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/  Forum Index
   /  Amiga OS4 Software
      /  Turns out Nightlong doesn't really work (on OS4)...
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BrandonLee 
Turns out Nightlong doesn't really work (on OS4)...
Posted on 11-Mar-2006 18:15:20
#1 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

I played it right after updating OS4, all went fine, but now it doesn't!
I get corrupted graphics or "Nightlong not installed correctly". I didn't mess with anything crucial since the first time I played it...

The game installer seems buggy, too, since I have to manually copy a few files.
Is there an optimised installer?

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thomas 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 11-Mar-2006 21:52:12
#2 ]
Super Member
Joined: 28-May-2003
Posts: 1143
From: Germany


I didn't have any problems with installing and running Nightlong on OS4. Did you install the latest updates from the Clickboom homepage ?

http://www.clickboom.com/download.shtml

Bye,
Thomas

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Home: thomas-rapp.homepage.t-online.de

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busytech 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 1:02:35
#3 ]
Regular Member
Joined: 20-Nov-2003
Posts: 208
From: Mississauga, Canada

@thomas

I can run Nightlong on update 4, but the graphics suffer from jagged edges. Would this be beacause the game is wanting a 15bit mode?

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Toaks 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 4:59:14
#4 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@BrandonLee

hmm? --- no problems here (as usual... )

i popped in cd1 , installed the update (1.2ppc).. selected a screenmode with rtgmaster..... up.

no magic...i promise.

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BrandonLee 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 9:39:56
#5 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

@Toaks and Thomas

I didn't have the patch...
I did try searching for it, but couldn't find the downloads page on ClickBOOM's site,only found the publicity page... Duh.

Now I have the file and will try the game again as soon as possible.



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Maik 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 9:59:47
#6 ]
New Member
Joined: 17-May-2004
Posts: 8
From: Germany

@busytech
The Workbench must in with 16 bits run.

Sorry Google

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BrandonLee 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 14:31:06
#7 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

Nightlong runs now, but I have to use the CD's. In my old system, I had copied everything to HD. Now it doesn't seem to work anymore, always asking for the CD. This warrants further analysis, though, as it may be solvable.

The only other problem is that if I switch to WB, when I return to the game, the graphics are now fuzzy. Very weird.

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thomas 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 15:33:10
#8 ]
Super Member
Joined: 28-May-2003
Posts: 1143
From: Germany

@BrandonLee

You have to add an

Assign Q:

to your user-startup. And when it asks you for Disk 2 or 3, just press enter.

@busytech
Quote:
I can run Nightlong on update 4, but the graphics suffer from jagged edges. Would this be beacause the game is wanting a 15bit mode?


The main player is surrounded by colorous pixel garbage. This probably is due to the 15bit mode thing. But it does not reduce the game play

Bye,
Thomas

Last edited by thomas on 12-Mar-2006 at 03:33 PM.

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busytech 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 17:02:39
#9 ]
Regular Member
Joined: 20-Nov-2003
Posts: 208
From: Mississauga, Canada

@Maik

That did the trick.......thanks.......

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BrandonLee 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 12-Mar-2006 22:52:47
#10 ]
Super Member
Joined: 15-Dec-2003
Posts: 1355
From: Lisbon, Portugal

@thomas

I have the Q: assign commented out, but I did a manual assign prior to running the game.

As for the graphic garbage,I get something different to what you say. I get the heatwave effect, basically.Very annoying.

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Anonymous 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 10:20:43
# ]

0
0

@thomas

Quote:
The main player is surrounded by colorous pixel garbage. This probably is due to the 15bit mode thing. But it does not reduce the game play

Did you install the OS4fix from Steffen Häuser?

It solved the pixel garbage for me...

The problem i have is with the PPC full-video version of the game, it plays,
but when the videos are playbacked i get a pause of some 4-7 seconds before
it goes on and i suffer music and sfx loss after some videos. If i save and
load the game from this state all is back to normal, of course, until some more
videos come along. (That is with a Radeon9800, so no W3D!)

Played it through, nice game, but the final riddle is a mindbreaker

 
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Dwyloc 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 12:00:58
#12 ]
Super Member
Joined: 30-Mar-2005
Posts: 1052
From: Glasgow, Scotland

@Raziel

Quote:
Did you install the OS4fix from Steffen Häuser?


Are you talking about a game patch or just the RTGmaster OS4 fix?

As I also see the problem under WinUAE with my ATI 9700 Pro and the non patched PC version of the game at a friends house it looks like a game engine but not an RTGmaster bug but any solution is welcome (even if I have to wait for new hardware or the classic version of OS4 to be released) as Nightlong looks excellent and I would like to be play it without having to purchase the PC version.

I currently have a Blizzard Vision card in my Amiga A1200Tower which dose not have the problem but I am just about to swap it for a Voodoo 3 PCI card so I am expecting to see the same problem as everyone else when I do.

