Click Here
home features news forums classifieds faqs links search
6155 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
22 crawler(s) on-line.
 95 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!

/  Forum Index
   /  Amiga OS4 Software
      /  MAME 0.145 - which ROMs?
Register To Post

Goto page ( 1 | 2 Next Page )
PosterThread
Spirantho 
MAME 0.145 - which ROMs?
Posted on 1-May-2012 7:49:13
#1 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

Hi everybody,

I've been playing on MAME 0.145 this last week or so (I was curious to see how it ran on my Sam440ep!), and I think it's stable enough for other people to have a go at it they want to.

There is a caveat, though - As far as I can see, executables in AmigaOS 4 can't be greater than 32MB as the standard PPC jump function is only 26 bits wide (giving lots of "truncated relocation R_PPC_REL24" errors on linking). Therefore although I have a linked executable of about 200MB with every machine supported, we can't run it because the ELF loader doesn't support it.

So, this being MAME, we can modularise it. This is how come I've been running (for example) Ghouls and Ghosts on my AOS 4 machines.

If people tell what ROMs they want supported, I can add those specifically, until we get to 32MB. So what do people want?

One other thing - MAME is not designed as an emulator for playing games on, it's designed as a preservation tool. The fact you can play the games is a side-effect! Because of this, it's very slow, even slower than previous versions available as it gets more precise.

So who wants a custom MAME build? Any takers?

 Status: Offline
Profile     Report this post  
retro 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 8:06:27
#2 ]
Super Member
Joined: 16-Dec-2003
Posts: 1050
From: Unknown

@Spirantho

i allways wanted to see .chd files working but i dont thnik the hardware is powerfull anuf

 Status: Offline
Profile     Report this post  
Spirantho 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 8:12:33
#3 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

@retro

Probably not. But since when has that ever stopped anyone trying? :)

It should work - it's a full build, just without the machine support.
When I get home from work tonight I'll give it a go, along with anyone else's suggestions during the day. Any particular ROM? Something like SFiii3 maybe?

 Status: Offline
Profile     Report this post  
Spirantho 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 18:19:10
#4 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

@retro

OK, here is a version with cps3 compiled in. It can only run sfiii3 or sfiii3u so far, but I can compile other cps3 games in easily.

http://www.retroreview.com/iang/mame0145.lha

To run it, make sure you have a roms directory where the executable is, and put sfiii3.zip (without the .CHD file) in there. Then create a directory called "sfiii3" in the rom directory, and copy your chd into there.

Then just run it with "mamecustom sfiii3" or "mamecustom sfiii3u" if you have the US version (more likely).

And let us know how it works. It's ... not fast on my Sam 440ep 600Mhz.... :)

Oh, you'll need to increase the stack ("stack 2048000" I use) before running it (from a shell), and you may want to "setenv SDLMAME_DESKTOPDIM=320x256" or some other smaller resolution, as larger screen sizes slow everything down.

Last edited by Spirantho on 01-May-2012 at 06:20 PM.

 Status: Offline
Profile     Report this post  
Toaks 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 19:46:21
#5 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@Spirantho

ooooh, yes i am very interested!.

_________________
See my blog and collection website! . https://www.blog.amigaguru.com

 Status: Offline
Profile     Report this post  
Toaks 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 19:48:13
#6 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@Spirantho

how about Cruisin Usa/world ? :)

_________________
See my blog and collection website! . https://www.blog.amigaguru.com

 Status: Offline
Profile     Report this post  
Varthall 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 20:23:44
#7 ]
Super Member
Joined: 17-Feb-2004
Posts: 1559
From: Up Rough

@Spirantho

I don't know what's the limit with ELF executables, but I know that at least it's not 32MB - the older 1.06 version's exe (xmame.SDL) is 57.4MB. Also, I would rather compile separate versions for single systems, rather than support only specific games: Steffen Haeuser has in the past released xMame, xNeoMame and xCPMame, I wonder if xMame's configure script still allows this type of selective compilation.

