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/  Forum Index
   /  Amiga OS4.x \ Workbench 4.x
      /  GLQuake OS4
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PosterThread
DWolfman 
Re: GLQuake OS4
Posted on 23-Jun-2005 19:59:19
#41 ]
Super Member
Joined: 18-Jun-2003
Posts: 1442
From: Leavenworth, KS USA

@DWolfman

***BUMPITY***BUMP***

Just trying to keep this at least near the front page (I had to dig back through four pages in just the AmigaOne OS4 section alone to find it!).

I would really like to get this running if at all possible and would like to know if anyone who has seen the GR like I have was able to get it working.

Last edited by DWolfman on 23-Jun-2005 at 07:59 PM.

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DWolfman 
Re: GLQuake OS4
Posted on 24-Jun-2005 3:33:23
#42 ]
Super Member
Joined: 18-Jun-2003
Posts: 1442
From: Leavenworth, KS USA

@DWolfman

Well, I reinstalled Update 3, but no change.

Any ideas? Anyone? Please?

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ajk 
Re: GLQuake OS4
Posted on 19-Aug-2005 11:23:16
#43 ]
Regular Member
Joined: 13-Oct-2003
Posts: 291
From: Finland

Time to dig this up again

Some problems still with the third OS3 update and GLQuake:

1) Status bar corruption - happens in all resolutions as far as I can tell

2) The sound has gone wrong, it's all hissing and crackling, doesn't seem to even correspond to any explosions or stuff so I think it's just playing garbage instead of what Quake would want to play

3) Horrible slowdown in FPS when there are flickering lights in sight (for example in the episode selection map, one of the corridors has these)

So, any ideas as to what causes these? Or perhaps a new version of GLQuake available by now?

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Thematic 
Re: GLQuake OS4
Posted on 19-Aug-2005 11:48:03
#44 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

@ajk

I haven't noticed #2, sound's ok. But with viewsize 120, the graphics are nowhere near right (Radeon driver).

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: AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1)
: A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5
: A500/1MB
: Pegasos (ff) 512 MB & MorphOS
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ajk 
Re: GLQuake OS4
Posted on 19-Aug-2005 11:56:13
#45 ]
Regular Member
Joined: 13-Oct-2003
Posts: 291
From: Finland

@Thematic

How about the noticeable slowdown in flickering lights (down to around 5-10FPS)?

Regarding the sound I'll need to try out some AHI settings, just dunno what could have gone wrong.

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Mark 
Re: GLQuake OS4
Posted on 19-Aug-2005 12:30:26
#46 ]
Team Member
Joined: 12-Mar-2003
Posts: 1457
From: UK

@Toaks

is that video mem option the amount of free memory on the video card? or some weird internal P96 thing?

Mine says 19MB or so free at the moment (it was about 9MB earlier) I've tried heretic II from startup and got the fuzzy effect (on a radeon). I just put my workbench screenmode down to 16bit and got up to 25MB free and heretic was ok, (workbench in 32 bit for everyones info) I removed the 1280x1024.jpg from the backdrop and got the same back (25MB), so presuming its the graphics card memory (I seem to remember mine had 32MB) to get out of this problem the best bet would be a graphics card with more memory (128MB or 256MB should do for the forseeable ) anyone got any recommendations considering the current state of Warp3d etc?

Mark

Last edited by Mark on 19-Aug-2005 at 12:33 PM.
Last edited by Mark on 19-Aug-2005 at 12:32 PM.

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m3x 
Re: GLQuake OS4
Posted on 19-Aug-2005 13:59:41
#47 ]
Regular Member
Joined: 15-May-2003
Posts: 311
From: Bologna, Italy

@all

I'll give a look at GLQuake next month, right after next Pianeta Amiga

Ciao

_________________
Massimiliano Tretene, ACube Systems, Soft3

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eliyahu 
Re: GLQuake OS4
Posted on 11-Jan-2011 15:02:03
#48 ]
Super Member
Joined: 3-Mar-2010
Posts: 1958
From: Waterbury, Connecticut (USA)

@m3x

i've been trying to get GLquake OS4 running on my SAM now for some time, but no matter what i do, i always end up with the same 'Hunk_Alloc: failed on 1544814608 bytes' error. i'd very much like to find a solution if there is one. here is my system info:

SAM440ep-flex @ 667MHz
radeon 9250 (128MB)
AmigaOS 4.1u2 with current minigl, etc.
original ID quake files from v1.09

when grabbing a log using the -stdout flag, here is what i get:

Quote:
Added packfile Work:Games/Quake/id1/pak0.pak (339 files)
Added packfile Work:Games/Quake/id1/pak1.pak (85 files)
PackFile: Work:Games/Quake/id1/pak1.pak : gfx/pop.lmp
Playing registered version.
PackFile: Work:Games/Quake/id1/pak0.pak : gfx.wad
Console initialized.
bsdsocket.library V4 TCP/IP
Exe: 22:55:57 Jun 14 2005
128.0 megabyte heap
PackFile: Work:Games/Quake/id1/pak0.pak : gfx/palette.lmp
PackFile: Work:Games/Quake/id1/pak0.pak : gfx/colormap.lmp
Sound Initialization
CD Audio Initialized
Calling MGLInit...
Setting Vertex Buffer Size to 16000...
Window mode ON
Creating context...
Switching sync...
GL_VENDOR: The MiniGL Team
GL_RENDERER: MiniGL/Warp3D
GL_VERSION: 1.3
GL_EXTENSIONS: GL_MGL_packed_pixels GL_EXT_packed_pixels GL_EXT_bgra GL_EXT_color_table GL_EXT_vertex_array GL_EXT_compiled_vertex_arrays GL_NV_texgen_reflection GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_add GL_EXT_texture_env_add
Multitexture extensions found.
FindFile: Work:Games/Quake/id1/glquake/15to8.pal
Video mode 320x240 initialized.
PackFile: Work:Games/Quake/id1/pak0.pak : gfx/conback.lmp
========Quake Initialized=========
PackFile: Work:Games/Quake/id1/pak0.pak : quake.rc
execing quake.rc
PackFile: Work:Games/Quake/id1/pak0.pak : default.cfg
execing default.cfg
Unknown command "volume"
FindFile: Work:Games/Quake/id1/config.cfg
execing config.cfg
FindFile: can't find autoexec.cfg
couldn't exec autoexec.cfg
3 demo(s) in loop
Playing demo from demo1.dem.
PackFile: Work:Games/Quake/id1/pak0.pak : demo1.dem

the Necropolis
PackFile: Work:Games/Quake/id1/pak0.pak : maps/e1m3.bsp
PackFile: Work:Games/Quake/id1/pak0.pak : progs/player.mdl
FindFile: Work:Games/Quake/id1/glquake/player.ms2
I_Error: Hunk_Alloc: failed on 1544814608 bytes
disconnecting from server...

i've tried specifying memory using the -mem flag all the way from 32MB to 128MB. running in window mode or full screen makes no difference. running with the -nosound flag makes no difference.

any ideas? has anyone gotten this to work on a SAM?

-- eliyahu

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Cass 
Re: GLQuake OS4
Posted on 4-Feb-2012 20:16:33
#49 ]
Regular Member
Joined: 18-Nov-2003
Posts: 481
From: Athens, Greece

@eliyahu

BUMP

I got the exact same error message "Hunk_Alloc: failed on 1544814608 bytes".

{edit}
Solved!
You just have to increase the stack size x10
{/edit}

Last edited by Cass on 04-Feb-2012 at 08:23 PM.

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Louis: Pretty much.

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