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Toaks
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 14-May-2013 18:59:37
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @delshay
i would chip in on this to speed up progress ... but i haven't heard anything new in months. _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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AmiDARK
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 14-May-2013 20:04:11
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Regular Member |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| From what I've heard, Crisot may have received a new Amiga NG mother board to help him develop more his project. But, I have no more news because I'm no more in contact with Crisot (personal opinion differences...)
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scabit
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 16-May-2013 12:28:40
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Super Member |
Joined: 8-Jan-2005 Posts: 1667
From: Satellite Beach, FL USA | | |
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| Any progress on this awesome looking game?
Scott
_________________ AmigaOne uA1-c 512M RAM - Only Amiga Makes It Possible! Check my blog AmigaOne Computing |
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delshay
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 27-Aug-2013 15:32:33
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Regular Member |
Joined: 20-Sep-2008 Posts: 447
From: Unknown | | |
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| Its been a long time,no update? _________________ The Machine: Bride Of The Pin•Bot by Williams Electronics |
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Overflow
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 30-May-2014 16:25:39
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| Was watching this demo today, and decided to bump this thread.
Curious like delshay was; any update regarding the development?
Considering how old this thread is, I realise its a stab in the dark ^^
Same guy that did this; http://www.pouet.net/prod.php?which=62274 Last edited by Overflow on 30-May-2014 at 04:26 PM.
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AmiDARK
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 30-May-2014 16:32:18
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Regular Member |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| @Overflow : It's written by Crisot ... You should ask on French Amiga Forums like amigaimpact.org or amiga-ng.org but ... I don't know if you'll get an answer from Crisot itself. Crisot did not get any news during a long time and then, he appeared at the Alchimie during november 2013 .. And then disappeared again. From what I've heard, he seem to be really busy.
Regards,
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ErikBauer
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 30-May-2014 16:40:02
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Super Member |
Joined: 25-Feb-2004 Posts: 1141
From: Italy | | |
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| WHEW! Looks impressively like Legend of Grimrock! Cool Job!
Crap! Just figured out it is a very old and unupdated project... Last edited by ErikBauer on 30-May-2014 at 04:56 PM.
_________________ God created Paula so that Allister Brimble and Dave Whittaker could do music
Check my Amiga gameplays (ITA)! |
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K-L
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 30-May-2014 18:45:33
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Super Member |
Joined: 3-Mar-2006 Posts: 1411
From: Oullins, France | | |
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| @Thread
I'll ask Crisot about this project... _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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delshay
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 31-May-2014 6:52:12
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Regular Member |
Joined: 20-Sep-2008 Posts: 447
From: Unknown | | |
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| Just testing. Could not post in forums for about a month,but all seems ok again. Last edited by delshay on 31-May-2014 at 06:54 AM.
_________________ The Machine: Bride Of The Pin•Bot by Williams Electronics |
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Crisot
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 1:08:16
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Regular Member |
Joined: 25-Jan-2004 Posts: 163
From: France | | |
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| Hi! Funny (and really cool!) to discover such topic :)
Most of you know I disappeared some years ago. I did nothing on Amiga between ~2007 and ~2011. Since then, I repaired my XE and started coding again on it.
I started Odyssey, worked a couple of months on it, and "disappeared" again. But... no, I'm not really disappeared this time. I got very few time for coding actually, and, on my free time, I'm too tired to turn on my XE and make headaches on code. But, no, I'm not disappeared. Even if it is a very small amount of time, sometime 1 hour a week, I'm not giving up with code. The demo I did for the Alchime (#Three) is sort of "hiii I'm still there", and since then, the engine continued evolving a bit.
I'm not giving up with Odyssey. It's just a (long) stand by. The webserver dedicated to it's blog is alive and maintained quickly on every crash.
To be honest, feedbacks are a very, VERY important part of any project. Feedbacks are motivation. Such topic is good motivation.