Varthall

_________________
AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram

 Status: Offline
Profile     Report this post  
Spirantho 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 20:40:51
#8 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

@Varthall

I think it's not so much the executable size per se, more that any jump over 32MB requires a reloc method that isn't supported yet. Maybe MAME changed its structure since then, maybe he knows something I don't. :) I've posted to the Hyperion forum to see if anybody has a solution.

@Toaks

Try downloading it now. I've not got the Cruisin ROM to test with - can you tell me if it works? Ta!

 Status: Offline
Profile     Report this post  
samo79 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 22:00:59
#9 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Great, i waited a lot for a news like this !

I have a Sam440 aswell so i fear most games will be very very slow expecially playing them with a recent Mame version or recent games such Street Fighter 3 Third Strike (sfiii3an.zip)

Aniway im going to try this port



_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

 Status: Offline
Profile     Report this post  
_Steve_ 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 22:34:23
#10 ]
Team Member
Joined: 17-Oct-2002
Posts: 6824
From: UK

@Toaks

I seem to recall that playing that was a nightmare even on a reasonably good PC due to the nature of the games original hardware (a N64 based machine as I remember). It got better with my current spec though

_________________
Test sig (new)

 Status: Offline
Profile     Report this post  
_Steve_ 
Re: MAME 0.145 - which ROMs?
Posted on 1-May-2012 22:37:41
#11 ]
Team Member
Joined: 17-Oct-2002
Posts: 6824
From: UK

@Varthall

Quote:

Varthall wrote:
@Spirantho

I don't know what's the limit with ELF executables, but I know that at least it's not 32MB - the older 1.06 version's exe (xmame.SDL) is 57.4MB. Also, I would rather compile separate versions for single systems, rather than support only specific games: Steffen Haeuser has in the past released xMame, xNeoMame and xCPMame, I wonder if xMame's configure script still allows this type of selective compilation.

Varthall


I believe when compiling you can include/exclude machine drivers to limit the compile to a subset of hardware. So you could just ask it to include all NeoGeo hardware, or just the CPM hardware for example and do separate builds in that way. There are versions for the PC made like this mostly for those two hardware types as most people like the SNK/Metal Slug games or the SF series Capcom games and aren't worried about the others.

_________________
Test sig (new)

 Status: Offline
Profile     Report this post  
RodTerl 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 0:14:18
#12 ]
Cult Member
Joined: 6-Sep-2004
Posts: 589
From: Rossendale

Wouldnt the reason MAME is so slow on the SAM.. is because its trying to emulate an x86 machine, emulating a 68k, Z80, PPC or SHC machine ?

How many Arcade cabinets used 68k CPUs which should be able to use teh UAE emulation cores?

I cant remember which emulation teh local shop had running, actualy used a 40 Mhz PPC CPU, which should be native code on Sams etc?

What amount of OpenGL coding would be required to handle the custom chipsets on cabinets, MAME.. or how much FPGA?

_________________
The older and more respected a scientist is, the longer it takes to prove him wrong.

 Status: Offline
Profile     Report this post  
Toaks 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 5:12:23
#13 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@_Steve_

Quote:

_Steve_ wrote:
@Toaks

I seem to recall that playing that was a nightmare even on a reasonably good PC due to the nature of the games original hardware (a N64 based machine as I remember). It got better with my current spec though


yeah thats why i asked, i have tried those games on every mame (amiga) and its always so slow that its non playable...

I guess a top of the line windows pc would run it nicely but that won't help me as i haven't got a pc :)

i'll try the game later on when i get back from work. (god damn extended rotations)

Last edited by Toaks on 02-May-2012 at 05:22 AM.

