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WolfToTheMoon
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 12-Apr-2012 16:29:56
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Joined: 2-Sep-2010 Posts: 868
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| The most interesting thing about this, IMHO, is why would they need a 16 core CPU in a console in the first place...
_________________ Syllable OS - small, fast and funky
C= Amiga goes x86 |
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Birbo
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 12-Apr-2012 16:59:29
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Joined: 5-Apr-2007 Posts: 330
From: Zurich, Switzerland | | |
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| @WolfToTheMoon
The answer is simple:
Fast rendering high-definition graphics. The multi-core architecture will make sure, that everything runs smoothly. It's the worst thing for a console, if speed is slowing down some games or the gameplay is not smooth enough. All whats CPU-Intensive will run better on software optimized for multi-core.
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WolfToTheMoon
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 12-Apr-2012 17:05:15
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Joined: 2-Sep-2010 Posts: 868
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| @Birbo
yeah, but, anything over 4 cores will not be felt in gaming. In fact, experience and tests/benchmarks show, that games favor higher clocks over the number of cores. _________________ Syllable OS - small, fast and funky
C= Amiga goes x86 |
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AmigaBlitter
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 12-Apr-2012 18:46:45
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Joined: 26-Sep-2005 Posts: 2753
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| @WolfToTheMoon
I read that kinetic 2 only uses 4 cores
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Leo
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 12-Apr-2012 19:24:47
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Joined: 21-Aug-2003 Posts: 1399
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broadblues
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 12-Apr-2012 19:50:58
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Elite Member  |
Joined: 20-Jul-2004 Posts: 2401
From: Portsmouth England | | |
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| @WolfToTheMoon
Quote:
yeah, but, anything over 4 cores will not be felt in gaming. In fact, experience and tests/benchmarks show, that games favor higher clocks over the number of cores.
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All that proves is the games tested weren't written with parallel processing / multi threading in mind.
_________________ BroadBlues On Blues BroadBlues On Amiga Walker Broad |
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Hypex
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 11:14:48
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Joined: 6-May-2007 Posts: 5270
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| @WolfToTheMoon
Quote:
yeah, but, anything over 4 cores will not be felt in gaming. In fact, experience and tests/benchmarks show, that games favor higher clocks over the number of cores.
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I'd say a GPU with 16 cores would help better and a soundchip that can mix hundreds of channels in real time with no audible loss of quality.
But, muticore CPUs are really a cheat over the fact that they can't get them much physically faster. You make a good point about four cores as an example, because it doesn't matter how many cores a CPU has, the code running on any single core will only run at the max CPU speed. Not taking into consideration CPU hardware threading.
Tasks can be split over cores but an instruction routine can only run on one core at a time at the mac speed. A four core 4Ghz CPU doesn't mean the CPU can run code at an effective 16Ghz.  |
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Hypex
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 11:22:15
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Joined: 6-May-2007 Posts: 5270
From: Greensborough, Australia | | |
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| @Leo
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| Does anyone still thnk Microsoft has something to do with Amiga's... "death" ? |
I do. Even though I knew many people who only knew Windows 3.1 as what a computer runs and didn't know what a Mac did Windows 95 really helped to push the PC market.
Suddenly you had multitasking under the hood, true colour graphics and decent enough sound, and built in Microsoft software. The Amiga fell behind.
People just started using Outlook for email, Word for word processing, Internet Explorer for free and what they offered for DTP. Not only for the Amiga but in other PC markets Microsoft helped to kill off the computer software industry! |
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Leo
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 11:25:09
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Joined: 21-Aug-2003 Posts: 1399
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I do. Even though I knew many people who only knew Windows 3.1 as what a computer runs and didn't know what a Mac did Windows 95 really helped to push the PC market.
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Then I suggest you read about Commodore's history... Bad decisions, ages to come with a new chipset, halt of Commodore's PC business, the useless A500+/A600, the weak CD32,... are all responsible for Amiga's death. Surely not MS. And I don't even talk about the OS' UI that didn't much evolve, the lack of true RTG/RTA,..._________________ http://www.warpdesign.fr/ http://www.warpdesign.fr/blog |
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opi
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 11:52:55
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Joined: 2-Mar-2005 Posts: 2752
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| @Hypex
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| Windows 95 really helped to push the PC market |
Commodore was already dead._________________ OpenWindows Initiative. Port PS3 hardware to bananas. For free. Join today and receive expired $50 cupon from AI! |
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Hammer
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 15:34:43
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Elite Member  |
Joined: 9-Mar-2003 Posts: 3843
From: Australia | | |
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| @Birbo
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Birbo wrote: @WolfToTheMoon
The answer is simple:
Fast rendering high-definition graphics. The multi-core architecture will make sure, that everything runs smoothly. It's the worst thing for a console, if speed is slowing down some games or the gameplay is not smooth enough. All whats CPU-Intensive will run better on software optimized for multi-core.
