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PosterThread
strim 
Re: ReWarp project
Posted on 23-May-2016 21:39:09
#61 ]
Member
Joined: 28-Oct-2011
Posts: 59
From: Warsaw, Poland

Guys, thanks for testing, but we are having hard time tracking all the forum threads.

If anyone wants to help, please use GitHub issues to report problems!
https://github.com/Sakura-IT/ReWarp/issues

Be sure to review the contributing guide before creating a bug report:
https://github.com/Sakura-IT/ReWarp/blob/master/CONTRIBUTING.md

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nubechecorre 
Re: ReWarp project
Posted on 28-May-2016 0:45:29
#62 ]
Cult Member
Joined: 21-Nov-2003
Posts: 895
From: San remo -Italy-

@Kas1e

Thanks for the links! they are very usefull!


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tlosm 
Re: ReWarp project
Posted on 29-May-2016 7:30:40
#63 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2746
From: Amiga land

@strim

on amidog website tere are many emulators for warpos.
i tested mame ... it is running but is really really really slow.
on old warpos emu was working good this on xe,pegasos 2 and the 4000 with cyberstorm and os4 classic

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strim 
Re: ReWarp project
Posted on 29-May-2016 16:28:11
#64 ]
Member
Joined: 28-Oct-2011
Posts: 59
From: Warsaw, Poland

@tlosm

ReWarp should actually be faster than WarpOSemu in most cases on the same hardware. It can be a bit slower on a hardware that requires emulation of missing instructions, but it shouldn't be "really really" slow. If you want this investigated further please report on GitHub.

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thellier 
Re: ReWarp project
Posted on 30-May-2016 9:19:37
#65 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

@strim

If I remember well ....
Most Warp3D errors are due to the fact that (some?) Warp3D V5 drivers (os4 ones) no more implement the old functions
W3D_VertexPointer()
W3D_TexCoordPointer()
W3D_ColorPointer()
but only the new one
W3D_InterleavedArray()

So an old 68k program that use (say) for drawing
W3D_VertexPointer();
W3D_TexCoordPointer();
W3D_DrawArray();
no more works = same for old ppc progs

Alain Thellier - Wazp3D

Note: As Wazp3D-ppc implements all the functions it works better in this case Note2: For the same reason Wazp3D never need PatchWarp3D




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Yssing 
Re: ReWarp project
Posted on 30-May-2016 12:49:09
#66 ]
Super Member
Joined: 24-Apr-2003
Posts: 1084
From: Unknown

I installed ReWarp and the Warp3D patch and for the first time, since I sold my A4000ppc more than 15 years ago, I was able to play Wipeout 2097.. I am so happy :)

Btw Wipeout 2097 looks good in 1680 * 1200 even though there are those black boxes..

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thellier 
Re: ReWarp project
Posted on 30-May-2016 14:13:04
#67 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

@Yssing
>even though there are those black boxes

http://wiki.amigaos.net/wiki/UserDoc:Warp3D

"The environment settings for the Radeon R200 driver are located in ENV:Warp3D/RadeonR200/


UseChromaTestABGR
When set to "on", interprets the colour format used for chroma testing to be ABGR [...] WipeOut2097, expect this to be the case and will not render transparency properly without it.[...]" as " older versions of the Permedia2 driver incorrectly implemented chroma testing "

Note: this is a bug in old Permedia2 driver & WipeOut not in recents Warp3D drivers

Enjoy

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Hedeon 
Re: ReWarp project
Posted on 30-May-2016 21:10:49
#68 ]
New Member
Joined: 23-May-2016
Posts: 8
From: Unknown

Guys, just to make a few things clear:

Currently, ReWarp is being developed on a Sam440ep with a Radeon 9250 card kindly provided by Hyperion/Timothy for the duration of the development. I occasionally test it on my A4000T with a Voodoo4. I do have a AmigaOne XE, but I have not tested with it yet.

I'm still adding functions. Real beta testing has not started yet.

Like said by others, a lot of crashes/lockups/artifacts with Warp3d games are related to Warp3D. A lot of my test programs (glQuake/byNight/Sulaco) only run with patchwarp3d. Others like cullbazaar just hang the system even with the patch. I'm looking into ways to get a lot of this fixed (in worse case I'll put the patches from Alain in warp3dppc.library if he let me )

Regarding WipeOut: I can only get rid of the black boxes with ForceChromaTest. But some other stuff gets transparent too. And it also gives other Warp3D programs troubles, so use it as a profile for WipeOut only.

I'm also seeing crashes of lowlevel.library when exiting Q2 and other games because the RemVBlankInt crashes as somehow the lowlevel libbase gets set to zero (0). Also something I don't think is ReWarp related.

Regarding problems on the Pegasos/X1000 I sadly cannot test it directly. So please report problems like Strim said. Also please with video card used and versions of the different warp3d libs.

