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      /  warpos emu .., not working on sam 460
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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 27-Apr-2013 12:28:00
#41 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@Rob

mate ... i hope something exit fast because we have to fight with really much compromise..
eg: this work but is slow because dont have this acceleration.
this other dont work because is only for this hardware.
this other one work but you have to check if there is the driver for your card if not dont work...
... really really sed things

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Spectre660 
Re: warpos emu .., not working on sam 460
Posted on 27-Apr-2013 13:07:06
#42 ]
Elite Member
Joined: 4-Jun-2005
Posts: 3918
From: Unknown

@Karlos

Remember that Warpd3D for RadeonHD is contract work by Hyperion for A-eon.

I wonder if A-eon are hedging their bets in case their new motherboard is in production before AmigaOS 4.2 is released.
Warp3D for RadeonHD and RadeonHD overlay support would still make the new systems a very good OS4.1 platform.
see some of the issues that are appearing with the current Warp3D on the X1000 .

http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=37576&forum=33

Quote:

Karlos wrote:
@tlosm


Warp3D on OS4 is a low priority because it's basically a legacy system. For RadeonHD users, there are better alternatives to focus developer effort on, IMNSHO. Developing hardware drivers (particularly for an abstract API that caters for several very different chipsets) is a difficult task that's quite removed from ordinary application programming, particularly when debugging. I'd personally rather see that effort spent on a fully GL compatible driver solution than Warp3D (Improving support for existing Warp3D compatible hardware is fine, I just think that developing drivers for newer hardware is a bit of a waste of time).

Last edited by Spectre660 on 27-Apr-2013 at 01:13 PM.
Last edited by Spectre660 on 27-Apr-2013 at 01:13 PM.

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umisef 
Re: warpos emu .., not working on sam 460
Posted on 27-Apr-2013 16:30:06
#43 ]
Super Member
Joined: 19-Jun-2005
Posts: 1714
From: Melbourne, Australia

@Spectre660

Quote:
Remember that Warpd3D for RadeonHD is contract work by Hyperion for A-eon.


Uh, no.

Hans-Joerg is a contractor for Hyperion, and independently a contractor for A-eon.

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Spectre660 
Re: warpos emu .., not working on sam 460
Posted on 27-Apr-2013 17:25:37
#44 ]
Elite Member
Joined: 4-Jun-2005
Posts: 3918
From: Unknown

@umisef

I could be confused.

http://blog.hyperion-entertainment.biz/?p=863

Quote:

Gallium : bumped to Mesa 9.1, i.e. OpenGL 3.1. Software renderer already implemented, work on hardware accelerated drivers within the framework of Gallium will benefit substantially by the experience gained developing Warp3D drivers for the AMD Radeon Evergreen range (Radeon HD 5xxx/6xxx).


http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=36695&forum=16&start=180&viewmode=flat&order=0#686476

Quote:

umisef wrote:
@Spectre660

Quote:
Remember that Warpd3D for RadeonHD is contract work by Hyperion for A-eon.


Uh, no.

Hans-Joerg is a contractor for Hyperion, and independently a contractor for A-eon.

Last edited by Spectre660 on 27-Apr-2013 at 05:42 PM.
Last edited by Spectre660 on 27-Apr-2013 at 05:27 PM.

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 27-Apr-2013 18:39:59
#45 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

Guys If someone can do i thing will be wonderful porting the WarpMame from Amidog to AmigaOs4 ... I know it is less compatible but the most important thing is really fast because it not use the sdl but the Os Api and Cgx/P96
I think some old programs will be better port to amiga os 4 just because are much enjoyable and fast.

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pavlor 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 7:36:41
#46 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9786
From: Unknown

@tlosm

Quote:
is really fast because it not use the sdl but the Os Api and Cgx/P96


It is faster because it uses much older (and faster) version of MAME. Have you tried 68k version? Petunia is roughly as fast as 1/5 of native performance, maybe it will be fast enough.

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 12:32:17
#47 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@pavlor

yes i tested it on petunia ;)
is fast but at the same time i have DSI crash
Plus some time there are problems with GFx...
I think the warpmame from matthias is the best mame port of amiga ever...
The Xmame and the last are very super slow!...
I try Ghouls & Ghost on my 4000 skip 2 frames and go 100% full accurate
On my Sam i have to skip 8/9 frames for have 100% full accurate emulations...
Sdl is really orrible ... soon i hope with the Qt everything will be better.

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pavlor 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 12:45:29
#48 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9786
From: Unknown

@tlosm

There should be older MAME version for OS4 (year 2005 or near), but not on OS4depot I see (only xMAME 1.06 from 2009).

Quote:
Sdl is really orrible ... soon i hope with the Qt everything will be better.


As I wrote, SDL is not (major) problem there. Every newer MAME release is slower (muuuuch slower), "QT/OpenGL/any other magic" will not change that.