Thank you :) _________________ AmigaOne XE --- 7455A@1400 --- Radeon 9000 Pro --- RAM 2GB --- SSD 40GB |
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Rudei
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 1:27:24
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Elite Member |
Joined: 20-Nov-2002 Posts: 3589
From: Dallas, Texas | | |
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| @Crisot
Quote:
Crisot wrote: Hi! Funny (and really cool!) to discover such topic :)
Most of you know I disappeared some years ago. I did nothing on Amiga between ~2007 and ~2011. Since then, I repaired my XE and started coding again on it.
I started Odyssey, worked a couple of months on it, and "disappeared" again. But... no, I'm not really disappeared this time. I got very few time for coding actually, and, on my free time, I'm too tired to turn on my XE and make headaches on code. But, no, I'm not disappeared. Even if it is a very small amount of time, sometime 1 hour a week, I'm not giving up with code. The demo I did for the Alchime (#Three) is sort of "hiii I'm still there", and since then, the engine continued evolving a bit.
I'm not giving up with Odyssey. It's just a (long) stand by. The webserver dedicated to it's blog is alive and maintained quickly on every crash.
To be honest, feedbacks are a very, VERY important part of any project. Feedbacks are motivation. Such topic is good motivation.
Thank you :) |
Feedback wise, this is an awesome project, if you need help turning thus into an RPG, plot wise or game mechanics, I'd be happy to assist.
Keep up the good work
Regards, Rude!_________________ 2017 Camaro 2SS |
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Xmas87
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 8:07:13
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Regular Member |
Joined: 17-Sep-2013 Posts: 248
From: Unknown | | |
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| @Crisot
Simply the most interesting and impressive native Amiga game concept that I have seen in years. Crisot, what needs to happen to allow you the time and motivation to get this out of the door? Whatever it is, I am sure that your fellow Amigans will try to provide it!
Keep going! |
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Overflow
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 10:07:12
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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SinanG
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 18:38:23
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Regular Member |
Joined: 24-Dec-2004 Posts: 334
From: Unknown | | |
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| @Crisot
Have your ever thought contacting a-eon about your project ? _________________ AmigaOS4 Beta-Tester ---------------------------------- Amiga X5000 8GB Radeon RX 560 Amiga A1222 2GB Radeon RX 550 Sam 460 2GB RadeonRX 550 |
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klx300r
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 18:51:35
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Elite Member |
Joined: 4-Mar-2008 Posts: 3837
From: Toronto, Canada | | |
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| Quote:
Crisot wrote: ......I'm not giving up with Odyssey. It's just a (long) stand by. The webserver dedicated to it's blog is alive and maintained quickly on every crash. ... |
now that's the Amiga spirit _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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amigadave
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 2-Jun-2014 20:20:58
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Super Member |
Joined: 18-Jul-2005 Posts: 1732
From: Lake Shastina, Northern Calif. | | |
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| @Crisot
Congratulations on the progress you have made so far. Such a 3D, first person perspective, game engine would be greatly appreciated for NG Amiga(Like) systems at higher resolutions than older traditional "Doom-Like" game engines have provided so far. I guess there have been some attempts to do higher resolution "Doom-Like" games, but I don't know which ones have been successfully ported to any Amiga(Like) platform.
Have you ever considered allowing other Amiga programmers to assist you in working on this project? What about turning it into an Open Source project with, or without you being set up as the head person in charge of approving which code gets included into the final project?
If money is an issue and you would like to get paid for the time you have already spent developing this game engine, you could follow the same path as AmiDARK and set up a bounty to sell the source code and have it set up as an Open Source project when the bounty money is collected.
Lastly, it is good to see you here on AmigaWorld.net, I hope that you will visit and post forum messages here more often. _________________ Amiga! The computer that inspired so many, to accomplish so much, but has ended up in the hands of . . . . . . . . . . |
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noXLar
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Re: [Wip] Dungeon Crawler OS4 (a friend project) Posted on 3-Jun-2014 16:52:18
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Cult Member |
Joined: 8-May-2003 Posts: 736
From: Norway | | |
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| @Crisot
i can only hope you not giving up. it looks very promesing:) _________________ nox's in the house! |
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