
79 interpreters

Link :
  1 comment  

Announcement   AMIcast Episode 9 - Museum of the history of computers and computing and polish
  Announcement posted by radzik on 15-Jan-2016 19:27:37 (199 reads)
Welcome to 9th episode of AMIcast. This time my guest is Tomasz Marcinkowski. He is involved in polish community: one of the guys behind biggest polish Amiga website: and Museum of the history of computers and computing.
We also comment to the source code of AmigaOS 3.1, source code of Odyssey on the Aminet. We talk about colaboration bettwen diffrent camps - to bring new software for any Amiga flavor. We mention the new hardware - Vampire II and Tabor.

The episode has a background music from VjDominion and at the end great song from Moby, from his new album: Double Kick Heroes (Ludum Dare #34) - Destroy And Race And Groove.
  Post comment News   Introducing Projekt Lila - a new game for class(y)ic Amigas and the indieGO! News posted by phoenixkonsole on 15-Jan-2016 21:43:40 (255 reads)
I am glad to announce a new joint-venture which will help to speed up development of my game project for Amiga and indieGO! called:

  Read more  

Announcement   English Skrolli crowdfunding campaign on indiegogo
  Announcement posted by Jupp3 on 13-Jan-2016 23:57:51 (590 reads)
3 years ago, we got a new finnish hobbyist computer magazine Skrolli. Now it's time to try going international.

There's currently a crowdfunding campaign going at indiegogo, and the project is already 88% funded. For starters, the aim is to produce first English issue (while the Finnish magazine continues to be released quarterly). If there's enough demand, there will be more obviously. The magazine will be available in both digital and analog (paper).

Keep in mind that this isn't "Amiga magazine", although of course it will featured now and then. There are already 12 issues worth of articles that could be translated, and funders definitely can affect which articles will make it into the first English issue.

News   Amiga Future issue 118 released
  News posted by AndreasM on 12-Jan-2016 16:25:59 (374 reads)
The English and German issue 118 (January/February 2016) of the print magazine Amiga Future has been distributed today, and can also be ordered directly from the editorial office of Amiga Future, and the other Amiga dealers that stock the magazine.

Mag Content:

Review Amiga Forever 2016
Preview Wings Remastered
Interview Krzysztof "deadwood" Smiechowicz

and so much more ... if you haven't already, get your collectable copy ordered today

A more detailed description of the contents and previews of this issue can be found at the Amiga Future magazine hompepage.


software Classic   Plananarama for Hollywood released!
  software Classic posted by softwarefailure on 10-Jan-2016 11:15:11 (1283 reads)

It's planar, baby! Airsoft Softwair - the hardest working men in code business - are back on your screen with the Plananarama plugin for Hollywood. With the Plananarama plugin Hollywood is finally able to run on planar screens again! This finally makes it possible to run Hollywood scripts on plain AGA or ECS systems with no graphics board installed - for the first time since Hollywood 1.93 (released in March 2005)! Starting with version 2.0, Hollywood required CyberGraphX or Picasso96 to run. Since then, many people have asked for a revival of Hollywood's planar engine, so here it is, a real blast from the past! Thanks to Hollywood 6's greatly extended plugin API this feature could be implemented completely in plugin space. Once Plananarama is installed, all Hollywood scripts will magically run on palette screens again! All resolutions are supported - from 8-bit LowRes to 1-bit productivity SuperHighRes Interlace.

Plananarama is the third plugin to bear the Powered by Hollywood 6.0 seal of quality as it utilizes the new display and bitmap adapter plugin interfaces introduced with Hollywood 6.0. The plugin will not work with older versions of Hollywood. Only Hollywood 6.0 makes it possible. That's why we here at Airsoft Softwair say: Life starts at 6.0. Plananarama is available free of charge and can be downloaded from the official Hollywood portal. It is only available in a version for AmigaOS 3 because all other systems don't use planar graphics any more.

You need an 68020 or better. It is also recommended to install FBlit because otherwise you are likely to run out of chip memory really quickly. When configuring FBlit make sure you add Hollywood to its "Include" list in the "FAllocBitMap" tab so that Hollywood will be able to store its graphics in fast memory. Speaking of fast mem, 16 megabyte of fast memory are highly recommended.

This release is dedicated to all people who think life is better in 8 bitplanes. Who needs chunky? This is planar, baby! Proudly brought to you by Airsoft Softwair - the hardest working men in code business.

News   Next FCUG meeting - Sunday, Jan. 17
  News posted by RobertB on 11-Jan-2016 7:27:41 (150 reads)
Happy New Year, C= and Ami aficionados!

The Fresno Commodore User Group has its next meeting from 11 a.m. to 2+ p.m., Sunday, Jan. 17 at --

Greg's house!
(for more details, send me an e-mail)

Yes, it's field trip time! For the first time ever, we will have a FCUG meeting far away from Fresno. For some of us, it will be a two-to-three hour drive. For our other members near Greg's place, it will be a relatively easy drive.

The attraction? Greg's home arcade and his computer room! The arcade is full of classic and newer electronic arcade machines. His computer room, still a work in progress, houses his Commodore 128 and Amiga 500 set-up's. He's a big-time gaming fan, and so, we'll concentrate on gaming. Just in case, I'll still bring a VIC-20, a Plus/4, and back-up Amigas. ;)

We'll meet at Greg's house, and if need be, we can go to the nearby Pizza Factory and eat there, or we can order and take the food to the house, so we can have more time for gaming.

Robert Bernardo
Fresno Commodore User Group
  Post comment  

software AROS   Animation.datatype bounty assigned!
  software AROS posted by deadwood on 9-Jan-2016 19:56:21 (287 reads)
The bounty to create working implementation of animation.datatype has been assigned to Nick Andrews(Kalamatee) with the deadline being 31st of March.

Nick already shared a video of of current state of his work, you can check it here:

You can donated to the bounty on Power2People site:

Please support Nick and further AROS development!
  1 comment News   REV'n'GE! #46 News posted by Seiya on 9-Jan-2016 15:14:23 (231 reads)
REV'n'GE! una fanzine that review/compare games on vintage platforms

  Post comment News   Tanks Furry - a new classic Amiga game announced News posted by recedent on 7-Jan-2016 7:59:20 (711 reads)
R3D Project team has announced it's new arcade shooter for classic Amigas - Tanks Furry. The previev betaversion could be seen during Retrokomp 2015 event in Gdansk (Poland) while a video teaser of current version (prepared by Pixel Nation) can be found here. The game offers over 40 missions in various sceneries and several game modes for up to 4 players simultaneously. The requirements are: Any Amiga with 020+ CPU and a 1 MB of CHIP RAM. The game will be available in February 2016 and is going to be free to download, although a boxed copy containing a CD, manual and extras (like stickers for floppy disk) will be available too.

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