Personally, I have not seen differences in speed between ReWarp and warposemu on the Sam. I do see (neo)Mame running in a strange resolution which looks like (but I'm not an expert) an endian problem in the 2D driver.

So still a lot of incompatibilities....

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utri007 
Re: ReWarp project
Posted on 30-May-2016 21:48:37
#69 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

To be clear, to test this, I need just copy powerpc.library to libs, nothing else?

I did it, tried wipeout2097 it didn't start at all. Though my system is prety much like dev machine, Sam 440ep flex with Radeon 9250.




Last edited by utri007 on 30-May-2016 at 09:50 PM.
Last edited by utri007 on 30-May-2016 at 09:50 PM.

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tlosm 
Re: ReWarp project
Posted on 30-May-2016 22:16:10
#70 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2746
From: Amiga land

@Hedeon

mine was not a critic, i was just notice that on warpmame from amidog i face this issue . was slow and i was just running the shell runtime from a shell.
withot a rom.
im really happy about this project i m hoping to play shogo again after many many years .
about missing instructions, there isnt not on my hw only missing is altivec

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Hedeon 
Re: ReWarp project
Posted on 31-May-2016 8:16:39
#71 ]
New Member
Joined: 23-May-2016
Posts: 8
From: Unknown

@utri007

Bare minimum is powerpc.library from ReWarp and warp3dppc.library from warposemu. I can't tell from your post if anything else is missing. patchwarp3d is not needed for WipeOut (at least not the demo).

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Hedeon 
Re: ReWarp project
Posted on 31-May-2016 8:18:19
#72 ]
New Member
Joined: 23-May-2016
Posts: 8
From: Unknown

@tlosm

I was just saying I cannot test it atm. The only thing which would make it slower than warposemu would be that something is wrong with the cache clearing.

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kas1e 
Re: ReWarp project
Posted on 31-May-2016 10:09:32
#73 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@tlosm

Are you test rewarp on x5000 which is in beta state ?

If so, then you need to test it on the same hardware where old powerpc.library works to make real compare. Because if you check old one on a1 , peg2 and classic, but checking rewarp on beta x5000 : then it can be no proper test.

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Hans 
Re: ReWarp project
Posted on 31-May-2016 23:40:22
#74 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5066
From: New Zealand

@thellier

Quote:

thellier wrote:
@strim

If I remember well ....
Most Warp3D errors are due to the fact that (some?) Warp3D V5 drivers (os4 ones) no more implement the old functions
W3D_VertexPointer()
W3D_TexCoordPointer()
W3D_ColorPointer()

The W3D_SI driver supports those, and all of the ancient single-primitive draw calls too.

By contrast, it doesn't support chroma-keying. It might be possible to emulate chroma keying using alpha testing (which is a superior method of handling transparency, anyway).

Hans

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JurassicC 
Re: ReWarp project
Posted on 1-Jun-2016 16:25:51
#75 ]
Super Member
Joined: 13-Mar-2003
Posts: 1441
From: Somerset, UK

Tested voxel on from the warpup4 archive and that runs ok with the 31/5/16 build.
Wipeout starts but then crashes after the intro screen has been shown, but thats with hardware based Warp3D on R7-250X (not nova).


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kas1e 
Re: ReWarp project
Posted on 1-Jun-2016 16:57:05
#76 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@JurassicC

On what HW did you test it ?

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utri007 
Re: ReWarp project
Posted on 1-Jun-2016 17:33:59
#77 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

Wipeout 2097 works OK, never seen that game earlier.
Payback WOS gives black screen. 68k version doesn't work anymore with Amiga OS4.1.FE

Tested with Sam ep440 flex with Radeon 9250 128bit

Last edited by utri007 on 01-Jun-2016 at 05:34 PM.

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TiredofLife 
Re: ReWarp project
Posted on 1-Jun-2016 18:58:34
#78 ]
Super Member
Joined: 6-Jul-2005
Posts: 1702
From: Here

@kas1e

Only did a quick test, but By Night from Encore seems to be working fine.

Sam460 and HD7770 on 4.1FE.
Installed latest Rewarp and PatchWarp3D.

Cheers

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utri007 
Re: ReWarp project
Posted on 2-Jun-2016 21:27:37
#79 ]
Super Member
Joined: 12-Aug-2003
Posts: 1074
From: United States of Europe

I found update to payback, it works or at least some time.



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outrun1978 
Re: ReWarp project
Posted on 5-Jun-2016 9:42:03
#80 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@thread

Using the lastest Rewarp build and Patch Warp3D, I am unable to get Wipeout 2097 to run properly on my Sam460Cr . I am using a Radeon 7750HD and have attempted this under all screen resolutions. The first set of intro screens load abeit with distorted psychadelic colours. It then goes to a blank screen on the title although I can hear sound.

I managed to get Wipeout 2097 to work under Wazp3D, but sadly there is no sound at all. Anyone have any ideas about how to fix the sound running under Wazp3D if there is anything people can suggest in the preferences??


Cheers




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