| Poster | Thread |
lionstorm
|  |
GemRB and Icewindale Posted on 15-Jan-2011 18:08:04
| | [ #1 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| Hi All, Since Afxgroup ported the GemRB engine capable of running Baldur's Gate and Icewindale, I tried to get the install of Icewindale going following his advice.
I owned the original CDs (2 + 1 for the manual + 1 for the addon) so I copied their contents to icewindale folder under CD1 or CD2, and updated the gemrb.cfg file (the part about gamepath).
the unshield tool (provided) is supposed to extract the datas from .cab files but it does nothing in my case. I put the CD into my CD drive and type
unshield -j -g "RAM:" x /CD0/DATA1.CAB Cabinet: /CD0/DATA1.CAB File group: RAM: -------- ------- 0 files
does anyone succeeded in installing this game ? not to mention that the game does not start...
see the output : GemRB Core Version v0.6.3 Loading... [Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK] [Config]: Trying to open GemRB.cfg [OK] [Core]: Starting Plugin Manager... [PluginMgr]: Loading Plugins from PROGDIR:plugins/ [PluginMgr]: Loading: PROGDIR:plugins/2DAImporter.so... 2DA File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/ACMReader.so... ACM File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/AREImporter.so... ARE File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/BAMImporter.so... BAM File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/BIFImporter.so... BIF File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/BIKPlayer.so... BIK Video Player...[OK] [PluginMgr]: Loading: PROGDIR:plugins/BMPImporter.so... BMP File Reader...[OK] [PluginMgr]: Loading: PROGDIR:plugins/BMPWriter.so... BMP File Writer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/CHUImporter.so... CHU File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/CREImporter.so... CRE File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/DirectoryImporter.so... Directory Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/DLGImporter.so... DLG File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/EFFImporter.so... EFF File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/FXOpcodes.so... Effect opcodes for core games...[OK] [PluginMgr]: Loading: PROGDIR:plugins/GAMImporter.so... GAM File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/GUIScript.so... GUI Script Engine (Python)...[OK] [PluginMgr]: Loading: PROGDIR:plugins/IDSImporter.so... IDS File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/INIImporter.so... INI File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/ITMImporter.so... ITM File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/IWDOpcodes.so... Effect opcodes for the icewind branch of the games...[OK] [PluginMgr]: Loading: PROGDIR:plugins/KEYImporter.so... KEY File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/MOSImporter.so... MOS File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/MUSImporter.so... MUS File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/MVEPlayer.so... MVE Video Player...[OK] [PluginMgr]: Loading: PROGDIR:plugins/NullSound.so... Null Sound Driver...[OK] [PluginMgr]: Loading: PROGDIR:plugins/OGGReader.so... OGG File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/OpenALAudio.so... OpenAL Audio Driver...[OK] [PluginMgr]: Loading: PROGDIR:plugins/PLTImporter.so... PLT File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/PNGImporter.so... PNG File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/PROImporter.so... PRO File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/PSTOpcodes.so... Effect opcodes for the torment branch of the games...[OK] [PluginMgr]: Loading: PROGDIR:plugins/SDLAudio.so... SDL Audio Driver...[OK] [PluginMgr]: Loading: PROGDIR:plugins/SDLVideo.so... SDL Video Driver...[OK] [PluginMgr]: Loading: PROGDIR:plugins/SPLImporter.so... SPL File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/STOImporter.so... STO File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/TISImporter.so... TIS File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/TLKImporter.so... TLK File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/WAVReader.so... WAV File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/WEDImporter.so... WED File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/WMPImporter.so... WMP File Importer...[OK] [PluginMgr]: Loading: PROGDIR:plugins/ZLibManager.so... ZLib Compression Manager...[OK] [Core]: Plugin Loading Complete...[OK] [Core]: GemRB Core Initialization... [OK] [Core]: Initializing Video Driver...[OK] [Core]: Initializing Search Path...[OK] [Core]: Initializing KEY Importer...[KEYImporter]: Opening JH0:Jeux/gemrb/Icewindale/chitin.key...[ERROR] [KEYImporter]: Cannot open Chitin.key [ERROR] Press enter to continue...
|
|
| Status: Offline |
|
|
Cool_amigaN
|  |
Re: GemRB and Icewindale Posted on 15-Jan-2011 19:17:35
| | [ #2 ] |
|
|
 |
Super Member  |
Joined: 6-Oct-2006 Posts: 1070
From: Athens/Greece | | |
|
| @lionstorm
Hello,
The chitin.key error means, most probably, that you haven't setup the paths correctly on the .cfg (assuming you have copied the appropriate data).
Moreover, I am fairly sure that GemRB does not support the expansion set of IWD.
Lastly, what I did, was to setup the game (unpatched) on a PC and copy the contents of CD2 in a newly created folder named "CD2" within the original setup path. Then transfer the whole packet on my Sam and unzip on the root path GemRB.lha contents.
