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Mr_Capehill
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SDL 2.0 Posted on 13-Aug-2013 17:48:55
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Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| SDL 2.0 is released. Not that "simple" library anymore :)
http://forums.libsdl.org/viewtopic.php?t=9375
" Full 3D hardware acceleration Support for OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc) Support for OpenGL ES Support for multiple windows Support for multiple displays Support for multiple audio devices Android and iOS support Simple 2D rendering API that can use Direct3D, OpenGL, OpenGL ES, or software rendering behind the scenes Force Feedback available on Windows, Mac OS X and Linux XInput and XAudio2 support for Windows Atomic operations Power management (exposes battery life remaining, etc) Shaped windows 32-bit audio (int and float) Simplified Game Controller API (the Joystick API is still here, too!) Touch support (multitouch, gestures, etc) Better fullscreen support Better keyboard support (scancodes vs keycodes, etc). Message boxes Clipboard support Basic Drag'n'Drop support Proper unicode input and IME support A really powerful assert macro Lots of old annoyances from 1.2 are gone Many other things! " |
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samo79
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Re: SDL 2.0 Posted on 13-Aug-2013 18:40:19
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Mr_Capehill
A very important news, anyone to update the OS4 version ? _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
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Toaks
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Re: SDL 2.0 Posted on 14-Aug-2013 5:32:25
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Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @Mr_Capehill
i wonder who's gonna port that for AmigaOS.
really cool specs but i wonder how the performance is, any speed compare tests 2.0 vs. 1.x done on other platforms? _________________ See my blog and collection website! . https://www.blog.amigaguru.com |
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NovaCoder
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Re: SDL 2.0 Posted on 14-Aug-2013 6:21:09
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Regular Member |
Joined: 16-Apr-2008 Posts: 489
From: Melbourne (Australia) | | |
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| It's about time the updated it, looks good.
I certainly won't be attempting to port it to Classics though, I tell you that much |
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elwood
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Re: SDL 2.0 Posted on 14-Aug-2013 7:02:48
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @Mr_Capehill
I hope they optimised SDL as well _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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Mr_Capehill
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Re: SDL 2.0 Posted on 14-Aug-2013 17:59:50
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @Toaks
I would imagine that if app used OpenGL, it will be about as fast as before. Surface-based apps look different. Now we should use textures (old surface can be copied to a texture) and SDL 2.0 then draws textures (HW accelerated if possible), possibly handling scaling etc some boring stuff on the background. http://wiki.libsdl.org/moin.fcg/MigrationGuide
No idea who will port the library but at least I will download sources as soon as possible. Hopefully there are others who might be interested to work on this?
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samo79
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Re: SDL 2.0 Posted on 14-Aug-2013 19:06:17
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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Mr_Capehill
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Re: SDL 2.0 Posted on 12-Feb-2017 9:31:09
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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pavlor
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Re: SDL 2.0 Posted on 12-Feb-2017 9:37:15
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Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
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Anonymous
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Re: SDL 2.0 Posted on 12-Feb-2017 11:08:04
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AmigaBlitter
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Re: SDL 2.0 Posted on 12-Feb-2017 12:22:18
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Elite Member |
Joined: 26-Sep-2005 Posts: 3512
From: Unknown | | |
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| @Mr_Capehill
Great work, as always.
_________________ retired |
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Hypex
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Re: SDL 2.0 Posted on 12-Feb-2017 14:42:45
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @Mr_Capehill
Well it would be nice if 3d worked. Or any hardware acceleration. But how many games/programs are using SDL2 to make it worth while? |
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Mr_Capehill
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Re: SDL 2.0 Posted on 12-Feb-2017 15:12:54
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @Hypex
Not sure if I get your point but SDL2 AmigaOS 4 supports already 3 different hardware accelerations.
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Anonymous
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Re: SDL 2.0 Posted on 12-Feb-2017 15:25:15
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Hypex
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Re: SDL 2.0 Posted on 12-Feb-2017 15:25:20
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @Mr_Capehill
That's a good start. How recent is the build? My point was whenever I tested GL in SDL I got corrupt gfx and/or crashes. So had to fallback to the slow software rendering.
I also heard of some SDL2 issues with some games not working or displaying correctly. But hopefully that's now fixed. |
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Mr_Capehill
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Re: SDL 2.0 Posted on 12-Feb-2017 15:36:53
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Super Member |
Joined: 15-Mar-2003 Posts: 1932
From: Yharnam | | |
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| @Hypex
There is a bug tracker in SF if you have a problem report for SDL2. |
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kas1e
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Re: SDL 2.0 Posted on 12-Feb-2017 16:08:39
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @Mr_Capehill
You also should know that all reports from Hypex done on some old version of os4.1 . If i remember right its 4.1 update 6 or something more older. So once he say something wrong / corrputed (expecially graphic corruption, as we all know how much was done in graphics.library in last versions) , or didn't works as expected , you should know that he on probably very old version of os4 and his bug reports can be his own fault of not being updated :)
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
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Hypex
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Re: SDL 2.0 Posted on 13-Feb-2017 11:20:23
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Elite Member |
Joined: 6-May-2007 Posts: 11180
From: Greensborough, Australia | | |
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| @kas1e
You're starting to sound slightly obsessed with always running the latest updates. Not all OS4 people would have the latest and a few would OS4.1 pre-FE like some friends of mine. As well some people just don't like updating all the time. Windows and Android have made updates an obsessive taboo. In any case every OS version will have some bugs. Whether that affects a third party graphic library that may or may not use an incomplete or buggy 3d rendering library is down to testing. |
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Templario
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Re: SDL 2.0 Posted on 13-Feb-2017 17:38:28
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @Mr_Capehill MorphOS version too!
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kas1e
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Re: SDL 2.0 Posted on 13-Feb-2017 18:41:28
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Elite Member |
Joined: 11-Jan-2004 Posts: 3549
From: Russia | | |
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| @Hypex Just when you made _any_ report of _any_ software, don't forget to say you don't use latest os.
Why i am nitpicking about : because i , as betatester, know how much was chanegs even in just last update. Not saying how much changes in last one + first before. A lot of changes in graphics.library.
So, any your report with "i have corruption" or whatever else, can be skipped most of time, or takend with no big attention, as you can have your own bugs because of your "i am not want to update" mantra :) We not microsoft, and every update of os fix _critical_ bugs, its not just service pack type.
But to be honest i do not care what os you use, i just care about developers who spend their time on wrong bugreports. They should know that you don't update, so no bug reports from you should be concider , sorry :) _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites |
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