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/  Forum Index
   /  Amiga Gaming
      /  [Classic] Reshoot R In Development
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PosterThread
Overflow 
[Classic] Reshoot R In Development
Posted on 13-Feb-2017 20:42:02
#1 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

Since Richard isnt too eager to advertise the product until he got something to show, I will force his hand;

https://www.patreon.com/loewenstein

Im sure many of you know he released Reshoot a while ago, and is now coding away on a sequel; Reshoot R.
So far he has just released a image, and it kinda reminds me of R-Type and Salamader (C64 game).
More colors this time around compared to the original Reshoot!

Last edited by Overflow on 13-Feb-2017 at 11:04 PM.

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Overflow 
Re: [Classic] Reshoot R In Development
Posted on 11-Mar-2017 1:47:28
#2 ]
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Joined: 12-Jun-2012
Posts: 1628
From: Norway

https://www.youtube.com/watch?v=LfpFYe5MDVM

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ErikBauer 
Re: [Classic] Reshoot R In Development
Posted on 11-Mar-2017 11:06:21
#3 ]
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Joined: 25-Feb-2004
Posts: 1141
From: Italy

Strange GFX Style, but I like it!

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Overflow 
Re: [Classic] Reshoot R In Development
Posted on 4-Aug-2017 18:35:38
#4 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

Interview with Richard/Developer;

https://www.youtube.com/watch?v=FMUtgKLtc9Y&feature=youtu.be&t=1819

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BigD 
Re: [Classic] Reshoot R In Development
Posted on 5-Aug-2017 15:31:18
#5 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@Overflow

Is this on par with T-Zero, Project-X or at least Z-Out? The art style looks interesting but we've got some pretty kick ass side scrollers on our platform and I haven't completed T-Zero yet!

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BigD 
Re: [Classic] Reshoot R In Development
Posted on 5-Aug-2017 16:08:32
#6 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@Overflow

Wow they will have spent 1200+ manhours on this project on its completion

It's targeted at basic A1200 models so I guess it won't reach the heights of T-Zero but the organic ship look cool and if the paralax scrolling is good and the attack patterns etc then I guess it'll be a nice shooter!

... the setting reminds me a bit of Microcosm but it's bound to be better than that (other than the intro which was sweet )

Last edited by BigD on 05-Aug-2017 at 04:10 PM.

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Hypex 
Re: [Classic] Reshoot R In Development
Posted on 5-Aug-2017 16:40:55
#7 ]
Elite Member
Joined: 6-May-2007
Posts: 11180
From: Greensborough, Australia

@BigD

Basic with fast RAM?

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BigD 
Re: [Classic] Reshoot R In Development
Posted on 5-Aug-2017 21:48:53
#8 ]
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Joined: 11-Aug-2005
Posts: 7307
From: UK

@Hypex

Quote:
Runs on basic A1200, A4000 and CD32 and any compatible AMIGA-emulator (Windows, Mac, Linux and more), takes advantage of faster CPUs


So maybe it'll ramp up like in the case of Alien Breed 2 AGA vs OCS/ECS. Ironically in that case the OCS/ECS version was better as it wasn't quite as brutely hard due to less aliens on screen at once

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BigD 
Re: [Classic] Reshoot R In Development
Posted on 6-Aug-2017 0:25:53
#9 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7307
From: UK

@Overflow

The music teaser is great!

Is a CD version of this game still on the cards with proper CDDA music tracks?

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Hypex 
Re: [Classic] Reshoot R In Development
Posted on 6-Aug-2017 15:04:04
#10 ]
Elite Member
Joined: 6-May-2007
Posts: 11180
From: Greensborough, Australia

@BigD

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klx300r 
Re: [Classic] Reshoot R In Development
Posted on 8-Aug-2017 4:37:09
#11 ]
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Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

i'll be getting this when it's released for sure

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invent 
Re: [Classic] Reshoot R In Development
Posted on 14-Feb-2018 22:54:34
#12 ]
Regular Member
Joined: 31-Mar-2009
Posts: 132
From: Brisbane, Australia

@thread

Richard has updated his Patreon site with info of the new weapon he has just implemented as well as completely rewriting the sprite engine to allow for a lot more particles/effects to be on screen.




Don't worry about any graphic glitches you see, we are ironing them out :)

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Overflow 
Re: [Classic] Reshoot R In Development
Posted on 15-Feb-2018 17:46:51
#13 ]
Super Member
Joined: 12-Jun-2012
Posts: 1628
From: Norway

@invent

Starting to remind me of the C64 shoot'em Up Salamander, which is a big compliment

Im a patreon of Richard, so looking forward to playing this game eventually!

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invent 
Re: [Classic] Reshoot R In Development
Posted on 15-Feb-2018 22:59:05
#14 ]
Regular Member
Joined: 31-Mar-2009
Posts: 132
From: Brisbane, Australia

@Overflow

Thankyou Overflow for the comments and being a Patreon for Richards Game :)

He does have a demo to play on his Patreon site also :)

https://www.patreon.com/posts/playable-demo-in-17015740?utm_medium=social&utm_source=facebook&utm_campaign=postshare



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