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      /  News about Vampire and Apollo
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PosterThread
AmigaBlitter 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 16:09:38
#321 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3303
From: Unknown

the team may be interested in
https://github.com/VerticalResearchGroup/miaow

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Samurai_Crow 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 18:11:37
#322 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2060
From: Ft. Collins, Colorado, USA

@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.

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OneTimer1 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 20:32:13
#323 ]
Regular Member
Joined: 3-Aug-2015
Posts: 230
From: Unknown

@Samurai_Crow

Quote:

... the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented ...


Natami feature creep reloaded.

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olegil 
Re: News about Vampire and Apollo
Posted on 21-Jan-2016 20:40:52
#324 ]
Elite Member
Joined: 22-Aug-2003
Posts: 5886
From: Work

@OneTimer1

Which is fine so long as it happens AFTER AN INITIAL RELEASE

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This weeks pet peeve:
Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean.

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Hammer 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 1:56:28
#325 ]
Elite Member
Joined: 9-Mar-2003
Posts: 3925
From: Australia

@Samurai_Crow

Quote:

Samurai_Crow wrote:
@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.

Miaow only implements AMD GCN's CU(Compute Unit) and it's missing other GPU parts e.g. geometry processor. AMD GPUs are patent heavy and AMD is known to start legal actions against commercial competitors.

Last edited by Hammer on 22-Jan-2016 at 02:08 AM.
Last edited by Hammer on 22-Jan-2016 at 02:06 AM.
Last edited by Hammer on 22-Jan-2016 at 02:04 AM.
Last edited by Hammer on 22-Jan-2016 at 01:58 AM.

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Intel i7-4790K @ 4.5 Ghz, DDR3-2133 16GB RAM, MSI GeForce GTX 980 Ti Gaming

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AmigaBlitter 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 14:14:33
#326 ]
Elite Member
Joined: 26-Sep-2005
Posts: 3303
From: Unknown

@Hammer

other graphics parts implementations are on the way

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noXLar 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 16:11:11
#327 ]
Cult Member
Joined: 8-May-2003
Posts: 619
From: Norway

so this fpga card is meant for a600 first? then a1200? ill be interested in a1200 version definitely, when will it be released?

_________________
noXLar -AmigaOne X1000&Sam460ex 2GB 60Gb SSD + Envy24HT sound card A-Eon Drv
2xAmiga 1230 33mhz 128MB Indivision ACA 1200 MK2 USB PCMCIA WIFI 60GB&DVD-ROM OS 3.9

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megol 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 20:29:49
#328 ]
Regular Member
Joined: 17-Mar-2008
Posts: 190
From: Unknown

@Samurai_Crow

Quote:

Samurai_Crow wrote:
@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core.


How is the language it is written in relevant?
How is what it is _inspired_ by relevant?

Quote:
The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.


AKA yet another mess.

Last edited by megol on 22-Jan-2016 at 08:30 PM.

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megol 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 20:30:52
#329 ]
Regular Member
Joined: 17-Mar-2008
Posts: 190
From: Unknown

@noXLar

When it's done.

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cdimauro 
Re: News about Vampire and Apollo
Posted on 22-Jan-2016 21:53:32
#330 ]
Super Member
Joined: 29-Oct-2012
Posts: 1832
From: Germany

@kolla

Quote:

kolla wrote:
@cdimauro

No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA.

OK, I understood. But you need more Chip RAM also, otherwise you get in trouble with high resolutions and deeper screens.


@Samurai_Crow

Quote:

Samurai_Crow wrote:
@cdimauro

Here's the new Beyond3D forum post.

Interesting, thanks. Now I can agree with Hammer's previous comment.


@Samurai_Crow

Quote:

Samurai_Crow wrote:
@AmigaBlitter

That core is written in Verilog and is to be compatible with an AMD graphics core. The Apollo core used in the Vampire 2 is written in VHDL and aims to be a SuperAGA implementation someday. For example, the chunky modes will someday be controllable by the Copper coprocessor once the SuperAGA Copper is implemented. According to post #8 on this P96 thread on the Apollo core forum the chunky modes will amount to being a third playfield on SuperAGA.