_________________
See my blog and collection website! . https://www.blog.amigaguru.com

 Status: Offline
Profile     Report this post  
samo79 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 6:21:12
#14 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@Spirantho

To start SF3 I follow your quick guide but without any resolution setting, this is the output i got:

Quote:
5.AmigaOS4:> HD:MAME/
5.HD:MAME> mamecustom sfiii3
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
Warning: osd_open environment variable $HOME not found.
WARNING: SDL_GetVideoInfo() for driver is broken.
You should set SDLMAME_DESKTOPDIM to your desktop size.
e.g. export SDLMAME_DESKTOPDIM=800x600
Assuming 1024x768 now!


.. then a skippable DSI crash:

Quote:
Crash log for task "mamecustom"
Generated by GrimReaper 53.2
Crash occured in module mamecustom at address 0x6F5AC5AC
Type of crash: DSI (Data Storage Interrupt) exception

Register dump:
GPR (General Purpose Registers):
0: 00000000 53E96DE0 00000000 53E9CD6C 53E96DF0 53E96DF4 53E96DF8 53E96DFC
8: 53E96E00 53E96E04 53E96E08 4001506F 28442024 5586D088 00000000 00000000
16: 5675F000 6F340FE4 00000000 533D1010 02270000 00340014 02270000 49B84348
24: 00000002 5FF9A000 56945930 00000000 02270000 02270000 49B84328 02270000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 3 0 3
4: 3 0 0 0.25
8: 0.333333 0 0 1
12: 0 1 0 -0
16: 0 0 0 0
20: 0 0 0 1.61895e-319
24: 0 0 0 0
28: 0 1.35808e-312 8.6917e-311 -8.43375e-81

FPSCR (Floating Point Status and Control Register): 0x82024000


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x28442022
Instruction Pointer (ip) : 0x6F5AC5AC
Xtended Exception (xer) : 0x00000005
Count (ctr) : 0x01816BC8
Link (lr) : 0x6F5AC548
DSI Status (dsisr) : 0x00800000
Data Address (dar) : 0x53E9CDA8



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x6F5AC5AC belongs to module "mamecustom" (PowerPC)
Symbol: _Z20construct_core_typesR11simple_listI16input_type_entryE + 0x174 in section 1 offset 0x0032658C

Stack trace:
_Z20construct_core_typesR11simple_listI16input_type_entryE()+0x174 (section 1 @ 0x32658c)
_Z15input_port_initR15running_machine()+0x2C4 (section 1 @ 0x3a01b0)
_ZN15running_machine5startEv()+0x3F4 (section 1 @ 0x3ab484)
_ZN15running_machine3runEb()+0x274 (section 1 @ 0x3ac13c)
_Z12mame_executeR11emu_optionsR13osd_interface()+0x21C (section 1 @ 0x3a7614)
_ZN12cli_frontend7executeEiPPc()+0xC5C (section 1 @ 0x2a9a00)
main()+0x184 (section 1 @ 0xbb148)
native kernel module newlib.library.kmod+0x00002054
native kernel module newlib.library.kmod+0x00002ca0
native kernel module newlib.library.kmod+0x00002e64
_start()+0x170 (section 1 @ 0x170)
native kernel module dos.library.kmod+0x00022a0c
native kernel module kernel+0x0003af48
native kernel module kernel+0x0003afc8


PPC disassembly:
6f5ac5a4: 91410024 stw r10,36(r1)
6f5ac5a8: 39410028 addi r10,r1,40
*6f5ac5ac: 90015fc8 stw r0,24520(r1)
6f5ac5b0: 90015f8c stw r0,24460(r1)
6f5ac5b4: 90015f90 stw r0,24464(r1)

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci


Then when i ignore the DSI emulation start but the game version i've tryed seems incomplete (?)

This is the shell output automatically added when Mame exit

Quote:
sfiii3_euro.29f400.u2 NOT FOUND
sfiii3-simm1.0 NOT FOUND
sfiii3-simm1.1 NOT FOUND
sfiii3-simm1.2 NOT FOUND
sfiii3-simm1.3 NOT FOUND
sfiii3-simm2.0 NOT FOUND
sfiii3-simm2.1 NOT FOUND
sfiii3-simm2.2 NOT FOUND
sfiii3-simm2.3 NOT FOUND
sfiii3-simm3.0 NOT FOUND
sfiii3-simm3.1 NOT FOUND
sfiii3-simm3.2 NOT FOUND
sfiii3-simm3.3 NOT FOUND
sfiii3-simm3.4 NOT FOUND
sfiii3-simm3.5 NOT FOUND
sfiii3-simm3.6 NOT FOUND
sfiii3-simm3.7 NOT FOUND
sfiii3-simm4.0 NOT FOUND
sfiii3-simm4.1 NOT FOUND
sfiii3-simm4.2 NOT FOUND
sfiii3-simm4.3 NOT FOUND
sfiii3-simm4.4 NOT FOUND
sfiii3-simm4.5 NOT FOUND
sfiii3-simm4.6 NOT FOUND
sfiii3-simm4.7 NOT FOUND
sfiii3-simm5.0 NOT FOUND
sfiii3-simm5.1 NOT FOUND
sfiii3-simm5.2 NOT FOUND
sfiii3-simm5.3 NOT FOUND
sfiii3-simm5.4 NOT FOUND
sfiii3-simm5.5 NOT FOUND
sfiii3-simm5.6 NOT FOUND
sfiii3-simm5.7 NOT FOUND
sfiii3-simm6.0 NOT FOUND
sfiii3-simm6.1 NOT FOUND
sfiii3-simm6.2 NOT FOUND
sfiii3-simm6.3 NOT FOUND
sfiii3-simm6.4 NOT FOUND
sfiii3-simm6.5 NOT FOUND
sfiii3-simm6.6 NOT FOUND
sfiii3-simm6.7 NOT FOUND
cap-33s-2.chd NOT FOUND
ERROR: required files are missing, the game cannot be run.
5.HD:MAME>


Finally, just to add I can be able to crash Mame also starting the exe with a normal double click on its icon (if no game are selected), i think this one must be fixed with an elegant skip

Last edited by samo79 on 02-May-2012 at 06:35 AM.
Last edited by samo79 on 02-May-2012 at 06:27 AM.

_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

 Status: Offline
Profile     Report this post  
samo79 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 6:33:15
#15 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Retryed but now i got an ISI crash that pointed at the kernel module ?

Quote:
Crash log for task "mamecustom"
Generated by GrimReaper 53.2
Crash occured in module at address 0x24AC8CB8
Type of crash: ISI (Instruction Storage Interrupt) exception

Register dump:
GPR (General Purpose Registers):
0: 0183AFC8 5646CFD0 00000000 500000CC 56458884 542FCAC0 6F2861A8 02270000
8: 5FFAC000 24AC8CBA 0000000C 021BD7F6 44444028 00000000 14820400 4BA8B650
16: 02270000 7FD796E0 02270000 00010000 564589B0 533D1010 0183B0A0 542FCB0A
24: 542FCAC0 00010000 00000000 019188BC 56458968 56458884 020A97C4 7FCF44E0


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 474 426 0
4: 0 599.8 27.8 0
8: 0 128 599.8 27.8
12: 1074 454 0 -0
16: 0 0 0 0
20: 0 0 0 1.61895e-319
24: 0 0 0 0
28: 0 1.35808e-312 8.6917e-311 -8.43375e-81

FPSCR (Floating Point Status and Control Register): 0x82004000


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x22444028
Instruction Pointer (ip) : 0x24AC8CB8
Xtended Exception (xer) : 0x20000003
Count (ctr) : 0x24AC8CBA
Link (lr) : 0x0183AFE0
DSI Status (dsisr) : 0x00000000
Data Address (dar) : 0x500001DC



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x24AC8CB8 belongs to module "" (HUNK/Kickstart)

Stack trace:

native kernel module kernel+0x0003afe0

PPC disassembly:
24ac8cb0: 00000000 .word 0x24AC8CB0
24ac8cb4: 00000000 .word 0x24AC8CB4
*24ac8cb8: 00000000 .word 0x24AC8CB8
24ac8cbc: 00000000 .word 0x24AC8CBC
24ac8cc0: 00000000 .word 0x24AC8CC0

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci

_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

 Status: Offline
Profile     Report this post  
Spirantho 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 14:43:01
#16 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

@samo79

You did up the stacksize, yes? I use 2048000 myself (see post 4).

Oh, I tried Cruisin' USA.
It's slow.
I mean REALLY slow.
But then the 600MHz Sam 440ep was never made for this sort of thing. :)

Edit: If you're missing files then you're not using the right archive. Be sure to get the 0.145 ROM for it (emuparadise have it)

Last edited by Spirantho on 02-May-2012 at 02:43 PM.

 Status: Offline
Profile     Report this post  
jabirulo 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 17:16:44
#17 ]
Regular Member
Joined: 20-Jun-2004
Posts: 370
From: Donosti (GUIPUZCOA)

@Spirantho

Downloaded and tested. Works but its painfull slow (in 640x480 screenmode) A1-XE 800Mhz 512MB.

To make it work:

copy mamecustom in "MAME" drawer
copy sfiii3.zip and sfiii3u.zip in ROMS drawer (70MB)
Create ROMS/sfiii3 drawer and copied there cap-33s-2.chd file (80MB)

From Shell/CLI:
stack 1000000

setenv SDLMAME_DESKTOPDIM=640x480
mamcustom sfiii3

and it loads,t akes some secs. and "works". Will try with 320x256 screenmode to see if there is some speed diff.

Great job!!!!


EDIT1: tried Strider and Ghouls&Ghosts and are more playable, but still slow for "normal" playing :-/


EDIT2:
#mamecustom sfiii3u
Average speed: 13.20% (41 seconds)

Last edited by jabirulo on 02-May-2012 at 05:55 PM.
Last edited by jabirulo on 02-May-2012 at 05:33 PM.

 Status: Offline
Profile     Report this post  
Spirantho 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 18:05:03
#18 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

@jabirulo

Don't forget the keys F8-F11. They are your friend. :)

F11 shows current speed, F8 and F9 from memory increase and decrease frameskip. I think F10 turns throttling on/off.

It's something like that anyway.

The A1 has very slow memory access so it's not ideal for MAME. The X1000 on the other hand....

 Status: Offline
Profile     Report this post  
Fab 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 18:25:13
#19 ]
Super Member
Joined: 17-Mar-2004
Posts: 1178
From: Unknown

@Spirantho

An AmigaOne with a G4@1Ghz is still enough to play CPS and CPS2 games at full speed. Neogeo games as well. But the SDL backend really slows it down by 15-20%.

 Status: Offline
Profile     Report this post  
Spirantho 
Re: MAME 0.145 - which ROMs?
Posted on 2-May-2012 18:35:52
#20 ]
Super Member
Joined: 4-Jun-2004
Posts: 1045
From: Aberystwyth, Wales

@Fab

It's true, but SDL has several advantages that go with it:

* it makes life a zillion times easier when you're porting MAME, as you're not really porting - just recompiling.
* It gives you automatic access to fullscreen modes, windowed modes.
* It gives you AHI support
* It gives you AmigaInput support

In other words, there is no way I'd have had time to do it without SDL.... so it's better than nothing is the way I see it.

How are you able to test it, though - do you have an AmigaOS 4 native build of 0.145 already? The last native build I'm aware of is ages old (before the MAME writers got really accurate at the expense of speed). Hence the version on os4depot is much faster than this version, but this version is more accurate and up-to-date.

 Status: Offline
Profile     Report this post  
Goto page ( 1 | 2 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle