Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
13 crawler(s) on-line.
 80 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 Birbo:  5 mins ago
 amigakit:  56 mins ago
 Hammer:  1 hr 4 mins ago
 pixie:  1 hr 6 mins ago
 kolla:  1 hr 19 mins ago
 kriz:  1 hr 28 mins ago
 clint:  1 hr 29 mins ago
 zipper:  2 hrs 58 mins ago
 bhabbott:  3 hrs 26 mins ago
 Beajar:  5 hrs 9 mins ago

/  Forum Index
   /  Amiga OS4 Software
      /  The software Porting Team
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 Next Page )
PosterThread
Reth 
Re: The software Porting Team
Posted on 17-Mar-2013 22:27:59
#61 ]
Regular Member
Joined: 28-Jun-2005
Posts: 197
From: Germany

@AmigaBlitter
Thanks for the hint regarding mail address.

Quote:

AmigaBlitter wrote:
@thread

Massimiliano Tretene, aka "m3x", formerly Acube and OS4 developer, joined the team.


Hm, hopefully ACube will still continue to support the Amiga though.

But another question: Will porting be the "only" (long term) goal of your attempt? Since I'm an of Amiga-only games I would really love to see another new good quality piece of Amiga Game software of a bigger team! (Well I completely understand that porting some pieces of SW will bring the Amiga a little bit more back to the rest of SW-world.)

 Status: Offline
Profile     Report this post  
rebraist 
Re: The software Porting Team
Posted on 17-Mar-2013 22:30:06
#62 ]
Regular Member
Joined: 22-Jul-2010
Posts: 148
From: Italia - Napoli

A very good idea!

 Status: Offline
Profile     Report this post  
klx300r 
Re: The software Porting Team
Posted on 17-Mar-2013 22:36:43
#63 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3836
From: Toronto, Canada


Quote:

Reth wrote:
...Since I'm an of Amiga-only games I would really love to see another new good quality piece of Amiga Game software of a bigger team! (Well I completely understand that porting some pieces of SW will bring the Amiga a little bit more back to the rest of SW-world.)


Check out the last page of Amiga Future for an interesting teaser

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

 Status: Offline
Profile     Report this post  
AmigaBlitter 
Re: The software Porting Team
Posted on 18-Mar-2013 9:18:26
#64 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3513
From: Unknown

@thread


A "BLITZ" in the Amiga software land? We hope so.

The Team have contacted our "close relatives" of the BlitzBasic, Blitmax, and Blitz3D.

They gave us nice and important informations on how to port compatible blitz interpreters to Amiga:

"Hi,

There are open-source versions of Blitz3D available which run on different platforms. MiniB3D is for BlitzMax, and runs on Windows, Mac and Linux. iMiniB3D is C++ based and runs on iOS. There is also OpenB3D which is like iMiniB3D but without the bindings to iOS, which would probably be your best bet for porting to the Amiga."

The developer of OpenB3D has been already contacted, a very kind person that will help us to explore the OpenB3D implementations.

Thank you to Blitz guys for the precious help.



_________________
retired

 Status: Offline
Profile     Report this post  
wawa 
Re: The software Porting Team
Posted on 18-Mar-2013 9:35:24
#65 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@AmigaBlitter
http://www.amiforce.de/amiblitz/amiblitz.php

 Status: Offline
Profile     Report this post  
fingus 
Re: The software Porting Team
Posted on 18-Mar-2013 9:44:30
#66 ]
Cult Member
Joined: 20-Oct-2006
Posts: 747
From: Havixbeck / Germany

Porting PersonalPaint to OS4 Native is very good. In fact the 68K Version runs nicely on OS4 except that Chip-Ram-Limitation. I hope they remove this dependies and take the Power of full RTG-Support for Blitting..etc

_________________
I´m back in 2023 on Classic Amiga with my A1200/Blizzard1230IB@50Mhz, 32MB RAM, AmigaOS3.2 and ROMs, Indivision AGA MK3, Author of Amiga-Flipclock (OS4)

 Status: Offline
Profile     Report this post  
Gleng 
Re: The software Porting Team
Posted on 18-Mar-2013 16:18:34
#67 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

Brilliant! A great idea. Really positive thing to do.

_________________

 Status: Offline
Profile     Report this post  
Gleng 
Re: The software Porting Team
Posted on 18-Mar-2013 16:22:42
#68 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

@Fransexy @AmigaBlitter

With regards to the Head Over Heels remake, I encountered a couple of "loop of death" bugs when I last played it. (Enemies not resetting to their starting positions after losing a life, so you respawn on top of an enemy over and over until you run out of lives.)

That would be something to think about fixing if it gets ported!

_________________

 Status: Offline
Profile     Report this post  
Gleng 
Re: The software Porting Team
Posted on 18-Mar-2013 16:27:35
#69 ]
Super Member
Joined: 12-Dec-2004
Posts: 1071
From: Blighty

Would Frontier: First Encounters be possible? It may have a bunch of x86 asm in it.

Frontier: First Encounters (JJFFE)

_________________

 Status: Offline
Profile     Report this post  
AmigaBlitter 
Re: The software Porting Team
Posted on 19-Mar-2013 11:05:43
#70 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3513
From: Unknown

@thread (and to all amigans)

"Thomas Steiding" (Epic Interactive) send his personal greetings to the Amiga community, wishing all the best to the porting team initiative, and hoping for a community reunion.