Game's path on my cfg looks like this: CD1: DH1:Games/Icewind Dale/Icewind Dale Data/ CD2: DH1:Games/Icewind Dale/Icewind Dale Data/CD2/
In order to achieve higher frame rate run the game via shell adding ">NULL" in the command.
In order to show the fps rate ingame, enable the command on the cfg :) Last edited by Cool_amigaN on 15-Jan-2011 at 07:19 PM. Last edited by Cool_amigaN on 15-Jan-2011 at 07:18 PM.
_________________
|
|
| Status: Offline |
|
|
-Sam-
 |  |
Re: GemRB and Icewindale Posted on 15-Jan-2011 20:26:17
| | [ #3 ] |
|
|
 |
Elite Member  |
Joined: 18-Apr-2003 Posts: 2700
From: Yorkshire Dales, United Knigdom | | |
|
| |
| Status: Offline |
|
|
Cool_amigaN
|  |
Re: GemRB and Icewindale Posted on 15-Jan-2011 21:04:33
| | [ #4 ] |
|
|
 |
Super Member  |
Joined: 6-Oct-2006 Posts: 1070
From: Athens/Greece | | |
|
| @-Sam-
IWD works. Tomorrow I will test Bg1. Still everyone out there should understand that GemRB is in beta stage and does not support Planetscape Torment, IWD2 and any expansion over BG1 and 2. Though IWD works flawlessly on SamEp440/AOS4.1U2. _________________
|
|
| Status: Offline |
|
|
lionstorm
|  |
Re: GemRB and Icewindale Posted on 15-Jan-2011 21:41:21
| | [ #5 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| @Cool_amigaN
Quote:
Cool_amigaN wrote:
Lastly, what I did, was to setup the game (unpatched) on a PC and copy the contents of CD2 in a newly created folder named "CD2" within the original setup path. Then transfer the whole packet on my Sam and unzip on the root path GemRB.lha contents.
Game's path on my cfg looks like this: CD1: DH1:Games/Icewind Dale/Icewind Dale Data/ CD2: DH1:Games/Icewind Dale/Icewind Dale Data/CD2/
|
well thats the problem : you copied an installed version from your windows pc to your sam whereas I can not do that, and according to the readme, the installation from the CDs is supposed to work |
|
| Status: Offline |
|
|
Thematic
|  |
Re: GemRB and Icewindale Posted on 6-Apr-2011 14:03:47
| | [ #6 ] |
|
|
 |
Super Member  |
Joined: 28-Oct-2003 Posts: 1559
From: I'm actually flying into a bug! | | |
|
| Bump.
@lionstorm
Cd to the directory with the data1.cab then use unshield
gemrb >NIL: is indeed faster than just gemrb
I installed PST in December and I couldn't load a saved game. So I thought it's because PST isn't yet supported, but now the same thing happens with Baldur's Gate. I can save anywhere, but they never fully load and gemrb gets ambushed. (Trying IWD soon) Last edited by Thematic on 06-Apr-2011 at 02:08 PM.
_________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS 1.4.5 Praise seitan. |
|
| Status: Offline |
|
|
lionstorm
|  |
Re: GemRB and Icewindale Posted on 12-Apr-2011 21:42:27
| | [ #7 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| @Thematic
I did exactly that but still no joy, nothing is extracted
JHO:Jeux/GEMRB/Icewindale> unshield -j -g "RAM:" x DATA1.CAB Cabinet: DATA1.CAB File group: RAM: -------- ------- 0 files
EDIT: funny enough, if I just specify "unshield -j x DATA1.CAB" or "unshield x DATA1.CAB" files got extracted ! strange that the -g switch does not work with the 2 others, as stated in the readme I have yet to see whether the game is indeed working Last edited by lionstorm on 12-Apr-2011 at 09:48 PM.
|
|
| Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: GemRB and Icewindale Posted on 13-Apr-2011 3:20:48
| | [ #8 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 8606
From: Norway | | |
|
| @lionstorm
Looks cool  _________________ Software developer and forum troll. Please check out my software: Excalibur, Basilisk 2, AmigaInputAnywhere. |
|
| Status: Offline |
|
|
Thematic
|  |
Re: GemRB and Icewindale Posted on 13-Apr-2011 14:20:32
| | [ #9 ] |
|
|
 |
Super Member  |
Joined: 28-Oct-2003 Posts: 1559
From: I'm actually flying into a bug! | | |
|
| @lionstorm
Ah, looks like typo in readme. If you do 'unshield -h' (or without -h, too) you can see that -g flag is supposed to be -d . _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS 1.4.5 Praise seitan. |
|
| Status: Offline |
|
|
lionstorm
|  |
Re: GemRB and Icewindale Posted on 13-Apr-2011 16:59:22
| | [ #10 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| double post Last edited by lionstorm on 13-Apr-2011 at 05:20 PM.