Also I work round the CD name bug in a slightly different way from other people here I dismount my CD0: device and remount it as Q: as part of the start up script for nightlong.

_________________
Sam440ep 667mhz, 512MB, 120GB 2.5" HD, OS4.1FE
WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV
Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2
4MB Minimig with ARM addon boar

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TrebleSix 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 12:03:55
#13 ]
Elite Member
Joined: 6-Sep-2004
Posts: 3747
From: Pembrokeshire, Wales

@Dwyloc

The sounds goes off when i play it on my towered 1200.
The video playback is pretty naff too.

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Dark Lord Design Wicked Solutions For Damned Problems

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Anonymous 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 13:33:20
# ]

0
0

@Dwyloc
Quote:
Are you talking about a game patch or just the RTGmaster OS4 fix?

Be sure to grab the OS4Fix for RTGMaster.libary from STeffen Häuser off Aminet

rtgP96.library 42.0 (08.08.1997)
(08-Aug-97)

rtgAMI.library 43.0 (27.04.1999)
(27-Apr-99)

rtgmaster.library 40.0 (08.08.1997)
(08-Aug-97)

I had this pixel garbage problem a long time too, scrapped the game completely
under upd3 and gave it another shot with upd4. The same happened. Then i leeched
all of the updates i could get and say what, the OS4fix for >RTGMaster cured it.
And i was 100% sure i already had it installed

@TrebleSix

Exactly my problem iwth PPCbig, loooong timeouts in movie playback and loosing
sound and effects after movie is done

Last edited by Raziel on 13-Mar-2006 at 01:33 PM.

 
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Toaks 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 15:23:02
#15 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@Raziel

btw, nightlong is software rendered! ... there aint no w3d in use and never will be in this game.

_________________
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Snuffy 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 15:32:43
#16 ]
Super Member
Joined: 25-Oct-2005
Posts: 1121
From: Michigan, USA

Hi @Raziel

I can't get started without a guru. I have no idea what the problem is.

Run Program: "Lhx/lhx.exe x RAM:data1.lha "MyA1:Nightlong/""
Delete file "data1.lha"
Copy file "data2.lha" to "RAM:".
Run Program: "Lhx/lhx.exe x RAM:data2.lha "MyA1:Nightlong/""
Delete file "data2.lha"
Copy file "data3.lha" to "RAM:".
Run Program: "Lhx/lhx.exe x RAM:data3.lha "MyA1:Nightlong/""
Delete file "data3.lha"
Copy file "speech1.lha" to "RAM:".
Run Program: "Lhx/lhx.exe x RAM:speech1.lha "MyA1:Nightlong/""
Delete file "speech1.lha"
Copy file "speech2.lha" to "RAM:".
Run Program: "Lhx/lhx.exe x RAM:speech2.lha "MyA1:Nightlong/""
Delete file "speech2.lha"
Copy contents of drawer "root" to "MyA1:Nightlong".

With the patch it still gurus'!

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Anonymous 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 16:21:14
# ]

0
0

@Toaks

Oh, so the problems i have will never go away?
mmmh

well then, have to play it with little videos

 
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Anonymous 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 16:23:11
# ]

0
0

@Snuffy



What is this batch file(?) for, just doubleclick on NLppc or NL68k

 
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Toaks 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 13-Mar-2006 18:17:31
#19 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@Raziel

correct, though it used to play movies fluid so this is a new problem somewhere (os4) , i will look into it when i got the time.

ps:anyway i completed this game on both my 1260ppc with voodoo3 and on my a1 , wouldnt exactly call it slow or anything on both setups but then again its not supposed to be a fast game...its an adventure and not a shooter.
(yes, i never bothered much with highres video on classic, people screaming about it beeing slow needs to get their heads checked for sure or just upgrade to faster hw (powervixxen anyone?) )


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K-L 
Re: Turns out Nightlong doesn't really work (on OS4)...
Posted on 4-Apr-2008 17:57:11
#20 ]
Super Member
Joined: 3-Mar-2006
Posts: 1411
From: Oullins, France

An old topic comes back from long ago

Concerning Nightlong PPC, it appears that the sound trouble (sound stopping after a few minutes of gameplay) experienced with this version was never corrected, not even with the 1.2 PPC patch.

The only way to play it without sound problem is to use the 1.2 68k version which corrected this buge.

Too bad since the game plays very weel with the new WarpOSEmu and full screen movies.

I ask (never knows) but did someone manage to find a workaround concernig the sound bug of the PPC version?

Edit: Well, I just found the true corrected PPC version with the sound bug corrected :

Thanks Amiga Future

Last edited by K-L on 04-Apr-2008 at 06:08 PM.

_________________
PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14
AmigaONE X1000, 2GB, Sapphire Radeon HD 7700
FPGA Replay + DB 68060 at 85Mhz

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