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xeno74 
SuperTuxKart 0.6.2a
Posted on 16-Dec-2010 18:13:40
#1 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

Hi Kas1e,

your port is in the new Amiga Future 88:



http://www.amigafuture.de/kb.php?mode=article&k=3587

Congratulation and thank you :)

Xeno74

------------------------------------------------------------
http://www.supertuxkart-amiga.de

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kas1e 
Re: SuperTuxKart 0.6.2a
Posted on 16-Dec-2010 18:16:20
#2 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@xeno74

Cool :) Sadly that AF are black/white still , but its anyway nice. In that issue also EPIAR port are featured (one page of epair aritcle are in example-gallery). So, i send it to the main EPIAR developers, and they all was in very big interest about , which in end, motivate them a bit more to make game better, and keep in mind aos4 support.

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Amiga1200Mark 
Re: SuperTuxKart 0.6.2a
Posted on 16-Dec-2010 18:57:29
#3 ]
Regular Member
Joined: 25-Jul-2008
Posts: 139
From: Liverpool

@xeno74

Love that front cover!! Looking forward to the new issue!

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samo79 
Re: SuperTuxKart 0.6.2a
Posted on 16-Dec-2010 20:49:40
#4 ]
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Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

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BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 27-Dec-2010 13:09:42
#5 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

Hi all,

after over a year of work, dozens upon dozens of new and fixed bugs, over 3000 commits, a lot of work from artists, restless testing from our faithful followers, and translations from contributors all over the world, we are thrilled to offer you SuperTuxKart 0.7 just in time for New Year's Eve.

Downloads for FreeBSD, Linux, Mac OS X, and Windows: Link

Thanks a lot to all the help, feedback, comments, praise, bug reports we got from all of you here - we hope you enjoy this release.

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Rudei 
Re: SuperTuxKart 0.6.2a
Posted on 27-Dec-2010 13:14:01
#6 ]
Elite Member
Joined: 20-Nov-2002
Posts: 3589
From: Dallas, Texas

@xeno74

Thanks, I shall take a look at it for my AmigaOne system!!!
And to Amigaworld!

Kind Regards,
Rude!

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Phantom 
Re: SuperTuxKart 0.6.2a
Posted on 27-Dec-2010 13:50:40
#7 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@xeno74

Glad to know that.

@kas1e

The Epiar review is 1,5 page indeed.

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klx300r 
Re: SuperTuxKart 0.6.2a
Posted on 27-Dec-2010 15:30:25
#8 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@xeno74

great news as my 2.5 and 6 year olds love playing this game..thanks

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 1-Jan-2011 19:53:04
#9 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

STK 0.6.2a for AROS is on the AROS Broadway 0.0.2R10 CD and on the Icaros Desktop 1.2.5 Live CD.

AROS Broadway 0.0.2R10:


Icaros Desktop 1.2.5:


/ * Click on the images to obtain a greater resolution * /

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 6-Jan-2011 11:17:11
#10 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

STK 0.7 HD Videos (1080p):

http://www.youtube.com/watch?v=k9Bt2J5CbLY

http://www.youtube.com/watch?v=HK9b9d6M_6s

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 7-Jan-2011 18:47:02
#11 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

Development version (SuperTuxKart 0.7.1) with new add-on manager:

http://www.youtube.com/watch?v=QRR_ayNCaVE

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 2-May-2011 15:17:06
#12 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

SuperTuxKart 0.7.1b released.

Quote:

This release features the following improvements over version 0.7 :

Particle (smoke, splash, fire) and weather effects
New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
New Beagle kart by wolterh, new Emule kart by Kinsu
Added internet news
Support for live language switch
Added optional minimal race UI
Temporary invincibility after being hit
Added support for full-screen anti-aliasing
Clearer multiplayer setup
Renamed many tracks to nicer names
Basic level-of-detail (LOD) support
Debug features for track makers
Update to bullet 2.77
Replace more sounds to be DFSG-compliant
Fixed character names that contain non-ASCII characters
Full RTL (right to left) support
Various other tweaks done and glitches fixed

Thanks to everyone who made this release possible! Please head over to our forums for feedback

Joerg and Auria (April 15, 2011)


Downloads:

supertuxkart-0.7.1b-linux-glibc2.12-i686.tar.bz2 (Linux x86 32-bit)

supertuxkart-0.7.1b-linux-glibc2.12-x86-64.tar.bz2 (Linux x86 64-bit)

supertuxkart-0.7.1b-linux-glibc2.10-ppc.tar.bz2 (Linux PowerPC)

supertuxkart-0.7.1b-freebsd-i386.tar.bz2 (FreeBSD x86 32-bit)

supertuxkart-0.7.1b-freebsd-amd64.tar.bz2 (FreeBSD x86 64-bit)

supertuxkart-0.7.1b-solaris10-i86pc.tar.gz (For Solaris 10 x86 and higher)

supertuxkart-0.7.1b-osx-ppc-10.3.9.dmg.zip (Mac OS X 10.3.9 Panther and higher PowerPC)

supertuxkart-0.7.1b-univ.dmg (Mac OS X 10.5.8 Leopard and higher Universal)

supertuxkart-0.7.1b-win.exe


Berny and STKRudy85 have built an Amiga Kart:





Quote:

Model GPLv3 by berny
Texture Rot-Weiss-Karo.jpg GPLv3 by berny
Texture OS4_NrS.jpg GPLv3 by berny

Texture tire.png by Tom Jenkins GPL

Texture Amiga_Eye_Sphere.png ccbysa Rudy Phelippeau
Texture Amiga_Rearlight_Sphere.png ccbysa Rudy Phelippeau

Animation ccbysa Rudy Phelippeau


Download: amigakart.zip

Attention: This Add-on runs only on STK 0.7.X currently.

Installation:

Extract the Amiga Kart package and copy the folder
amigakart in the folder data/karts.

Last edited by xeno74 on 02-May-2011 at 03:19 PM.

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klx300r 
Re: SuperTuxKart 0.6.2a
Posted on 3-May-2011 1:51:33
#13 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@xeno74

my kids & I love SuperTuxKart..thanks

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 12-May-2011 18:59:14
#14 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

Short information: The Amiga Kart for STK 0.6.2a Amiga version (OS4.1+AROS) is available:

amigakart-stk0.6.2a.zip

Installation:

Extract the Amiga Kart and copy that in the directory: "supertuxkart/data/karts".

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 13-May-2011 10:29:57
#15 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

Amiga Kart logo:



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hardwired 
Re: SuperTuxKart 0.6.2a
Posted on 6-Jun-2011 9:14:39
#16 ]
Regular Member
Joined: 15-Mar-2007
Posts: 106
From: Portugal - Gaia

@xeno74

Now AROS Kitty has also a kart:







Wonderful work by tommywright!

The kart is available on:
http://archives.aros-exec.org/index.php?function=showfile&file=game/driving/kittykart.zip




Also the blender model is there:
http://archives.aros-exec.org/index.php?function=showfile&file=game/driving/kittykart_v004_249.blend.zip

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xeno74 
Re: SuperTuxKart 0.6.2a
Posted on 12-Jun-2011 7:42:53
#17 ]
Cult Member
Joined: 15-Dec-2010
Posts: 667
From: Unknown

@hardwired

Thanks a million! :) It's also available on supertuxkart-amiga.de ;)

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klx300r 
Re: SuperTuxKart 0.6.2a
Posted on 12-Jun-2011 16:43:13
#18 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@hardwired

love it man..thanks

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tommywright 
Re: SuperTuxKart 0.6.2a
Posted on 12-Jun-2011 17:35:20
#19 ]
Regular Member
Joined: 15-Jan-2010
Posts: 359
From: Asheville, NC

I'm happy you guys like it. It was fun to make. I wish I had time to refine her textures.. sorta slapped them on there but they work for now. Maybe I'll do another pass when .7 comes to Amiga/Aros.

To get Kitty working in .6, you'll need to load her up in Blender 2.49 and export her using the AC3D exporter (which is what the older version of STK uses). She'll go straight into .7 as she is now.

A bit off topic but I've been playing with Blender's sculpt tools this weekend and they are amazing... mainly because there is no cross-platform/program hassles. I'm used to working in Mudbox and Maya and even though they are both owned by Autodesk, it's a real pain to go between the two programs. In Blender you just sculpt and hit render. Fantastic! A friend at Naughty Dog wrote some code for Blender so that they could paint in normal detail the same way. I haven't gotten that far but it looks to be just as amazing.

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hardwired 
Re: SuperTuxKart 0.6.2a
Posted on 13-Jun-2011 14:52:53
#20 ]
Regular Member
Joined: 15-Mar-2007
Posts: 106
From: Portugal - Gaia

@tommywright

I've tried to export to STK 0.62 (so AROS/AmigaOS and MorphOS can play with kitty).

First the good news:
I've exported the model to AC3D files to work with STK 0.62! I've also done a kitty icon image to suit the 3d style of that version.

Then the bad news:
It loads, and plays - unfortunately the model textures don't seem to work properly, and there wheels keep on appearing and disappearing during the game.
If someone wishes to address this - be my guest! I've done my best...

Anyway just try for yourselves - it's on AROS-Archives (in upload section):
http://archives.aros-exec.org/downlo....62_zip.readme

Later will be on game/driving section (as well as the 0.7b and blender original files):
http://archives.aros-exec.org/index....t=game/driving


Oh by the way - I understand now when people say they weren't impressed by STK (I though it was a speed issue.but now I say that AROS/AmigaOS/MorphOS really need the version 0.7 of STK - it's much better in most respects!

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