Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
20 crawler(s) on-line.
 127 guest(s) on-line.
 1 member(s) on-line.


 Gunnar

You are an anonymous user.
Register Now!
 Gunnar:  3 mins ago
 retrofaza:  15 mins ago
 kolla:  18 mins ago
 saimo:  24 mins ago
 A1200:  27 mins ago
 MEGA_RJ_MICAL:  32 mins ago
 NutsAboutAmiga:  54 mins ago
 zipper:  55 mins ago
 clint:  1 hr 31 mins ago
 RickSkid:  1 hr 41 mins ago

/  Forum Index
   /  Amiga General Chat
      /  New Deluxe Paint for AmigaOS
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Next Page )
PosterThread
Franko 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 15:55:36
#41 ]
Elite Member
Joined: 29-Jun-2010
Posts: 2809
From: Unknown

@_ThEcRoW

Quote:

_ThEcRoW wrote:
Is pixel painting relevant today out of our niche?


Strange question...

Of course it's relevant (no matter which platform your talking about Amiga, PC or Mac)...

It doesn't matter whether you meticulously "paint" an image by hand or use a capture device/ software to "grab" an image, if you want to edit/ paint over that image you are still painting/ editing pixels...

Whether the actual "paint package" software performs many calculations on effects or changes your applying or you create/ edit something pixel by pixel, any image/ painting /artwork you edit /paint/ change you are still working with pixels.... so what other way is there to do it !!!

_________________

 Status: Offline
Profile     Report this post  
Phantom 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 15:58:18
#42 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@Franko

If you are still active in demoscene, this one is a handful tool methinks.

_________________

 Status: Offline
Profile     Report this post  
Franko 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:03:37
#43 ]
Elite Member
Joined: 29-Jun-2010
Posts: 2809
From: Unknown

@scala47

Quote:

scala47 wrote:

Your Wrong. Brilliance 2.0 demolished Deluxe Paint.


Actually neither of you are wrong...

It's only opinions and depends on your own personal preferences/ use...

I use both DPaint and Brilliance 2 but in my opinion DPaint is better for my uses and so in my opinion DPaint is the better package...

No matter what we think of each others "opinions" I can tell you one thing, nothing on the Mac even comes close to being able to compete with the Amiga when it comes to paint packages, which considering how far advanced a modern day Mac is in comparison to the Amiga is pretty remarkable...

_________________

 Status: Offline
Profile     Report this post  
Franko 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:05:13
#44 ]
Elite Member
Joined: 29-Jun-2010
Posts: 2809
From: Unknown

@Phantom

Quote:

Phantom wrote:
@Franko

If you are still active in demoscene, this one is a handful tool methinks.


I never was active in the demoscene...

_________________

 Status: Offline
Profile     Report this post  
Phantom 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:08:59
#45 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@Franko

That post wasn't going personally to you, but forum's system always do it automatically.

_________________

 Status: Offline
Profile     Report this post  
Franko 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:18:42
#46 ]
Elite Member
Joined: 29-Jun-2010
Posts: 2809
From: Unknown

@Phantom

Ahh... I see...

But it's pretty simple to change the "@ whomever" bit when you make a post... (it's not compulsory to use the name the system automatically puts at the start of a new post)...

_________________

 Status: Offline
Profile     Report this post  
Phantom 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:21:01
#47 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@Franko

When you're at work and typing fast sometimes you'll forget it.

_________________

 Status: Offline
Profile     Report this post  
-Sam- 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:24:41
#48 ]
Elite Member
Joined: 18-Apr-2003
Posts: 3035
From: Yorkshire Dales, United Knigdom

@invent

Wow. Coolness factor 10. I would love a DPaint 6 for 4.1.

_________________
Sam

 Status: Offline
Profile     Report this post  
jas_mc 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 16:44:30
#49 ]
Regular Member
Joined: 7-May-2010
Posts: 232
From: Unknown

@Franko

"so what other way is there to do it !!!"

