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/  Forum Index
   /  Amiga Gaming
      /  Andy Clitheroe is CTO of FunLittleGames
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BigD 
Andy Clitheroe is CTO of FunLittleGames
Posted on 4-Oct-2017 15:59:47
#1 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4139
From: UK

I didn't realise Any Clitheroe left Team17 in 2012! Looks like he's still an ingenious programmer though, look at this World of Goo type game on Android that they've produced!

http://mangotron.com/clamber-funlittlegamess-first-fun-little-game/

Looks like it's free to play! How do they make any money? Micro-transaction on new fabric creatures?

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Pixar Animation Studios

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BigD 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 5-Oct-2017 15:00:01
#2 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4139
From: UK

@Thread

I really hope someone offers him the chance to play Alien Breed 3D 2 on a Vampire accelerated Amiga to show him that we can now play his game at the speed he intended!


YouTube: AB3D 2 on a Vampire accelerated A600

_________________
"Art challenges technology. Technology inspires the art."
John Lasseter, Pixar Animation Studios

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Mr_Capehill 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 5-Oct-2017 18:31:33
#3 ]
Super Member
Joined: 15-Mar-2003
Posts: 1893
From: Yharnam

@BigD

If AB3D would have been written in C originally (except the inner loops, of course)...who knows what kind of evolution it might have gone through?

Last edited by Mr_Capehill on 06-Oct-2017 at 05:29 PM.

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BigD 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 5-Oct-2017 20:48:24
#4 ]
Elite Member
Joined: 11-Aug-2005
Posts: 4139
From: UK

@Mr_Capehill

Quote:

Mr_Capehill wrote:
@BigD

If AB3D was written in C originally (except the inner loops, of course)...who knows what kind of evolution it might have gone through?


I always thought it must have been 68k assembler! I guess that would explain why it was slow even on a 060!

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"Art challenges technology. Technology inspires the art."
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Hypex 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 6-Oct-2017 13:47:57
#5 ]
Elite Member
Joined: 6-May-2007
Posts: 8718
From: Greensborough, Australia

@BigD

Quote:
I always thought it must have been 68k assembler!


It is. The source was released, for AB3DII, IIRC on an AF magazine. But now I can't find it. Can't see it on Aminet. Cant find it on my HD! Conspiracy!

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Mr_Capehill 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 6-Oct-2017 17:30:52
#6 ]
Super Member
Joined: 15-Mar-2003
Posts: 1893
From: Yharnam

@BigD

It was written in ASM, sorry about my unclear first mail. If it would have been written in C, and released as open source, it would have been flying on any RTG system I think.

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Mr_Capehill 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 6-Oct-2017 17:33:14
#7 ]
Super Member
Joined: 15-Mar-2003
Posts: 1893
From: Yharnam

@Hypex

Search for "breed". http://aminet.net/package/game/shoot/a3dsrc1

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TargExplorer 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 7-Oct-2017 4:27:14
#8 ]
New Member
Joined: 16-Feb-2017
Posts: 9
From: Unknown

@BigD

Agreed, it's a great game when given the horsepower.
I'm sure that he has seen it 👍🏻
It has been running very smoothly on other emulators for years

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Hypex 
Re: Andy Clitheroe is CTO of FunLittleGames
Posted on 7-Oct-2017 15:44:42
#9 ]
Elite Member
Joined: 6-May-2007
Posts: 8718
From: Greensborough, Australia

@Mr_Capehill

That's it. They forgot the B. I wonder if anyone got it to compile? Or made RTG versions? Taking another look it looks like they used AROS to compile it. But it still would have been useful to throw a read me in there along with all the other files that make no sense or are all personalised in their strange ways.

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