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 13:46:44
#49 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@pavlor

umm i will try to find the older mame for os 4 ... hope will increase speed ...
I thing will better port an old version of mame in this case , less compatible but full speed running i think 0.37 or 0.40 are the must for our machines

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wawa 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 14:15:41
#50 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@tlosm

i think the best thing is to use a capable system for emulation instead to force it upon too slow one. i dont know how current os4 users see it, but i would prioritize to run amiga software on amiga or amiga- like system while using mainstream system for everything else they are much better capable of. i understand very well that things like warpos (emu) (useful mostly for game ports i assume), w3d, warpos version of mame and the like are not the core concern of the developers.

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 14:58:05
#51 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@wawa

I know wawa ...
But Fab, and another amiga friend wrote in amiganews.it forum the last mame build on another amiga os like system ppc goes 200% of the speed and isnt using sdl...
this why im starting ask about warpmame because was the only one port that not using sdl... just for sey to they the Os4 and my Sam460 is capable of this performances too.

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wawa 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 15:15:35
#52 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@tlosm

dont let you get provoked like that, there always be something where morphos is better than os4. which doesnt mean you have to insist to immediately focus on exactly this " just to show them". its childish. the developers spend their time better on system essentials, things like mame or warpos emu should be considered bonus, not necessity.

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Rob 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 15:39:17
#53 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6437
From: S.Wales

@tlosm

I agree that versions that target the native API's would be far better than SDL versions but it is true that newer versions get slower.

The sources for all versions back to 0.1 in 1997 are still available through MAMEWorld.

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Rob 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 15:41:59
#54 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6437
From: S.Wales

@wawa

I think everyone has different ideas on what are the priorities. I don't think it's fair to say that anyone is wrong.

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 15:46:48
#55 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@Rob

Thanks Rob ... :)

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wawa 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 16:11:30
#56 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@Rob

in this case i agree with how os4 developers apparently set their priorities.

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vox 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 16:11:37
#57 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3957
From: Belgrade, Serbia

@wawa

Quote:
dont let you get provoked like that, there always be something where morphos is better than os4. which doesnt mean you have to insist to immediately focus on exactly this " just to show them". its childish. the developers spend their time better on system essentials, things like mame or warpos emu should be considered bonus, not necessity.


True, but after major features in oS 4.2, it would be nice to have such expected bonuses in the future updates. Not just because MorphOS has it, but because they make backward compatibility full and make life easier

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 16:14:21
#58 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@vox

i totally quote your post and i agree with your word

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NutsAboutAmiga 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 17:30:20
#59 ]
Elite Member
Joined: 9-Jun-2004
Posts: 13047
From: Norway

@vox

I think it's better if Hyperion did take the time to updates some of their old games so they work on AmigaOS4.2 then try get incompatible programs working in an emulator.

Supported by AmigaOS4.x
* Quake II (WarpUP / AmigaOS4.x native)
* Descent: FreeSpace – The Great War (WarpUP / AmigaOS4.x native)

Not directly supported by AmigaOS4.1
* Heretic II (WarpUP)
* Shogo: Mobile Armor Division (WarpUP)
* Gorky 17 (Unreleased)
* SiN (Linux only)

*Not Hyperion games:*
WapeOut2097
Payback

most of WarpOS games do not fully function as they should in WarpOS EMU.

Last edited by NutsAboutAmiga on 28-Apr-2013 at 05:46 PM.
Last edited by NutsAboutAmiga on 28-Apr-2013 at 05:34 PM.

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tlosm 
Re: warpos emu .., not working on sam 460
Posted on 28-Apr-2013 17:51:56
#60 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2761
From: Amiga land

@NutsAboutAmiga

Aeon wrote they are releasing warp3d for the Ati Radeon 5xxx 6xxx
This is and Aeon Project not Hyperion , i hope they will do it in time because me and the most of the user who have the sam 460 boards and X1000 have to fight with dsi errors caused form the software who need warp3d for work...
Sdl and the new Qt framework need this ...
Im sure with Sdl and warp3d we will go 10x time more faster using this layer (is heavy but with Gpu acceleration everything will be better) ...


WarpOs was an Hage & Partner system, i dont understand why on the other Os , ("more unofficial") they have Warp3d , Warpos emulations and Gallium (aros)... i think in the first case they are not more rich of hyperion or of Aeon .

About the 4.2 i hope it will exit soon because probably my system will be more enjoyable and productive, because of the Acceleration every part of the system will be much better like using the Os 3.9 on the real amiga , much stable and very great system.

Plus Enrico Acube is made a new project (mobo) it will have a new type of ram and i think an new pcie (16x?)because he wrote about the same bus speed and ram performance of the WII U... but if we dont have the new software or the full compatibility of the old software ... this machine will be only populated with morphos or the aros ...

I think guys you know morphos and aros are coming to the sam motherboard...
i will prefer use Amiga Os 4 for do everything and not change the os every time i need run a specific program or an old warpos game.


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