Not really in the spirit of the conversation :) but the answer is "vector graphics".

In a vector graphic, a circle is stored as a circle - not as an approximation of a circle made with a mosaic of pixels.

The advantage of this is that you can zoom in on the circle and it will never become blocky. Instead, the circle will be redrawn at bigger and bigger sizes as you zoom in.

Obviously, whatever you see on your screen at any given moment will be made up of pixels - and you can render a jpeg based on your file - but the vector graphic is stored as a collection of instructions regarding how to draw (and redraw) the image, rather than as a grid of coloured pixels.

Of course, you can make far more complex images in a vector graphics package than a circle. Passable vector graphics artists can make very natural and even hand-drawn looking artwork (I rather vainly count myself as a passable vector graphics artist). Because they aren't stored as pixels, you can blow them up to the size of a double decker bus without any blockiness. It's all smooth curves.

For me, one big selling point of AOS4 is the fact that it has an almost modern vector graphics program, in the form of Sodipodi (which runs under AmiCygnix). In fact, out of the modern Amigan OSes, AmiCygnix is the app that makes AOS4 the most usable (in a day-to-day sense) for me.

I was a huge fan of Deluxe Paint II and III when I had my Amiga 500, and would love to see the brand return to AOS4. If I owned the rights to the Deluxe name, I would fork GIMP, add some Deluxe Paint-style plugins, and change the colour picker to the iconic circle-on-a-bar.

_________________
My new blog

 Status: Offline
Profile     Report this post  
Dickie 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 17:12:37
#50 ]
New Member
Joined: 27-Aug-2012
Posts: 4
From: Unknown

@broadblues

Thank you. Yes, I was very impressed when I found your
video covering SketchBlock.
It is a great program and I'm sure it will keep getting better.

Here is is if anyone wants to take a look:

SketchBlock

Last edited by Dickie on 28-Aug-2012 at 05:47 PM.
Last edited by Dickie on 28-Aug-2012 at 05:46 PM.
Last edited by Dickie on 28-Aug-2012 at 05:45 PM.

 Status: Offline
Profile     Report this post  
Franko 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 18:43:44
#51 ]
Elite Member
Joined: 29-Jun-2010
Posts: 2809
From: Unknown

@jas_mc

Quote:

jas_mc wrote:
@Franko

"so what other way is there to do it !!!"

Not really in the spirit of the conversation :) but the answer is "vector graphics".


True... but I've never personally considered vector gfx quite the same as artwork created in something like DPaint...

Vector gfx are great in things like D.T.P. or CAD but they have too much of a "Clinical" feel to them (for me) to be considered as good as "hand drawn" (so to speak) graphics/ artwork that people create with the likes of DPaint...

Both types have their uses but I could never use a computer for artwork/ gfx like my iMac for example where things like GIMP and the ADOBE range are all there really is for it, when they are some of the worst "drawing/ painting" packages I have ever seen in my life...

Still amazes me that with the power of a Mac that there has never been one single decent paint package written for it, thank gawd Jay miner gave us the Amiga otherwise I'd have given up on computers decades ago...

_________________

 Status: Offline
Profile     Report this post  
scala47 
Re: New Deluxe Paint for AmigaOS
Posted on 28-Aug-2012 21:59:56
#52 ]
Regular Member
Joined: 20-Mar-2004
Posts: 238
From: USA

@Franko

Actually what I mean is, the user interface is much sleeker than DPaint, and the final results in your paintings look much better in Brilliance. The UI in Deluxe Paint was always ugly, and also the top menu bar and the annoying Workbench 1.3 looking mouse pointer.

Brilliance just had elegance and high quality that DPaint should have already improved by DPaint IV.

 Status: Offline
Profile     Report this post  
jas_mc 
Re: New Deluxe Paint for AmigaOS
Posted on 30-Aug-2012 19:43:19
#53 ]
Regular Member
Joined: 7-May-2010
Posts: 232
From: Unknown

@Franko

Honestly, you really can make vector graphics that don't look "clinical" - but it takes a bit of understanding to do.

