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AmigaPapst
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Problem with sound at Warp3D Posted on 10-Mar-2006 17:39:36
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Cult Member |
Joined: 2-Nov-2003 Posts: 634
From: Amigavatikan | | |
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| Hello,
a friend of mine have a big problem with his sound. He has a AmigaOne XE and he tested it with a Soundblaster Audigy Z2 and a Terratec 5.1 fun. The sound is with the soundblaster very fragmented, if he start warp3D programmes. With the terratec hardware the sound slow down, while Warp3D is active. I hope anyone can help us.
_________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas... |
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amipal
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Re: Problem with sound at Warp3D Posted on 10-Mar-2006 17:49:56
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Super Member |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| @AmigaPapst
I've noticed a certain "stuttering" effect when combining audio with Warp3D in use. For instance, playing MP3s while the Matrix screenblanking is in, or playing Wipeout 2097.
System: AmigaOne XE G4, 512Mb RAM, Radeon 7000 32Mb, Terratec FM801. _________________ After a decade away from the scene, I am back! |
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BlackNinja
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Re: Problem with sound at Warp3D Posted on 10-Mar-2006 18:01:41
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Regular Member |
Joined: 2-May-2005 Posts: 123
From: Germany | | |
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| @amipal
Exactly equal problem I have here also, with Soundblaster Audigy z2 and Terratec Aureon 5.1 Fun. |
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DaveAE
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Re: Problem with sound at Warp3D Posted on 10-Mar-2006 18:22:43
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Super Member |
Joined: 21-Mar-2003 Posts: 1091
From: The Netherlands | | |
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| @AmigaPapst
We are aware of the problem. However, there is currently nothing you can do about it. _________________ Audio Evolution http://www.audio-evolution.com |
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AmigaPapst
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Re: Problem with sound at Warp3D Posted on 10-Mar-2006 18:30:26
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Cult Member |
Joined: 2-Nov-2003 Posts: 634
From: Amigavatikan | | |
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| @DaveAE Thanks for your reply Davy. Is that a driver, a warp3d or a other problem? Can you say more about that? _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas... |
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wegster
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Re: Problem with sound at Warp3D Posted on 11-Mar-2006 1:18:12
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Elite Member |
Joined: 29-Nov-2004 Posts: 8554
From: RTP, NC USA | | |
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| @AmigaPapst It gets better. Use a USB mouse, open a program on it's own screen with moving graphics, play music. Now use USB and drag the screen up and down a bit, instant distortion.
Note this does NOT happen with PS/2 mouse (I have both connected). There's something hokey going on here...
_________________ Are we not done with the same silly arguments and flames yet??! |
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DaveAE
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Re: Problem with sound at Warp3D Posted on 11-Mar-2006 10:38:48
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Super Member |
Joined: 21-Mar-2003 Posts: 1091
From: The Netherlands | | |
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| @AmigaPapst
It's in any case not an audio driver problem. There is a 'fix' but it introduces other problems. To be continued I guess... _________________ Audio Evolution http://www.audio-evolution.com |
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AmigaPapst
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Re: Problem with sound at Warp3D Posted on 11-Mar-2006 11:31:17
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Cult Member |
Joined: 2-Nov-2003 Posts: 634
From: Amigavatikan | | |
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| @DaveAE Thanks for your clarification.
_________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas... |
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wegster
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Re: Problem with sound at Warp3D Posted on 14-Mar-2006 2:48:36
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Elite Member |
Joined: 29-Nov-2004 Posts: 8554
From: RTP, NC USA | | |
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| @DaveAE *bump*
Dave- any chance any info that's includes the USB/Audio/gfx issue I mentioned above in the 'known issues'?
_________________ Are we not done with the same silly arguments and flames yet??! |
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DaveAE
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Re: Problem with sound at Warp3D Posted on 14-Mar-2006 9:12:18
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Super Member |
Joined: 21-Mar-2003 Posts: 1091
From: The Netherlands | | |
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| @wegster
It's likely to be the same as every other audio issue, the VIA doesn't let go of the PCI bus when it should. And then there is the issue that it can't handle many interrupts per second. But for USB I seem to remember that update 3 didn't have this problem, so, so far for all theories... And if new VIA- and Articia-less hardware also have this problem, we will know it's something else, but that's going to take a while to find that out I guess. _________________ Audio Evolution http://www.audio-evolution.com |
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Rogue
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Re: Problem with sound at Warp3D Posted on 14-Mar-2006 9:55:23
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @DaveAE
Quote:
It's in any case not an audio driver problem. |
It's not a Warp3D driver problem either.
In a game like QuakeN (n=1,2,3) or Heretic II I can make it go away by using
gl_lockmode SMART
from the console - this will lock time-based instead of frame based and will dispell all audio problems. So what I guess is that holding the lock on Picasso96's bitmaps will produce the problem; it's now the question of finding out why this is the case._________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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Rogue
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Re: Problem with sound at Warp3D Posted on 14-Mar-2006 9:57:20
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OS4 Core Developer |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| @wegster
Quote:
Note this does NOT happen with PS/2 mouse (I have both connected). There's something hokey going on here... |
PS/2 mice operate on interrupts. The USB mouse is task based. That is probably the reason why they behave differently._________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail |
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wegster
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Re: Problem with sound at Warp3D Posted on 14-Mar-2006 17:23:30
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Elite Member |
Joined: 29-Nov-2004 Posts: 8554
From: RTP, NC USA | | |
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| @Rogue
Quote:
It's not a Warp3D driver problem either.
In a game like QuakeN (n=1,2,3) or Heretic II I can make it go away by using
gl_lockmode SMART |
Excellent, will try this, is there a generic way to set this for (mini?) GL system-wide, or?
I wasn't thinking it was directly a Ward3D issue, just sort of....another issue, somewhere.
Thanks for confirming, seems you can reproduce it then as well.
_________________ Are we not done with the same silly arguments and flames yet??! |
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number6
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Re: Problem with sound at Warp3D Posted on 14-Mar-2006 17:42:04
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Elite Member |
Joined: 25-Mar-2005 Posts: 11540
From: In the village | | |
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| @DaveAE
Quote:
It's likely to be the same as every other audio issue, the VIA doesn't let go of the PCI bus when it should. And then there is the issue that it can't handle many interrupts per second |
I have heard the Teron design PCI interrupt C is shared with Radeon 7000. Do you know whether this is the case with all Radeon or just the 7000 in the Micro?
#6
_________________ This posting, in its entirety, represents solely the perspective of the author. *Secrecy has served us so well* |
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DaveAE
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Re: Problem with sound at Warp3D Posted on 15-Mar-2006 10:16:31
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Super Member |
Joined: 21-Mar-2003 Posts: 1091
From: The Netherlands | | |
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| @number6
I wasn't aware of this, but it's not a micro issue either. Think about the emu10kx/ethernet issue which was 'solved' by changing from 1000 to 80 interrupts/second. _________________ Audio Evolution http://www.audio-evolution.com |
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LaBodilsen
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Re: Problem with sound at Warp3D Posted on 15-Mar-2006 11:17:33
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Regular Member |
Joined: 8-Mar-2003 Posts: 302
From: Denmark | | |
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| @Rogue
Quote:
In a game like QuakeN (n=1,2,3) or Heretic II I can make it go away by using |
Nice to know tha Q3 is up and running so i figure the bugs in minigl is found and fixed?
regards_________________
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