Like what I've suggested time ago: leave the old ECS/AGA graphic subsystem as is, and create new playfields with packed/chunky modes.

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kolla 
Re: News about Vampire and Apollo
Posted on 23-Jan-2016 21:32:48
#331 ]
Cult Member
Joined: 21-Aug-2003
Posts: 685
From: Trondheim, Norway

@cdimauro

Quote:

cdimauro wrote:
@kolla

Quote:

kolla wrote:
@cdimauro

No, PPaint is a poor substitute if you want to animate. Anyways it was merely an example, there are loads of productivity software (and games) that would benefit from compable, yet improved (faster, more RAM, larger resolutions, flickerfree) AGA.

OK, I understood. But you need more Chip RAM also, otherwise you get in trouble with high resolutions and deeper screens.


Yes indeed, UAE allows up to 8MB, and then there is this...
https://youtu.be/vn4ZzLH6MpE?t=1m

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cdimauro 
Re: News about Vampire and Apollo
Posted on 24-Jan-2016 6:07:42
#332 ]
Super Member
Joined: 29-Oct-2012
Posts: 1832
From: Germany

@kolla: WinUAE allows even much more 32-bit chip ram, AFAIK. But it's an emulator.

What I suggested time ago, when I was working to TiNA, is to have only chip ram in the system (with plenty of bandwidth).

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Overflow 
Re: News about Vampire and Apollo
Posted on 25-Jan-2016 19:18:41
#333 ]
Super Member
Joined: 12-Jun-2012
Posts: 1385
From: Norway

Crossposted from amiga.org;

https://vimeo.com/152867182

Thats one sexy Workbench

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Overflow 
Re: News about Vampire and Apollo
Posted on 18-Feb-2016 22:18:40
#334 ]
Super Member
Joined: 12-Jun-2012
Posts: 1385
From: Norway

https://vimeo.com/155866352

A quick AmTelnet test with the Vampire 600 V2

https://www.youtube.com/watch?v=_Y0Ffq8UQfc

Amiga 600 - Vampire V2-128 - Hollywood - Async FX

Last edited by Overflow on 18-Feb-2016 at 10:22 PM.

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wawa 
Re: News about Vampire and Apollo
Posted on 18-Feb-2016 22:27:21
#335 ]
Elite Member
Joined: 21-Jan-2008
Posts: 5714
From: Unknown

@Overflow

this is very quick video bus indeed. one of the main bottleneck of a genuine amiga if you ask me. i have seen that rtg output myself today (even if not the hollywood demo) for the first time. but i trust it looks like on the video. they are working at the good pace.

must check that taskpie utility out. looks cool.

Last edited by wawa on 18-Feb-2016 at 10:28 PM.

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Overflow 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 19:23:58
#336 ]
Super Member
Joined: 12-Jun-2012
Posts: 1385
From: Norway

http://btcw.me/vampire/MystiCube.mp4

A new little snippet from the world of Vampires.

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pavlor 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 20:23:33
#337 ]
Elite Member
Joined: 10-Jul-2005
Posts: 8415
From: Unknown

@Overflow

Nice! Solid window dragging is not fluent, other than that really good presentation.

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Overflow 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 20:29:45
#338 ]
Super Member
Joined: 12-Jun-2012
Posts: 1385
From: Norway

@pavlor

Here is another one, with some re-sizing of the window.

http://btcw.me/vampire/MystiCube2.mp4

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hUMUNGUs 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 21:44:37
#339 ]
Member
Joined: 27-Nov-2012
Posts: 34
From: Norway

@Overflow

Looks great / ser fett ut !

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Overflow 
Re: News about Vampire and Apollo
Posted on 21-Feb-2016 21:53:09
#340 ]
Super Member
Joined: 12-Jun-2012
Posts: 1385
From: Norway

http://btcw.me/vampire/MystiCube3.mp4

FPS counter added.

https://www.youtube.com/watch?v=cuMRUJxRUaE&feature=youtu.be

Last edited by Overflow on 22-Feb-2016 at 12:49 AM.
Last edited by Overflow on 21-Feb-2016 at 11:59 PM.

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