It's like CGI. You need to work to make it look natural, but it's possible. And it gets a bad name because there's so much sub-par stuff out there, that just doesn't look real.

It took me a while to be won over by vectors for precisely that reason. But once you get the hang of it, the advantages - for instance, infinite re-use and re-sizing of elements without any blockiness or bluriness - make it worth it.

It's possible now because vector graphics apps, like Inkscape, have the tools to work with the vectors in a natural way. In Inkscape, you can push a shape around like a piece of 2D plasticine, making really organic and natural curves out of it. The calligraphy tool (used well) closely resembles hand-inked shapes, and when it doesn't you can smooth it out with the push tool.

Of course, there are some effects that aren't possible with vectors. For graphics, I like to make images as vectors and then render them as bitmaps (at any size I need), which I can then edit in something like GIMP. It's a really liberating way to work - once you get past the problem where everything you make looks like a diagram or a corporate logo!

_________________
My new blog

 Status: Offline
Profile     Report this post  
invent 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 11:06:12
#54 ]
Regular Member
Joined: 31-Mar-2009
Posts: 132
From: Brisbane, Australia

@thread

I'm always looking and thinking of new ideas for AMIGApaint ;)

http://amigaonex.blogspot.com.au/2013/10/amigapaint-melt-effect-teaser.html

We have the chance now to make an awesome Amiga paint package for the Amiga (ONLY for the Amiga).

I would like to see a standard paint program for the Amiga platform.



Mod's note: Re-sized image in keeping with our TOS.

Last edited by Yo on 24-Oct-2013 at 04:34 PM.

 Status: Offline
Profile     Report this post  
TrevorDick 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 11:20:20
#55 ]
Elite Member
Joined: 30-Dec-2004
Posts: 2678
From: Wellington

@invent

Impressive!

TrevorD

_________________
No, I don't need no reason, I'm just breezin'

 Status: Offline
Profile     Report this post  
amigang 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 11:22:17
#56 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2018
From: Cheshire, England

@invent

So are these concepts being made into a real app behind the scenes?

_________________
AmigaNG, YouTube, LeaveReality Studio

 Status: Offline
Profile     Report this post  
invent 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 12:52:53
#57 ]
Regular Member
Joined: 31-Mar-2009
Posts: 132
From: Brisbane, Australia

@amigang

Hi Amigang. only concepts at this stage. No behind the scenes yet, Probably shouldn't post too much as it would be a shame to see the ideas go to other art programs/platforms.

Some exciting concepts such as the colour cycling tool but with more advanced features of alpha channelling.


Thanks Trevor :) :)











Last edited by invent on 24-Oct-2013 at 12:53 PM.

 Status: Offline
Profile     Report this post  
broadblues 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 14:30:58
#58 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@invent

So if you want a new paint program for amigaos have you checked out SketchBlock?

What does it miss?

www.broad.ology.org.uk/amiga/sketchblock/

Do you have code to implement that effect in realtime? Or is it just a 'fantasy' (I don;t mean that in a derogative way)

_________________
BroadBlues On Blues BroadBlues On Amiga Walker Broad

 Status: Offline
Profile     Report this post  
Tomppeli 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 16:00:46
#59 ]
Super Member
Joined: 18-Jun-2004
Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki

@broadblues

Quote:
What does it miss?


Basic tools like line draw, circle draw and so on... And colour cycling.

Btw. All selection tool buttons are not located next to each other.

_________________
Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE
"Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray

 Status: Offline
Profile     Report this post  
Yssing 
Re: New Deluxe Paint for AmigaOS
Posted on 24-Oct-2013 20:22:56
#60 ]
Super Member
Joined: 24-Apr-2003
Posts: 1084
From: Unknown

@Tomppeli

colorcycling? really??

@thread I didn't see Perfect Paint mentioned any where in this thread.

_________________

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle