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   /  Amiga General Chat
      /  Lessons for Amiga from the ADAM community
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PosterThread
RobertB 
Re: Lessons for Amiga from the ADAM community
Posted on 25-Jun-2012 21:05:11
#21 ]
Cult Member
Joined: 16-Jun-2006
Posts: 513
From: Visalia, California

fishy_fis wrote:
Quote:
Actually the c64's resolution is sort of misleading. The resolution inside the border was 320x200, making the actual screen resolution something like 384x260.

Yeah, I wasn't including the border.
Quote:
...again the c64's "on paper" specs are pretty different to what can be achieved with a little hardware trickery. Games like turrican2, armalyte, katakis, sent dozens of sprites flying around the screen nice and smoothly.

I was talking about hardware sprites, not software sprites.
Quote:
...I am starting to suspect that the ADAM/Colecovision was before the c64.

The C64 came out in 1982; the ADAM came later.

Truly,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug
July 28-29 Commodore Vegas Expo v8 -
http://www.portcommodore.com/commvex

Last edited by RobertB on 25-Jun-2012 at 09:08 PM.
Last edited by RobertB on 25-Jun-2012 at 09:07 PM.
Last edited by RobertB on 25-Jun-2012 at 09:07 PM.

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fishy_fis 
Re: Lessons for Amiga from the ADAM community
Posted on 25-Jun-2012 22:21:33
#22 ]
Super Member
Joined: 29-Mar-2004
Posts: 1054
From: Australia

@RobertB

re: sprites

Yeah, I was talking about hardware sprites as well. With multiplexing its possible to use dozens at once on the c64.

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