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      /  Blender benchmark time! - hey new X5000 users join in !
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jPV 
Re: Blender benchmark time!
Posted on 26-Jan-2010 12:42:40
#41 ]
Cult Member
Joined: 11-Apr-2005
Posts: 809
From: .fi

With one quick try on Mac mini G4/1.5GHz and MorphOS:

Blender 2.46: 06:22:90
Blender 2.5 alpha 0: 06:58:93

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ddni 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:08:25
#42 ]
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Joined: 11-Jan-2007
Posts: 818
From: Northern Ireland


Has anyone submitted their Amiga times to the site yet?
I cant see any Amiga results.

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Tuxedo 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:23:38
#43 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2341
From: Perugia, ITALY

@jPV

Nice results!
just for curiosity...tested same Blender versions on MacOSX?

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Karlos 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:27:53
#44 ]
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Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@jPV

Interesting. MHz for MHz, that's no faster than the 1GHz A1-XE machine above.

Last edited by Karlos on 26-Jan-2010 at 01:28 PM.

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KimmoK 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:28:07
#45 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

@pavlor

"It runs in WMWare..."

oops

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broadblues 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:33:16
#46 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@ddni

Quote:

Has anyone submitted their Amiga times to the site yet?
I cant see any Amiga results


I have, and afew others, but I think they have to be manually checked before inclusion, so it might take the site maintainer a while if he's busy etc.

[edit]reversed m and n in namually [/edit]

Last edited by broadblues on 26-Jan-2010 at 02:12 PM.

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klx300r 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:36:04
#47 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@ddni

I have too!..it's cool to see Amiga on the list ....sure we're not the quickest but we can still play the game well

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KimmoK 
Re: Blender benchmark time!
Posted on 26-Jan-2010 13:41:25
#48 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

@jPV

"Blender 2.46: 06:22:90"

So thats around Intel® Pentium® 4 2666MHz and AMD Sempron™ 3600+ 2000MHz speed.
Not too bad.


I wonder how close 2Ghz PA6T would be to 03:42.93 of AMD Athlon™64 X2 4600+ 2400MHz...


Perhaps even faster.

(Dualcore 1,5Ghz G4 would be 3:11.5 if it would scale 1:1)

Last edited by KimmoK on 26-Jan-2010 at 01:43 PM.
Last edited by KimmoK on 26-Jan-2010 at 01:41 PM.

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bitman 
Re: Blender benchmark time!
Posted on 26-Jan-2010 14:53:49
#49 ]
Cult Member
Joined: 25-Mar-2008
Posts: 705
From: Fredericia, Denmark

@klx300r

I cant find the Amiga entries on the list?

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broadblues 
Re: Blender benchmark time!
Posted on 26-Jan-2010 14:57:30
#50 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@bitman

they aren't there yet. Give the guy a chance he's just been hit with a load of entries from an operating system, he may not even have heard of, at least not in it's modern incarnation.

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$adddam 
Re: Blender benchmark time!
Posted on 26-Jan-2010 15:21:54
#51 ]
Regular Member
Joined: 24-May-2006
Posts: 194
From: magyarorszag /=hungary/

10:05:75

Peg2/G4, MorphOS 2.4

i dont understand the results btw.
in my leauge there are:
CoreDuo 2,9Ghz - 10:00,79
Athlon 64 3Ghz - 10:04,00
P4 2,8Ghz - 10:05,23
UltraSpacII 450Mhz!- 10:05,78 !
even a 733MHz p3 achieved similar results. how can it be possible?
according to these results even a subGhz athlon thunderbird can beat a 1.4Ghz G4 (and both can beat coreduo, athlon64)...
doesnt make sense...

Last edited by $adddam on 26-Jan-2010 at 03:23 PM.

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klx300r 
Re: Blender benchmark time!
Posted on 26-Jan-2010 15:29:16
#52 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@broadblues



@ $addam

of course you're "assuming" people are honest with their times

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itix 
Re: Blender benchmark time!
Posted on 26-Jan-2010 15:32:19
#53 ]
Elite Member
Joined: 22-Dec-2004
Posts: 3398
From: Freedom world

I think results depend on Blender version, number of CPUs and RAM.

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Karlos 
Re: Blender benchmark time!
Posted on 26-Jan-2010 15:42:00
#54 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@itix

Blender doesn't automatically scale to more CPUs in versions before 2.6, you have to tell it how many threads to use.

I use 8 threads on my Core 2 Quad having observed that a single thread did not use the full capacity of one core and actually observed a ~2.5 second speed up (about 10%) compared to using 4 threads. That resulted in a pretty respectable timing of 25.34 seconds :)

Last edited by Karlos on 26-Jan-2010 at 03:43 PM.

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Fernecho 
Re: Blender benchmark time!
Posted on 26-Jan-2010 15:51:25
#55 ]
Member
Joined: 4-Jul-2009
Posts: 80
From: TRELLE ( Ourense - Spain )

@ddni

I have sent my results yesterday , the results take 24 hours to leave, my results come out tonight.

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K-L 
Re: Blender benchmark time!
Posted on 26-Jan-2010 17:54:50
#56 ]
Super Member
Joined: 3-Mar-2006
Posts: 1410
From: Oullins, France

@Thread

AmigaOne G4 1Ghz (7447 from Acube) : 00:10:05.82
Opteron180 (with Mandrva 2010) 2,72 Ghz (1 CPU used) : 00:02:11.11

Is Altivec used with the AmigaOS version of Blender ?

Last edited by K-L on 26-Jan-2010 at 06:24 PM.

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bernd_afa 
Re: Blender benchmark time!
Posted on 26-Jan-2010 18:23:17
#57 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

@KimmoK
> wonder how close 2Ghz PA6T would be to 03:42.93 of AMD Athlon™64 X2 4600+ >2400MHz...

The pa6T is also a slow PPC CPU and i think not reach the performance /MHZ as the IBM G3 or freeescale G4 can reach.

See here the benchmark that compare pa6t with a AMD low power mobility CPU.
pa6 is from 30% and more slower as a actual AMD embedded CPU that have much fewer Cache as the PA6.

http://www.coremark.org/benchmark/index.php?pg=benchmark

to show the value of pa6 you need check it on on left side.Note: pa6 is 2 threads so you should compare the values with 2 thread values of AMD CPU

but to say more, more benchmarks of Pa6 are usefull.Have somebody see more benchmarks of Pa6 ?

Last edited by bernd_afa on 26-Jan-2010 at 06:29 PM.
Last edited by bernd_afa on 26-Jan-2010 at 06:25 PM.
Last edited by bernd_afa on 26-Jan-2010 at 06:24 PM.

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bernd_afa 
Re: Blender benchmark time!
Posted on 26-Jan-2010 18:40:33
#58 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

@$adddam

>according to these results even a subGhz athlon thunderbird can beat a 1.4Ghz G4 >(and both can beat coreduo, athlon64)...
doesnt make sense...

You should look at the thread values.when see there is a 8 thread machine at 3,4 GHZ that need to 9 minutes.so it seem much threads on blender slow things down.

The P3 733 MHZ results are usefull, because they show that with that settings it can run faster

GCC -O3, SSE, fast-math

maybe broadblues compile blender with -O3 and fast-math new

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broadblues 
Re: Blender benchmark time!
Posted on 26-Jan-2010 19:00:41
#59 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@K-L

Quote:

Is Altivec used with the AmigaOS version of Blender ?


No. There's no altivec code in the main blender source tree, so the only benefits would be in compiler optimisation, I don't know how much difference that would make.

The built in ffmpeg can be built with altivec, (and was initially when I was developing on my old AOne), but would make little difference to rendering this benchmark.

altivec and 440ep extentions are used indirectly via newlib ofcourse.

I may do a altivec optimised build for the next release, but I have no way of verifying that it's built correctly. I'm undecided at this point in time as to it's usefullness compared to effort requred (blender takes agaes to build from scratch)


Last edited by broadblues on 26-Jan-2010 at 07:01 PM.

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Karlos 
Re: Blender benchmark time!
Posted on 26-Jan-2010 19:09:13
#60 ]
Elite Member
Joined: 24-Aug-2003
Posts: 4394
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@broadblues

There are SSE2 optimisations available. Apple produced some fairly detailed documentation on how to migrate altivec code to SSE, I wonder if it could be applied in reverse as a hint as to what to optimise and how?

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