|
|
| Status: Offline |
|
|
lionstorm
|  |
Re: GemRB and Icewindale Posted on 13-Apr-2011 17:15:32
| | [ #11 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| |
| Status: Offline |
|
|
ZeroG
|  |
Re: GemRB and Icewindale Posted on 13-Apr-2011 18:21:18
| | [ #12 ] |
|
|
 |
Cult Member  |
Joined: 16-Jul-2004 Posts: 541
From: Germany | | |
|
| @lionstorm
Have you tried my unshield port? |
|
| Status: Offline |
|
|
Thematic
|  |
Re: GemRB and Icewindale Posted on 13-Apr-2011 21:08:59
| | [ #13 ] |
|
|
 |
Super Member  |
Joined: 28-Oct-2003 Posts: 1559
From: I'm actually flying into a bug! | | |
|
| @lionstorm
I don't have the IWD expansion btw. == 2 discs. I came up with the following "listing" by extracting data1.cab with full paths, then removing some of the directories. I mean if a file was in yadayada/data/file, it ends up in data/file, but when I ran GemRB there were some files that were not where the program expected. So it's somewhat awkward, also for Baldur's Gate and PST. I haven't tried the "put every file in one directory" approach.
list iwd all nodates (too large for a message) http://pastebin.com/raw.php?i=HbWnRRTs
So I must have used unshield with only the -d flag, but even that can be left out if extracting to current directory. _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS 1.4.5 Praise seitan. |
|
| Status: Offline |
|
|
lionstorm
|  |
Re: GemRB and Icewindale Posted on 14-Apr-2011 17:13:07
| | [ #14 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| @ZeroG
Quote:
ZeroG wrote: @lionstorm
Have you tried my unshield port? |
YES thats what I am using
@ Thematic : thx for the dir tree and OMG, now I understand why it is not working ! seems like a pc is needed to generate all these directories with correct files inside, and unshield is not able to do the job
I suppose you installed it on some PC and took back the files on your AmigaOne/SAM ? |
|
| Status: Offline |
|
|
ZeroG
|  |
Re: GemRB and Icewindale Posted on 14-Apr-2011 17:32:06
| | [ #15 ] |
|
|
 |
Cult Member  |
Joined: 16-Jul-2004 Posts: 541
From: Germany | | |
|
| @lionstorm Quote:
YES thats what I am using
|
Quote:
.. the unshield tool (provided) is supposed to extract ...
|
But you wrote that you are using the unshield tool provided with GemRB... This unshield version is from Afxgroup (and fails to extract the BG2 cab's here). |
|
| Status: Offline |
|
|
Thematic
|  |
Re: GemRB and Icewindale Posted on 15-Apr-2011 0:15:07
| | [ #16 ] |
|
|
 |
Super Member  |
Joined: 28-Oct-2003 Posts: 1559
From: I'm actually flying into a bug! | | |
|
| @lionstorm
No, I did it all on the AmigaOne running AmigaOS 4.1... I already explained above how I did it. _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS 1.4.5 Praise seitan. |
|
| Status: Offline |
|
|
lionstorm
|  |
Re: GemRB and Icewindale Posted on 17-Apr-2011 18:12:04
| | [ #17 ] |
|
|
 |
Super Member  |
Joined: 31-Jul-2003 Posts: 1393
From: the french side | | |
|
| @ZeroG
Quote:
ZeroG wrote: @lionstorm Quote:
YES thats what I am using
|
Quote:
.. the unshield tool (provided) is supposed to extract ...
|
But you wrote that you are using the unshield tool provided with GemRB... This unshield version is from Afxgroup (and fails to extract the BG2 cab's here). |
yes you are right I was using the one provided with GemRB now I use the one you released this year and unshield x data1.cab is indeed creating the necessary directories. so far I was able to create my hero but after that, got a guru and then CPU at 100% doing nothing |
|
| Status: Offline |
|
|
Thematic
|  |
Re: GemRB and Icewindale Posted on 8-May-2011 7:51:19
| | [ #18 ] |
|
|
 |
Super Member  |
Joined: 28-Oct-2003 Posts: 1559
From: I'm actually flying into a bug! | | |
|
| Having tried a lot of different gemrb configs and even a couple of hacks to save a game, I have determined it isn't going to happen without a look at the code. To make a long story short, one of the save game files tends to end up with 8 bytes size, which is practically the same as no save. _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS 1.4.5 Praise seitan. |
|
| Status: Offline |
|
|
eder
 |  |
Re: GemRB and Icewindale Posted on 12-May-2012 21:17:54
| | [ #19 ] |
|
|
 |
Regular Member  |
Joined: 16-Mar-2004 Posts: 195
From: Unknown | | |
|
| @ ALL
Any news on this problem ? there is a new update to Gemrb 0.7 ..
|
|
| Status: Offline |
|
|
joeled
|  |
Re: GemRB and Icewindale Posted on 22-Oct-2012 20:19:48
| | [ #20 ] |
|
|
 |
Cult Member  |
Joined: 25-Dec-2007 Posts: 672
From: Uppsala, Sweden | | |
|
| |
| Status: Offline |
|
|