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Re: Blender benchmark time! Posted on 25-Jan-2010 20:54:02
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Cult Member |
Joined: 31-Jul-2003 Posts: 617
From: Vienna/Austria | | |
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| MacMini Intel (2.0 Ghz Core2 Duo, 4 GB 1067 Mhz DDR3-RAM) with MacOS 10.6.2 and Blender 2.49b
1 Core - 02:45:64 2 Cores - 01:37:84
_________________ AmigaOne X5000/40, 2.2 Ghz, 4 GB RAM, Radeon R9 280X, M-Audio Revolution 5.1, 240 GB SSD |
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klx300r
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Re: Blender benchmark time! Posted on 25-Jan-2010 21:15:52
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Elite Member |
Joined: 4-Mar-2008 Posts: 3833
From: Toronto, Canada | | |
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| @broadblues
I get 18:36:21 with my Samflex@800, 1 GB Ram, Radeon 9250 with 128MB running Amiga OS4.1 Update1
Last edited by klx300r on 25-Jan-2010 at 09:23 PM.
_________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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Hans
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Re: Blender benchmark time! Posted on 25-Jan-2010 21:32:34
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Elite Member |
Joined: 27-Dec-2003 Posts: 5066
From: New Zealand | | |
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| @broadblues
Can blender be set up to use multiple machines as a render farm?
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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1Mouse
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Re: Blender benchmark time! Posted on 25-Jan-2010 21:51:35
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Super Member |
Joined: 23-Jun-2005 Posts: 1356
From: Bradford, West Yorkshire | | |
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| @all
Why aren't any of the Amiga/Amiga like systems benchmarks on http://eofw.org/bench/ _________________ 1 AmigaOne G4XE (OS4 Pre-Release Update4) Minimig Sam440ep + OS4.1FE Sam460cr + OS4.1FE |
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Karlos
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Re: Blender benchmark time! Posted on 25-Jan-2010 22:07:58
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Elite Member |
Joined: 24-Aug-2003 Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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bitman
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Re: Blender benchmark time! Posted on 25-Jan-2010 22:12:21
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Joined: 25-Mar-2008 Posts: 705
From: Fredericia, Denmark | | |
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bitman
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Re: Blender benchmark time! Posted on 25-Jan-2010 22:17:29
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Joined: 25-Mar-2008 Posts: 705
From: Fredericia, Denmark | | |
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OS4_Gamer
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Re: Blender benchmark time! Posted on 25-Jan-2010 22:30:06
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Member |
Joined: 22-Jan-2009 Posts: 27
From: Germany | | |
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| 12:56:03 on A1SE@733MHz
_________________ A1-SE G3@733MHz, 1Gb RAM, Radeon9250, Sil0680, SB-Live 5.1 with OS4.0/4.1, Debian-Linux |
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Karlos
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Re: Blender benchmark time! Posted on 25-Jan-2010 22:31:35
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Elite Member |
Joined: 24-Aug-2003 Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @bitman
Quote:
bitman wrote: @broadblues
19.40.77 in Sam flex 800Mhz
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Well, by the sound of it, that puts you on about par with:
Quote:
00:19:51.78 (Apple Power Macintosh G4 Graphite 400MHz 1280MB Mac OSX 10.4.10) |
_________________ Doing stupid things for fun... |
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Varthall
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Re: Blender benchmark time! Posted on 25-Jan-2010 22:38:38
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Super Member |
Joined: 17-Feb-2004 Posts: 1559
From: Up Rough | | |
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| 00:09:51.13 on OS 4.1 upd1, see specs below. I have also submitted my results.
Last edited by Varthall on 25-Jan-2010 at 10:40 PM.
