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Toaks
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Re: Wipeout 2097 Posted on 11-Mar-2013 19:49:40
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @BigD
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BigD wrote: @vox
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| Its recommended to use FPSE and Playstation version |
That always made the most sense even when owning a Blizzard/Cyberstorm PPC board was marketed as the next big thing! The fact that the PSX version has The Prodigy/The Chemical Brothers on the soundtrack and the Amiga/PC version didn't made all the difference. You can have the biggest improvement in draw distances in the world but the feel of the game is changed completely with a sub-par soundtrack! |
you do realise that the Amiga OS version is actually the best one out there right? , its been confirmed many times by developers from both Psygnosis and the later liverpool studios and ofcourse the Amiga version devs.
Here is the info (from Hall Of Light) 3] Game includes keyboard/joypad (even PSX joypad via an adaptor) and sound card support.
Also contains CDDA tracks and Amiga-specific features (e.g. enabling/disabling sky fog, linear texture mapping and dithering; bilinear/trilinear filtering and mipmapping) not present in the PC/console versions.
Since the Amiga conversion is based on the PC release, it unfortunately does not contain music by Prodigy, Future Sound of London and The Chemical Brothers that appeared in the original Playstation version.
[4] Multilanguage instructions (English, Dutch, German, Turkish) are contained on the CD in Amigaguide format.
and i can add a few points by saying this, CDDA can be easily replaced with a psx cd, it takes a few seconds only as music tracks is selected same as the original so you will get the correct songs for the correct tracks etc. Also, unlike the PSX version you can play this Amiga version in any gfx resolution you want basically and it looks amazing compared to the PSX version.
Oh and yes, i am a HUGE wipeout fan and i have every game and version released of the series since the very first one back on the Saturn and ps1 in 1995 so this is not a typical Amiga biased opinion even tho i am a very big Amiga fanatic.
so, maybe you can change your stance now?
PS:this game runs faster in warpos mode than fpse does too so there is simply NO reason what so ever to run this game in fpse unless you have no 3d card or an x1k/460.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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BigD
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Re: Wipeout 2097 Posted on 13-Mar-2013 0:41:06
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Elite Member  |
Joined: 11-Aug-2005 Posts: 7667
From: UK | | |
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| @Toaks
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| so, maybe you can change your stance now? |
I never debated that the actual graphical build and functionality of the game is superior with the Amiga version but to be honest given the added expense of a Blizzard/Cyberstorm and the fact that the PSX version had such a kick ass soundtrack why the hell would you consider the Amiga version a killer app to sell PPC accelerators?
I own Wipeout Pulse and Wipeout Fusion for the PS2 and consider them representative of the series and good enough not to get overly concerned about this rather old in the tooth Amiga port.
I'm happy if you can get it working on old AmigaOne machines but on a Sam 440EP it seems that it was very buggy. Not worth the effort me thinks._________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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fingus
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Re: Wipeout 2097 Posted on 13-Mar-2013 8:59:00
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Cult Member  |
Joined: 20-Oct-2006 Posts: 747
From: Havixbeck / Germany | | |
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| So we need to wait for the Warp3D completed in the Radeon HD-Drivers to play it again?
_________________ I´m back in 2023 on Classic Amiga with my A1200/Blizzard1230IB@50Mhz, 32MB RAM, AmigaOS3.2 and ROMs, Indivision AGA MK3, Author of Amiga-Flipclock (OS4) |
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Karlos
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Re: Wipeout 2097 Posted on 14-Mar-2013 10:15:00
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @fingus
It isn't about the 3D drivers. If you got a working W3D_RadeonHD.library driver tomorrow, I'd expect WipeOut2097 to continue crash regardless.
I've seen crashlog after crashlog from WipeOut2097 on R200 equipped Sam machines when the same 3D driver worked flawlessly on an A1 for hours on end. All of those crashlogs indicate that the thread of execution is somewhere in the powerpc.library internals when it bombs*. You need a working WarpOS emulation for your hardware, not (just) new 3D drivers.
*It's hard to say where exactly, but I wouldn't be surprised if it's related to WarpOS alignment exception handling. That would be an obvious candidate for something CPU-specific. Last edited by Karlos on 14-Mar-2013 at 10:15 AM.
_________________ Doing stupid things for fun... |
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Karlos
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Re: Wipeout 2097 Posted on 14-Mar-2013 10:20:10
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Elite Member  |
Joined: 24-Aug-2003 Posts: 5019
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @thellier
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There is a bug in Wipeout sources about transparency but it is patched in Wazp3D latests WaRp3D env-vars allow to fix it
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If you are referring to the chromatest RGBA ABGR bug, that seems to be the fault of the original (OS3.x) Permedia2 driver. The Warp3D documentation for the chroma test function tells you that the expected format is RGBA, but that old driver used ABGR (the P2 native format) by mistake. As it was not fixed, the game developers obviously worked right around it.
Later drivers all implemented that call correctly and got black rectangles where the textures were supposed to be transparent :)
Like Wazp3D, Warp3D also has a backwards compatibility kludge for this issue._________________ Doing stupid things for fun... |
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Daedalus
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Re: Wipeout 2097 Posted on 14-Mar-2013 18:32:39
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Super Member  |
Joined: 14-Jul-2003 Posts: 1680
From: Glasgow - UK, Irish born | | |
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| @Toaks
It depends on your definition of "best". I, for example, am also a big fan of the Wipeout series, and I was quite disappointed to find out that I couldn't do leagues in the Amiga version when I got it. Yes, the higher resolutions are nice alright, and Amiga-specific options are of course fine, but the actual game structure is quite disappointing compared to the PSX version.
Another big negative for me is that it doesn't support analogue controls on the Amiga. I always played it on the PSX with an analogue controller (it was an option on the PSX version), and got much more into the game that way.
As others have said, the soundtrack isn't the same but I wouldn't exactly call it a dealbreaker. Besides, I have the actual Wipeout XL soundtrack on audio CD which can be subbed in at any stage... _________________ RobTheNerd.com | InstallerGen | SMBMounter | Atoms-X |
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Yssing
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Re: Wipeout 2097 Posted on 14-Mar-2013 18:44:10
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Super Member  |
Joined: 24-Apr-2003 Posts: 1135
From: Unknown | | |
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| Personally I think that Wipeout 2097 is by far the best racer ever made.
And yes I know there are a lot of them with much better graphics, but all of them just lack that "thing" _________________
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