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      /  Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
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kas1e 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:36:19
#161 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@Olaf (or Seiya)

Can you do the change about which Alain says in cow3d , so to do another test ?
Gears results looks about right now.


@Alain
Is it possible to have some "unite" fps-counter function which will works and on slow machines, and on fast ones, and so on, i.e. to allow us to use it as tests on os4,mos,aors and any kind of hardware/wrpapers/layers/whatever ?:)


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phoenixkonsole 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:36:26
#162 ]
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Joined: 8-Nov-2009
Posts: 1770
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@OlafS25
Exactly : )
But it is a fair way to check 3D Performance between AROS and AmigaOS.
Both work on the "pure" 3D System.

Also gears is part of every AROS build and available for AmigaOS and MOS too. As well as Linux. So while simple, the best way to check the 3D System.

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kas1e 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:40:03
#163 ]
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Joined: 11-Jan-2004
Posts: 3549
From: Russia

@phoenixkonsole

Quote:

So while simple, the best way to check the 3D System


To check opengl based 3d system : yes. To check lowlevel driver (warp3d or gallium or whatever): no. For example on os4, while warp3d driver can be fast , minigl will slow things down because of for example software TCL => gear will give wrong opinion about whole system, while its only minigl give overhead.

So more or less "fair" comprasion of 3d systems on all flawors, its:

1). check lowlevel drivers (cow3d or something which use w3d fucntions or so).
2). check hilevel driver (any opengl based stuff).

I.e. cow3d, gears and quake3 will be good canditate to do fair tests. Through, only when cow3d will be fixed for fast machines

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kiero 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:43:23
#164 ]
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Joined: 15-Apr-2004
Posts: 84
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@kas1e

In other words you are forcing all other systems to have lower benchmark results just because amigaos4 is the only one with so limited 3d:)

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kas1e 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:47:20
#165 ]
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Joined: 11-Jan-2004
Posts: 3549
From: Russia

@kiero

:) nope, just to compare what we can compare and to see truth. I mean, for sure opengl tests will suck on os4, as we all know there is software TCL. That even no need checking, as its all known. But we can check how fast works DrawTriStrip and such on all flavors.

And for me its interesting to know, where is cull-pit, in p96, in w3d, in minigl or where. If by checking warp3d we will see that its all fast enough, then minigl/TCL is what is left. Because until now, we was in guess all the time , is it warp3d, on minigl, or both, or p96, or whatever else.

Last edited by kas1e on 14-Apr-2015 at 08:53 AM.

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BSzili 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:51:12
#166 ]
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Joined: 16-Nov-2013
Posts: 447
From: Unknown

@kas1e

Except for AROS, which has no Warp3D, and MorphOS, which only has Warp3D support for Voodoo and Radeon R200 cards.

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kas1e 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:56:57
#167 ]
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Joined: 11-Jan-2004
Posts: 3549
From: Russia

@BSzili

But and morphos and aros, have wazp3d, which are small wrapper which do transfer stuff to their lowlevel drivers (so real 3d just with little wrapper), without doing anything hardcore on top. Sure, it will loose few fps, but just a few. Its not like adding minigl at top, which do software TCL and stuff.

I mean, its not some hardcore wparring code all around of every function with adding milion of calcualtion. When i help Alain with tests back in past, that wrapper for winuae (which tranfer warp3d calls, to real window's api), was just list of stub-functions in library, which then transfers where is need it.

In other words: warp3d on aros/morphos, is "almost" real warp3d (ok, add few more fps for that warp3d->stub->real call). While minigl on os4, its not "just a few fps at top", but a loot of calcualtion and rendering. If compare, then probably warp3d tests will be more fair than opengl one.

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OlafS25 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 8:59:25
#168 ]
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Joined: 12-May-2010
Posts: 6321
From: Unknown

@kas1e

I am in office and have only Windows here and no AROS (except Windows hosted)

@Seiya

Can you try?

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kiero 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 9:00:29
#169 ]
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Joined: 15-Apr-2004
Posts: 84
From: Unknown

@kas1e

And how do you know how it works on MorphOS? You are simply guessing. You have no idea if it goes through optimized or slow paths in OpenGL. Your 'few fps' is pure speculation and if you want to use it in benchmark this is silly.

Even more, I who did the implementation of MorphOS GL don't know that:)

Last edited by kiero on 14-Apr-2015 at 09:01 AM.

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BSzili 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 9:04:08
#170 ]
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Joined: 16-Nov-2013
Posts: 447
From: Unknown

@kas1e

Good point. I just think that at the end of the day measuring real world performance is more useful. Even if the new Warp3D SI driver beats Goa or the Wazp3D+TGL combo, it still wont help 3D games, which are 99.9% OpenGL.

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kiero 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 9:05:04
#171 ]
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Joined: 15-Apr-2004
Posts: 84
From: Unknown

@BSzili

Quote:

BSzili wrote:
@kas1e

Good point. I just think that at the end of the day measuring real world performance is more useful. Even if the new Warp3D SI driver beats Goa or the Wazp3D+TGL combo, it still wont help 3D games, which are 99.9% OpenGL.


And that is the argument i'm trying to make since the beginning:)

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kas1e 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 9:07:14
#172 ]
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Joined: 11-Jan-2004
Posts: 3549
From: Russia

@kiero

Of course pure guessing. But wrapper which just transfer calls, for sure will be faster, than minigl with tons of calculation. Of course, benchmarks based on that will be kind of wrong and not 100% accurate, but they will be about real. Yes, guessing all over places, and only opengl today matter, but such compare (with w3d calls), can give at least more or less picture. Not accurate, silly and co, but something to start with.


At least, they will be not that silly as if we will compare opengl now, when we all know that on mos and aros TCL and stuff present, while on aos4 are not, and minigl do half of stuff via main cpu.

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Seiya 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 10:03:02
#173 ]
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Joined: 19-Aug-2006
Posts: 1473
From: Italia

well, i test cow3d on other hardware and vmware version and i have different result, so i think this cow3D on vmware or native x86 can chage performances second to what distro i use.


Vmware 11 setting with AROS 2.03:

Vmware CPU= i7 2600 (1 unit, 2 cores)
Memory= 1 GB

3600 alternate with 7200 fps

Vmware 10 settings with AROS 1.4.5
Vmware CPU= E8500 (1 unit, 1 cores)
Memory= 1 GB

40 fps


Where is Gears?

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phoenixkonsole 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 10:23:23
#174 ]
Super Member
Joined: 8-Nov-2009
Posts: 1770
From: Unknown

@OlafS25
I can't log in to ae in the Moment : )
No I will not continue on AROS64 this währe wie Quersubventionieren von MOS64 und das sehe ich nicht ein da ein Großteil deren User das Prädikat "Arsch" verdient haben. Rechtherzliche Entschuldigung an den Rest der sich wahrscheinlich zu recht nicht angesprochen fühlt. Das ist keine Verallgemeinerung und Abwertung von MOS-Usern.

@seiya
It should be under Extras:demos/mesa if i remember correct.

Last edited by phoenixkonsole on 14-Apr-2015 at 10:28 AM.

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OlafS25 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 10:38:56
#175 ]
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Joined: 12-May-2010
Posts: 6321
From: Unknown

@phoenixkonsole

Ich verstehe nicht die Logik hinter deinen Handlungen aber da bin ich wohl nicht alleine. Danke für die Info.

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Seiya 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 10:44:00
#176 ]
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Joined: 19-Aug-2006
Posts: 1473
From: Italia

however there is another strange thing..

if i use cow3D compiled with vmware 11 in vmware 10 don't work
if i use cow3d compiled with real x86 it works on vmware 10..

maybe these strange are strange for some vmware config..
boh

gears in vmware 10 on E8500 take 180 fps

Last edited by Seiya on 14-Apr-2015 at 10:45 AM.

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kas1e 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 10:48:04
#177 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@Seiya
For cow3d you need to fix fps counter as Alain post in previous posts

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phoenixkonsole 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 10:57:39
#178 ]
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Joined: 8-Nov-2009
Posts: 1770
From: Unknown

@Seiya
Maybe the Compiler does some autoconfiguration which leads to incompatibilites between the "virtual cpu's" which may differ in both Versions... or you have enabled some CPU instruction in vmware 11 which are not available in 10.

@OlafS25
Wieso? Bestimmte Leute nerven mich und sehe nicht ein deren "LieblingsOS", welches sich gerne mal an AROS bedient noch passiv zu unterstützen.
Find ich logisch : )
Außerdem steht der Auffand nicht in Relation zur maximal erreichbaren Zielgruppe.

Oder einfach:
Ich habe keine Zeit

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Karlos 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 12:21:47
#179 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BSzili

Quote:

BSzili wrote:
@kas1e

Good point. I just think that at the end of the day measuring real world performance is more useful. Even if the new Warp3D SI driver beats Goa or the Wazp3D+TGL combo, it still wont help 3D games, which are 99.9% OpenGL.


Something else to consider would be titles using higher resolution textures on big screenmodes. At some point, texture memory needs to be swapped about and managed. This is much less likely on cards that have 1+ GiB of RAM at their disposal compared to cards with memory capacities measured in MiB.

Under heavy texture load, I expect the SI to outperform everything (GL or Warp3D), simply because everything else will be spending more time reuploading texture data than it does on actual 3D. Not even the gains from TCL will mitigate the impact shovelling of texture data every frame.

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Seiya 
Re: Blow my 9250 away! Show your RHD Southern Islands Warp3D benchmarks!
Posted on 14-Apr-2015 13:12:10
#180 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

https://www.sendspace.com/file/tj580e

ok, here i have made the change in the source with framescount*20 so now it works.

in the archive you find two version:

vm10 is compiled in Vmware 10
vm11 is compiled in Vmware 11

now the results:

Cow3D compiled with vm10 = 37 fps with E8500
Cow3D compiled with vm11 = 4500 fps with I7 2600

in my config cow3d vm10 doesn't work in vmware 11 and viceversa


I have to say that:
in vmware 11 i have many erros when compiling while perfect building with vmware 10


---------------

Gears

Vmware 10 E8500

185 fps

Vmware 11 I7 2600

296 fps

Last edited by Seiya on 14-Apr-2015 at 01:13 PM.
Last edited by Seiya on 14-Apr-2015 at 01:13 PM.

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