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/  Forum Index
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      /  open-source Gallium vs Nvidia driver benchmark
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Seiya 
open-source Gallium vs Nvidia driver benchmark
Posted on 14-Mar-2012 20:54:33
#1 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

i have made some test with Mesa 7.11 and Gallium 0.4 on Linux Mint 12 Lisa vs OpenGL on Linux Mint 12 Lisa to see how is good or not Gallium.
And then vs AROS that use Gallium 0.4 and same Mesa version if i well remember..
i have tested Quake Arena, Torcs, Globs and glmark2, Supertuxcarts 0.7.3 and soubraten.
i have testd gallium and opengl with 3DMark 2000, 2001 and 2003 with Wine to see how good is wine on
different driver.

very soon i post the results.

hardware is:

Intel Core2 Duo E8500
Asus P5Q, 4 GB DDR2 800 SuperTalents
Nvidia Geforce GTS250 GDDR3 1 GB
Sound Blaster Audigy
Linux Mint 12 "Lisa"
Mesa 7.11 + Gallium 0.4
Nvidia 280.13

Last edited by Seiya on 14-Mar-2012 at 10:41 PM.
Last edited by Seiya on 14-Mar-2012 at 08:58 PM.

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kas1e 
Re: OpenGL vs Gallium benchmark
Posted on 14-Mar-2012 21:22:46
#2 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@Seiya
Will be interesting to see comparing with aros for sure.

Btw, imho name of topic a bit confusing. Like opengl and gallium are have the same goals and you compare it. OpenGL are stardart, Gallium are drivers-layer. OpenGL can works and over official drivers, and over gallim ones, whil its still the same opengl standart implemented in mesa in both ways. So topic should be called like "OpenGL with official/catalist/etc drivers vs OpenGL with Gallium3d drivers". Then it will sounds right , but not like "OpenGL vs Gallium", like its something with the same goals.

Last edited by kas1e on 14-Mar-2012 at 09:25 PM.
Last edited by kas1e on 14-Mar-2012 at 09:23 PM.

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 14-Mar-2012 22:43:08
#3 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

@kas1e

ok
i changed :)
by the way.
on linux i found nice GL bench like glmark2 and globs.
do someone (you?) make the port on aros?

and torcs

Last edited by Seiya on 14-Mar-2012 at 10:44 PM.

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kas1e 
Re: OpenGL vs Gallium benchmark
Posted on 14-Mar-2012 23:00:57
#4 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3549
From: Russia

@Seiya
Quote:

on linux i found nice GL bench like glmark2 and globs.
do someone (you?) make the port on aros?


If no one will do it tommorow, then will try to do it. Can be very easy, but need to check of course (and i can be wrong, but imho globs already ported ?)

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 0:35:16
#5 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

here the first test
These are 3DMark 2000, 2001 and 2003 with Wine compared with test made on Windows XP
i have to re-check 3dmark 2000 on nvidia driver




Here there is Quake Arena in fullscreen


and windowed where you can notice that Gallium on AROS is faster than Linunx in Window


glmark2 and GLobs




Torcs
Set in 1440x900x24 fullscreen with Actived Texture compression

on Linux with Mesa 7.11 + Gallium 0.4 at the start of the game it take 38 fps
on Linux with nvidia 280.13 at the start of the game it take 149 fps

on the game with Gallium framerate goes through 38 to 240 fps, while on nvidia driver, the framerate goes from 149 to more 500 fps.

SuperTuxkart 0.7.3 has a static frame rate in the game, however.
in 1440x900 with Effect to level 6.

Linux Mesa 7.11 + Gallium 0.4 : 31/110/111
Linux nVidia 280.13: 36/111/111
on AROS i played very well, about same framerate

however i have made many videos and many others i will do.

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terminills 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 1:12:50
#6 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

@Seiya

I expected Mesa on Linux to be faster however I did not expect AROS windowed to be faster than Linux windowed. :)

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mihcael 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 3:29:10
#7 ]
Member
Joined: 16-Jan-2006
Posts: 92
From: I come from a land ...

@terminills

The question is why is the AROS quake fullscreen so much slower the Linux fullscreen, considering how close the result in windowed benchmarks.

@Seiya
Great stuff, got anymore games you can test?

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 17:10:15
#8 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

@mihcael

the problem is that i have only 4GB key with 2,5 GB of persistence to storage games...
now, i ill search demo version of some games to test.
i tried Doom3 on Gallium and...well, you'll see on youtube

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koft 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 17:26:20
#9 ]
Regular Member
Joined: 15-Mar-2007
Posts: 493
From: USA, TN, Memphis

What are the units on the y axis in the charts? I have no idea what these figures mean.

Last edited by koft on 15-Mar-2012 at 05:26 PM.

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pavlor 
Re: open-source Gallium vs Nvidia driver benchmark
Posted on 15-Mar-2012 17:30:28
#10 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9578
From: Unknown

@Seiya

Interesting results. I thought Gallium was much slower than NVIDIA drivers.

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 17:44:56
#11 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

@koft

right :)

in the first chart are: Mark
in the second and third chart are: FPS
in the forth chart are: FPS
in the fifth chart are: Mark

@all
i have finaly found other some interesting demos and full games:
DropTeam
Frets On Fire
PlaneShift
AlienArena 2008
OpenArena 0.7.0
Postal2 demo
Quake-Wars
Quake4 demo
Tremulous
Unreal 2004 demo
X2
Urban Terror
Doom 3 demo
Enemy Territory
Prey demo

this games are included in supergamer, so i don't know if they works in others distro.
see you later :)

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pavlor 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 17:49:48
#12 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9578
From: Unknown

@Seiya

Quote:
i have finaly found other some interesting demos and full games:


That will give us realy complex image!

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 15-Mar-2012 18:48:28
#13 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

@pavlor

but don't work for now :(
so, i hope to find archive site with these demos..

edit
found it..

Last edited by Seiya on 15-Mar-2012 at 08:34 PM.
Last edited by Seiya on 15-Mar-2012 at 06:49 PM.

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 16-Mar-2012 20:18:56
#14 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

Torcs

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fishy_fis 
Re: OpenGL vs Gallium benchmark
Posted on 17-Mar-2012 2:27:05
#15 ]
Elite Member
Joined: 29-Mar-2004
Posts: 2156
From: Australia

Kinda interesting stuff, but just remember that this is only representative of this particular hardware combination. With Gallium+Mesa different gfx cards/gpus can give different results. It's not uncommon to see what in thery is a slower card beating what in theory is a faster card. A gf8xxx, or 9xxx is often faster than the gt250 showed here, despite the gt250 beging a faster card, and a gf4x0 and 5x0 are slower again, despite being much faster cards.

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 17-Mar-2012 8:57:34
#16 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

@Fishy_Fis

True.
Phoronix has confirmed that Gallium with low end cards have the same peformance or faster than nvidia driver.
I think nvidia driver are today super optimized for mid/high end cards, so Mesa and Gallium can cover very well the low end series.

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 17-Mar-2012 8:58:40
#17 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

to watch in fullscreen 1920x1080

Unreal Tournemant 20004 Demo
http://www.youtube.com/watch?v=0PAvaBDedgY

X2 Demo
http://www.youtube.com/watch?v=NfhOzTtn_r8

Tremulous
http://www.youtube.com/watch?v=lz2Z5K3iToA

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Seiya 
Re: OpenGL vs Gallium benchmark
Posted on 17-Mar-2012 17:45:16
#18 ]
Super Member
Joined: 19-Aug-2006
Posts: 1473
From: Italia

Mesa and Galliun on Athlon64 3500+ with Geforce FX 5900XT 128MB

A part Quake Arena, where maybe is very cpu hungry, some others test are very interesting.

on GTS 250 with E8500, X2 is a slow slideshow, while on Athlon64 3500 and FX 5900XT is smooth in window 800x600 and fullscreen 1024x768
On GTS 250 with E8500, Tremulous in 1024x768 take 2 fps, while on Athlon64 3500+ and FX 5900XT take 90 fps.

i have to try other games, but the beginning says it all.

however ioquake3 on FX 5900XT:
Windowed
640x480: 135
800x600: 99
1024x768: 63
1280x1024: 47

Last edited by Seiya on 17-Mar-2012 at 05:47 PM.

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wawa 
Re: OpenGL vs Gallium benchmark
Posted on 17-Mar-2012 17:49:48
#19 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@Seiya

you could make these bar diagrams a little smaller, size doesnt contribute to readibility,

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thellier 
Re: OpenGL vs Gallium benchmark
Posted on 19-Mar-2012 10:09:35
#20 ]
Regular Member
Joined: 2-Nov-2009
Posts: 263
From: Paris

>why is the AROS quake fullscreen so much slower the Linux fullscreen, considering how close the result in windowed benchmarks.

I think that Aros only have a "windowed mode"
so fullscreen is "full window" in fact
I mean gallium draw in a surface then copy it to (screen->) window->bitmap with AROSMesaSwapBuffers() ...
see in :
AROS\workbench\libs\mesa\src\gallium\state_trackers\arosmesa\arosmesaswapbuffers.c

A true fullscreen mode should juste change the screen's bitmap pointer not blit it

Alain

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