_________________
retired

 Status: Offline
Profile     Report this post  
AmigaBlitter 
Re: The software Porting Team
Posted on 19-Mar-2013 13:10:56
#71 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3513
From: Unknown

@thread

http://www.encore-games.com

"Our mini-engine let us using the
same sources for all supported platforms. Versions for AmigaOS4 are possible." "Support for AmigaOS4 is in our plans."

"I would like to encourage all Amiga-developers to creating original games,
designed by Amigans, on Amiga computers, for Amigans. We have a lot of
ports of opensource games. Most of these games are very good. However I
remember time when Amiga had a lot of exclusive games which weren't
available on another platforms. I miss to the time. :)
Currently we have great ami-systems, machines, software development
environment, the Internet (helping, documentations). Our heads are full of
great ideas. We should realize the ideas and making new original games. Now
is time for indie-games. I would like to see new original indie-games on
AmigaOS4/MorphOS/AROS too. Amiga community have great programmers.
Unfortunately we have problem with artists (graphics 2D, graphics 3D,
music) because 99% of these moved to another platforms. I understand the
decision (our tools for creating gfx/msx are obsolete). However sometimes
is good solution. For example look at Minecraft. :) Great idea, simple
design and VERY BIG success.

I greet all Amigers and I am glad that the Amiga is alive and growing."

Last edited by AmigaBlitter on 19-Mar-2013 at 01:27 PM.
Last edited by AmigaBlitter on 19-Mar-2013 at 01:11 PM.

_________________
retired

 Status: Offline
Profile     Report this post  
walkero 
Re: The software Porting Team
Posted on 19-Mar-2013 22:36:16
#72 ]
Regular Member
Joined: 4-Mar-2004
Posts: 396
From: Athens

@AmigaBlitter

I would like to see Fortis ported on AmigaOS4. Wish luck to the porting team. It is a great idea, because finally people are working in teams.

_________________
Amiga-Look.org - Beautify your Workbench

 Status: Offline
Profile     Report this post  
TrevorDick 
Re: The software Porting Team
Posted on 20-Mar-2013 0:01:11
#73 ]
Elite Member
Joined: 30-Dec-2004
Posts: 2678
From: Wellington

All sounds very exciting.

Good luck.

TrevorD

_________________
No, I don't need no reason, I'm just breezin'

 Status: Offline
Profile     Report this post  
kamelito 
Re: The software Porting Team
Posted on 20-Mar-2013 7:45:36
#74 ]
Cult Member
Joined: 26-Jul-2004
Posts: 815
From: Unknown

@AmigaBlitter
Do you plan to have a dedicated website?
Is the one who do the port also the maintener?
I would love to see Dpaint, Brillance and lightwave.
How about the PPC version of SAS/C...

Keep it up
Thanks
Kamelito

 Status: Offline
Profile     Report this post  
AmigaBlitter 
Re: The software Porting Team
Posted on 20-Mar-2013 8:57:46
#75 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3513
From: Unknown

@thread

The Porting Team welcomes our experienced and talented icons designer Martin Merz, aka "Mason".

http://www.masonicons.de

_________________
retired

 Status: Offline
Profile     Report this post  
kamelito 
Re: The software Porting Team
Posted on 20-Mar-2013 17:16:50
#76 ]
Cult Member
Joined: 26-Jul-2004
Posts: 815
From: Unknown

@AmigaBlitter

I forgot purebasic who strates on Amiga.
Since a Mac PPC version exist and an Amiga 68k one it should be doable and the author is quite a nice guy.
Kamelito

 Status: Offline
Profile     Report this post  
OlafS25 
Re: The software Porting Team
Posted on 20-Mar-2013 17:23:44
#77 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@kamelit0

The Amiga 68k version is pure assembler so it would need a complete rewrite to make it native. PPC versions are not known to me (only X86)

 Status: Offline
Profile     Report this post  
kamelito 
Re: The software Porting Team
Posted on 21-Mar-2013 7:50:25
#78 ]
Cult Member
Joined: 26-Jul-2004
Posts: 815
From: Unknown

@OlafS25

http://purebasic.com/introduction_macos.php
Kamelito

 Status: Offline
Profile     Report this post  
amigang 
Re: The software Porting Team
Posted on 21-Mar-2013 10:11:38
#79 ]
Elite Member
Joined: 12-Jan-2005
Posts: 2021
From: Cheshire, England

I'm liking this thread and effort in getting more stuff for us OS4 user to play with, thanks all.

_________________
AmigaNG, YouTube, LeaveReality Studio

 Status: Offline
Profile     Report this post  
OlafS25 
Re: The software Porting Team
Posted on 21-Mar-2013 16:25:47
#80 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@AmigaBlitter

please answer on aros-exec...

@thread

Most Indy-Developers use 3D-engines today (partly commercial, partly opensource). If we want to get support we must offer a easy (and that means cheap) route to support our platforms and that means we must get as many 3D-Engines as possible. I have no clue how complicated it will be to port the 3D-Engines but it would be the best way to get more games.

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle