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      /  THE DREAM OF ROWAN. A brand new game for Amiga 68k
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Amiten 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 1:16:56
#21 ]
Member
Joined: 26-Nov-2011
Posts: 88
From: Tenerife(Spain)

@Overflow

I say you by kickstarter and now Again Big Thank you Overflow for supporting Us!.

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Amiten 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 1:18:33
#22 ]
Member
Joined: 26-Nov-2011
Posts: 88
From: Tenerife(Spain)

sorry dupicate thread

Last edited by Amiten on 10-Dec-2015 at 01:20 AM.

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Amiten 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 1:19:27
#23 ]
Member
Joined: 26-Nov-2011
Posts: 88
From: Tenerife(Spain)

@newlight



thanks Too for the king words!

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AmigaMania 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 3:19:28
#24 ]
Member
Joined: 4-Oct-2012
Posts: 34
From: Hungary, Budapest

I'm sorry, but ... it is shameful!

This Amiga platform derision!

Look big legends:
Alien Breed, Superfrog, Agony, Beast, Lemmings, Gods, Jim Power, Arabian Nights, Zool, Creatures, Deliverance, James Pond, Global Gladiators, Oscar, Putty, Putty Squad ...

All smooth scroll, 50-60 fps, great music, beautiful gfx, Amiga 500, 1 Mb RAM ...

This game is an outrage after the appearance of legendary Amiga games like this!

Graphics: zero
Music: terrible
Animation: ugly
Idea: zero
Backgrounds: disaster

Need 030 CPU / 2 Mb RAM?
VS
A500 / 1 Mb?

OMG!

Please NO!
Needless such a game program!

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cdimauro 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 6:08:17
#25 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@Amiten

Quote:

Amiten wrote:
@cdimauro

68030 50mhz its the Amiga 1200 I use for develop this game, and I code at according my machine Speed , I Really dont know if is playable in other Amiga without 6030 when a Alpha or Beta Demo are created all we see what others Amiga 68k can Play.

Thanks for Comment!

I suggest you to use WinUAE and configure it to emulated a cycle-exact Amiga 500. Then you'll see if your game works, and how.

It's also good for development.

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 9:40:26
#26 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@AmigaMania

I read how annoyed many devs were because they had to invest more time to optimize it for A500 with 1 MB and 2 disc drives than in the gameplay...

We have 2015 and 2016 there will be a new generation of affordable accellerators with plenty of RAM and processor power (in amiga terms). Unexpanded A500 should not be the reference platform anymore.

Regarding screenshots they do not look to me "that bad" in todays terms as a homebrew game. You compare it with professional games done by full-time developers with huge teams behind.

And then look at 4000 EUR as goal. Who do you think would work for it? You will not even be able to hire a graphician for that money for only a few weeks.

Last edited by OlafS25 on 10-Dec-2015 at 10:37 AM.
Last edited by OlafS25 on 10-Dec-2015 at 09:54 AM.
Last edited by OlafS25 on 10-Dec-2015 at 09:50 AM.

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 9:49:55
#27 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@Amiten

one comment... why not using Hollywood for it? I know that it needs RTG on 68k at the moment but this will change

http://forums.hollywood-mal.com/viewtopic.php?f=2&t=1014&p=4937&hilit=aga#p4937

it is much better solution, you could support more users and thus more buyers, graphics have not to scaled down for amiga. To be honest in the old times graphics for amiga had to be developed specific one of the reasons why amiga as gaming platform became more and more uninteresting (until AGA). Why do you not use A1200 as base? Then graphics should look much better. There is a AGA extension available (included in my version of AMOS in AROS Vision). Or you use Hollywood. Or Amiblitz (Blitzbasic) that always supported AGA.

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Daedalus 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 9:52:42
#28 ]
Super Member
Joined: 14-Jul-2003
Posts: 1680
From: Glasgow - UK, Irish born

@OlafS25
Yep, and even in the '90s, keeping an unexpanded A500 as the reference platform meant many games never took advantage of the A1200's extra abilities, meaning there was less incentive to upgrade to the A1200, and at a time when PCs were constantly being upgraded to play games this was a bad thing.

@AmigaMania
Look at a modern 2D game for the PC and its requirements. The proposed game requires a tiny fraction of the resources a modern game needs. Cave Story for example needs a Pentium 4, 512MB of RAM and a 64MB graphics card - extremely modest by modern standards but a different league to an A1200/030.

But the good news is that there are many games for your A500 that you can still play. You don't need to buy this new game any more than you need to buy Cave Story, or even Fallout 4. Just play the existing games that you like - surely you haven't played every single A500 game there ever was?

Last edited by Daedalus on 10-Dec-2015 at 09:53 AM.

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 10:13:10
#29 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@Daedalus

Wingcommander and Ambermoon come to my mind. The result of "it has to run on unexpanded A500 without harddrive". It seems some have conserved this attitude.

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pavlor 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 10:18:38
#30 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9584
From: Unknown

@OlafS25

Quote:
and Ambermoon come to my mind.


Well, I tried to run Ambermoon on A500 without harddrive, not good choice.

Although not AGA, Ambermoon looks superb even in 32 colours - compare eg. to PC VGA Legends of Valour or Arena. I think limited palette was blessing for this game as Albion is too much colourful for my taste...

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 10:25:47
#31 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@pavlor

Ambermoon did not look bad but worse than it needed to. And Wingcommander could have been identical to the PC version.

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Thorham 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 11:14:28
#32 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
OlafS25 wrote:

We have 2015 and 2016 there will be a new generation of affordable accellerators with plenty of RAM and processor power (in amiga terms). Unexpanded A500 should not be the reference platform anymore.

That's a great attitude. It's what leads to Pong needing an Intel I7.

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 11:20:13
#33 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@Thorham

and the "oh it does not run on unexpanded A500" in 1992 accelerated the demise of amiga

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pavlor 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 11:25:56
#34 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9584
From: Unknown

@OlafS25

Quote:
and the "oh it does not run on unexpanded A500" in 1992 accelerated the demise of amiga


Thorham has some point. Ishar 2 recreation by my brother looks nearly exactly the same as original, but needs Core 2 for playable speed... certainly not good example for Amiga game developers.

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 11:30:28
#35 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@pavlor

I do not recommend to ignore the hardware completely but who is left that is doing the fancy tricks game developers used at that time? And who will invest all the needed work to optimize a game for low-spec hardware? Thorham?

we should be realistic if we want new games at all

Thorham and AmigaMania are free to to it better of course

Last edited by OlafS25 on 10-Dec-2015 at 11:32 AM.

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pavlor 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 11:59:12
#36 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9584
From: Unknown

@OlafS25

I´think there should be some line between "classic" and "NG" requirements.

Classic = 68030, AGA
NG = 68060+, RTG

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OlafS25 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 12:13:16
#37 ]
Elite Member
Joined: 12-May-2010
Posts: 6338
From: Unknown

@pavlor

yes of course

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Thorham 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 13:22:00
#38 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
OlafS25 wrote:

and the "oh it does not run on unexpanded A500" in 1992 accelerated the demise of amiga

But where to draw the line?

People who say that back in the day you had all those great running games for the A500 certainly have a point. Do we really want to increase system requirements because we don't feel like writing good code? I already have a peecee for that kind of software, and don't need it on the Amiga.

That said, with Amos the game probably won't need a 68030. This estimate sounds VERY conservative. The key is using Amos' features properly.

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cdimauro 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 18:02:03
#39 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3650
From: Germany

@AmigaMania

Quote:

AmigaMania wrote:

Look big legends:
Alien Breed, Superfrog, Agony, Beast, Lemmings, Gods, Jim Power, Arabian Nights, Zool, Creatures, Deliverance, James Pond, Global Gladiators, Oscar, Putty, Putty Squad ...

All smooth scroll, 50-60 fps, great music, beautiful gfx, Amiga 500, 1 Mb RAM ...

This game is an outrage after the appearance of legendary Amiga games like this!

Well, absolutely no: not all Amiga's masterpieces were able to run at 50 (PAL) or 60 (NTSC) FPS. Usually they ran at 25 or 30 FPS. 50 and 60 FPS were the minority.


@Daedalus

Quote:

Daedalus wrote:
@OlafS25
Yep, and even in the '90s, keeping an unexpanded A500 as the reference platform meant many games never took advantage of the A1200's extra abilities, meaning there was less incentive to upgrade to the A1200, and at a time when PCs were constantly being upgraded to play games this was a bad thing.

The primary problem of the Amiga 1200 is that it went out too late, and with an underpowered (and really ugly) chipset compared to the competition (which was the PC at the time). Price was it's only good point.

But it had also a good support, if you think about such challenges, and the very short lifetime it had ('til Commodore's bankrupt).

Last but not really least, AGA shipped with the very old (untouched!!!) Blitter, which was deadly slow at the time, for handling the required amount of graphic for more visually stunning games.

That's why games continued to use mostly the low-resolution mode (320x200 or 320x256) instead of the high or even super-high one.

And this is also the reason why some games didn't used even 256 colors, but less like 128: because the Blitter wasn't able to handle all that graphic.


@pavlor

Quote:

pavlor wrote:
@OlafS25

I´think there should be some line between "classic" and "NG" requirements.

Classic = 68030, AGA
NG = 68060+, RTG

The Amiga's references for the games were:
- "500" -> OCS/ECS with 512KB of chipram and 512KB of slowmem;
- "1200" -> AGA with 2MB of chipram.

Accelerated systems were the vast minority.

So, if the goal of this new game is to look at the Amiga market, the standard two are the platforms to look at.

Let's see what's the plan of the team.

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NutsAboutAmiga 
Re: THE DREAM OF ROWAN. A brand new game for Amiga 68k
Posted on 10-Dec-2015 18:06:58
#40 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12817
From: Norway

@cdimauro

Quote:
The primary problem of the Amiga 1200 is that it went out too late, and with an underpowered (and really ugly) chipset compared to the competition (which was the PC at the time). Price was it's only good point.


Compared to SNES.
https://www.youtube.com/watch?v=KJfyHNub2-I

AGA was outdated when it came out, PC where one year behind.

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