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ChrisH
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RunInUAE beta for testing JIT Posted on 3-Aug-2014 10:32:57
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| As Almos Rajnai's PPC JIT for E-UAE is close to being finished, I am releasing this beta version of RunInUAE so that as many people as possible can test games with his JIT, and report any problems to him (so that they can be fixed).
You can download it from here: http://www.zen75819.zen.co.uk/Temp/RunInUAE_r8-beta2a.lha (It includes E-UAE PPCJIT BETA04.)
Almos would really appreciate it if you took a little extra care when reporting JIT bugs! His README contains full details, but I've simplified his reporting advice:
* Check that the game works with JIT disabled. You can disable JIT using RunInUAE's menu "Shared settings > Set default JIT to > disabled". If disabling JIT makes the game work, then you should report it.
* If a game is already known to be buggy with JIT, then don't report it again! You can find known bugs listed at http://sourceforge.net/p/euaeppcjit/tickets
* Please ensure the game problem happens often enough to easily see it, and that you can describe how to cause it.
He would prefer it if you reported bugs using the web site http://sourceforge.net/p/euaeppcjit/tickets/ , but you can also contact him by email:
Almos Rajnai (almos dot rajnai at GMail)
Or even the Contact form on his project blog http://euaejit.blogspot.com . Last edited by ChrisH on 03-Aug-2014 at 10:33 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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ChrisH
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Re: RunInUAE beta for testing JIT Posted on 8-Aug-2014 9:19:48
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| Anyone had a chance to try it yet? _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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tlosm
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Re: RunInUAE beta for testing JIT Posted on 8-Aug-2014 9:23:33
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @ChrisH
ask in the amigaos facebook group probably there some one can help. im out no amigaos machine for now :( _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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realize
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Re: RunInUAE beta for testing JIT Posted on 8-Aug-2014 22:40:33
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Super Member |
Joined: 14-Apr-2003 Posts: 1797
From: nyc | | |
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| @ChrisH
HI. Sounds good i'll give it a shot. I dont have alot of games on my box but ill try what i have and report back. |
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elwood
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Re: RunInUAE beta for testing JIT Posted on 9-Aug-2014 8:24:49
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Elite Member |
Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| @ChrisH
Everything I tested (adf, exe) was running OK. _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation |
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ChrisH
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Re: RunInUAE beta for testing JIT Posted on 9-Aug-2014 8:58:12
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @elwood I'm slightly disappointed, as I was hoping some new JIT problems would be found _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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ChrisH
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Re: RunInUAE beta for testing JIT Posted on 10-Aug-2014 9:43:06
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| If it will help encourage more people to try-out the RunInUAE beta, I will mention that it does include other new stuff, such as: * Added support for status LEDs (useful for the JIT & when floppy noises are disabled). * Added support for a second joystick (very useful for 2-player games). * Much better recognition of multiple ADF disks (inspired by glUAE). * All volumes are now writable, so saving games is now actually possible. * Drastically simplified the format of per-game config files (they are now nearly empty). Existing config files will be automatically converted. * Updated WHDLoad from v17.0 (2011) to v17.2 (2013). * Fixed an ancient bug which could basically destroy the main ".uaerc_RunInUAE" file (which explains the occasional bug reports that caused me to implement semi-automatic repairing of that file). * Fixed the "Floppies" folder soft link not being updated when it pointed to a no-longer-existing folder.
However, I had hoped that the main focus would be testing games with the new JIT (and reporting any problems found). Last edited by ChrisH on 10-Aug-2014 at 09:43 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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ChrisH
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Re: RunInUAE beta for testing JIT Posted on 24-Aug-2014 16:10:20
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| bump _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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ribdevil
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Re: RunInUAE beta for testing JIT Posted on 24-Aug-2014 16:23:40
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Regular Member |
Joined: 22-Jan-2010 Posts: 260
From: Vigo - Galicia - Spain | | |
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| @ChrisH
Hi Chris. About 95% of WHDLoad games I tested works fine. And when fails, fails with or without JIT. I put the list in other theat. I test 5 new download games and works, I try to make a complet list of the games that I test and send you. With the new beta 8.2. some games stops the JIT automatically and works fine.
Thanks for your great work.
Virginio |
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ribdevil
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Re: RunInUAE beta for testing JIT Posted on 24-Aug-2014 16:24:23
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Regular Member |
Joined: 22-Jan-2010 Posts: 260
From: Vigo - Galicia - Spain | | |
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| @ChrisH
Hi Chris. About 95% of WHDLoad games I tested works fine. And when fails, fails with or without JIT. I put the list in other theat. I test 5 new download games and works, I try to make a complet list of the games that I test and send you. With the new beta 8.2. some games stops the JIT automatically and works fine.
Thanks for your great work.
Virginio |
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ChrisH
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Re: RunInUAE beta for testing JIT Posted on 24-Aug-2014 16:42:30
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @ribdevil Quote:
With the new beta 8.2. some games stops the JIT automatically and works fine. |
Can you please explain what you mean? RunInUAE should never "automatically stop the JIT" (except for A500 games run from ADFs). What you say sounds like a RunInUAE bug..._________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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ribdevil
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Re: RunInUAE beta for testing JIT Posted on 24-Aug-2014 18:05:57
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Regular Member |
Joined: 22-Jan-2010 Posts: 260
From: Vigo - Galicia - Spain | | |
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| @ChrisH
I say this:
Star RunInUae, boot wb 3.1 with JIT enable.
When WB stars some games like MAGIC BOY, VIKING CHILD, and about 90% of games that work, boots and the JIT LED is in flashing green.
But in some others, like Asassin, or Hammer Boy, the JIT LED turns red while playing, and turns green when quit the game.
I do not disable JIT. |
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ChrisH
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Re: RunInUAE beta for testing JIT Posted on 25-Aug-2014 9:35:54
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Elite Member |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| @ribdevil Quote:
When WB stars some games like MAGIC BOY, VIKING CHILD, and about 90% of games that work, boots and the JIT LED is in flashing green.
But in some others, like Asassin, or Hammer Boy, the JIT LED turns red while playing, and turns green when quit the game. |
I think that's WHDLoad automatically disabling the CPU's cache for games which don't support it... and that automatically disables the JIT too _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue... |
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