_________________ AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram |
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Tuxedo
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Re: Blender benchmark time! Posted on 25-Jan-2010 23:59:38
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Elite Member |
Joined: 28-Nov-2003 Posts: 2341
From: Perugia, ITALY | | |
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| On my A1SE@666 with 512MB and FSB at 133MHz and Radeon9250 tooks 13min12secs...not bad :)
_________________ Simone"Tuxedo"Monsignori, Perugia, ITALY. |
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Trekiej
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Re: Blender benchmark time! Posted on 26-Jan-2010 0:24:28
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Cult Member |
Joined: 17-Oct-2006 Posts: 890
From: Unknown | | |
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sundown
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Re: Blender benchmark time! Posted on 26-Jan-2010 0:49:01
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Elite Member |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| I did a test render with the micro with the G3 GX L2 cache on & off.
L2 on 11:01.40 L2 off 15:42.78
Almost 5 mins faster with the L2 cache on.
_________________ Hate tends to make you look stupid... |
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Karlos
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Re: Blender benchmark time! Posted on 26-Jan-2010 0:53:46
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Elite Member |
Joined: 24-Aug-2003 Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| I've noticed there are SSE2+ optimised versions available for x86, I wonder if there are any similar vector optimisations for PPC? Altivec optimisations could probably help 74xx machines. _________________ Doing stupid things for fun... |
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Hans
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Re: Blender benchmark time! Posted on 26-Jan-2010 1:13:27
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Elite Member |
Joined: 27-Dec-2003 Posts: 5066
From: New Zealand | | |
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| @Trekiej
Quote:
I had a quick look, and it looks like all render farm "support" is created by custom python scripts. The Green Button plugin is also python script based. I was hoping for some official support like Lightwave's screamernet (or whatever it was called). It would be good if you could render a preview in Blender with the help of some spare PCs on a local network rather than cutting up an animation into separate frames, and sending different frames to different CPUs.
Hans
_________________ http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. Home of the RadeonHD driver for Amiga OS 4.x project. https://keasigmadelta.com/ - More of my work. |
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Karlos
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Re: Blender benchmark time! Posted on 26-Jan-2010 1:18:25
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Elite Member |
Joined: 24-Aug-2003 Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| Note that you can specify the number of threads for the renderer. Noticing that one thread did not saturate one core fully on my quad core, I ran it with 8 (which was faster by about 2 seconds than using 4 threads only).
I wonder how long it is before blender gets OpenCL acceleration?
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broadblues
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Re: Blender benchmark time! Posted on 26-Jan-2010 1:34:43
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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| @Hans
Quote:
I had a quick look, and it looks like all render farm "support" is created by custom python scripts. The Green Button plugin is also python script based. I was hoping for some official support like Lightwave's screamernet (or whatever it was called). It would be good if you could render a preview in Blender with the help of some spare PCs on a local network rather than cutting up an animation into separate frames, and sending different frames to different CPUs.
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Yes, I think you are right. there's no built in server setup to my knowledge.
The standard scheme is to copy the blend file (plaus an external files) to each machine and get them to render batches of frames. Clunky but works. This approaches gets into dificulties if physic simulations are involved in the animation, as then the sim needs to be "baked" first and all the sim data transfered over, this can as long as the render in some circumstances.
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broadblues
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Re: Blender benchmark time! Posted on 26-Jan-2010 1:37:25
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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| @Karlos
Quote:
I wonder how long it is before blender gets OpenCL acceleration?
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The concept has been mentioned on the various blender forums, but the developers won't be implementing it for "Durian" (the latest open movie project) IIUC.
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klx300r
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Re: Blender benchmark time! Posted on 26-Jan-2010 2:55:59
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Elite Member |
Joined: 4-Mar-2008 Posts: 3833
From: Toronto, Canada | | |
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| Quote:
bitman wrote: 19.40.77 in Sam flex 800Mhz
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we have the same Samflex MB & CPU but my system is a little over 1 minute quicker?? How much ram do you have and what video card & vram do you have ? _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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broadblues
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Re: Blender benchmark time! Posted on 26-Jan-2010 3:40:51
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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| @klx300r
Quote:
we have the same Samflex MB & CPU but my system is a little over 1 minute quicker?? How much ram do you have and what video card & vram do you have ?
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it's more likely to be what else is running at the same time.
if you ran out of ram, things would slow down a lot....
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