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Fast rendering high-definition graphics should be done on the GpGPU. |
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Trekiej
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 16:00:15
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Joined: 17-Oct-2006 Posts: 170
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| I want my quad or dual core C64. _________________ John 3:16 |
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Jose
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 14-Apr-2012 17:00:06
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Cult Member  |
Joined: 10-Mar-2003 Posts: 768
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| There was no support for Cell, what makes you think there will be for this one ? What makes you think the processor will be available for 3rd parties, whom would have to design their own motherboards anyway. Or what makes you think that you'll be able to install an operating system on the consoles ? Remember the alternative OS option on the PS3 and how support was close to non existent and they even canceled it in the next firmware revisions!
Last edited by Jose on 14-Apr-2012 at 05:01 PM. Last edited by Jose on 14-Apr-2012 at 05:01 PM. Last edited by Jose on 14-Apr-2012 at 05:00 PM.
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Hypex
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 16-Apr-2012 15:46:19
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Elite Member  |
Joined: 6-May-2007 Posts: 5270
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| @Leo
I'm not saying it was Microsoft exclusively. It was a lot of factors as you pointed out. But not having their software which came to dominate didn't help. |
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Hypex
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 16-Apr-2012 15:46:54
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Elite Member  |
Joined: 6-May-2007 Posts: 5270
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| @opi
Commodore was dead at that point yes, but the Amiga was still alive.  |
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olegil
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 17-Apr-2012 12:49:49
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Elite Member  |
Joined: 22-Aug-2003 Posts: 4942
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| @WolfToTheMoon
More cores/threads is (as Intel, AMD, Freescale and IBM have all shown over the last decade) that the only way to get more processing done per second you need to go MP.
EDIT: ok, I didn't read that through before submitting. That sentence doesn't really stay afloat by itself, does it. But it's fine. It's that sort of week for me 
The 4+GHz chip era has come and gone, now we're back between 2 and 3GHz, just with more stuff happening in parallell.
And if the argument for choosing PPC last time was to make it harder to emulate then a 16 thread PPC will be equally difficult to emulate over the life time of the next XBox. If MS decide to go with a more or less standard PC configuration it'll be very difficult to control the market the way they've traditionally done with their XBox thingie. Not that I would say this would be bad for the market, but it wouldn't be according to their previous business idea, at least  Last edited by olegil on 17-Apr-2012 at 03:18 PM.
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asymetrix
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 17-Apr-2012 15:38:58
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Joined: 9-Mar-2003 Posts: 632
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| @thread
Microsoft won, as they were smart to make a Rapid Development Environment (RAD), Visual Basic/C++.
This allowed developers to quickly make applications with minimal effort.
Even today, Microsoft developer tools are brilliant, not once I needed to struggle with installing header files, install files - it all worked out the box.
Amiga was once known for 'works out the box' software, shame really.
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Hypex
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 17-Apr-2012 16:09:27
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Elite Member  |
Joined: 6-May-2007 Posts: 5270
From: Greensborough, Australia | | |
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| @olegil
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| And if the argument for choosing PPC last time was to make it harder to emulate |
There's good evidence jumpimg to x86 is a bad idea if you make exclusive hardware. Look how hard it was to get OSX running on an A1 with the MOL "translator" running in Linux on similar hardware. When Apple went x86 it didn't take long before we saw modifed OSX installer images that booted on a PC! It just looked so easy to hack it. Apple really didn't try to hard to protect OSX from x86 piracy. They should have made their own firmware at least and probably should have kepy designing their own computers but with x86 as the core. |
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Hammer
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 24-Aug-2012 6:29:48
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Elite Member  |
Joined: 9-Mar-2003 Posts: 3843
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| @AmigaBlitter
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Xbox 720 Yukon
Xbox 720 Yukon shows ARM/X86 based APU.
8X over Xbox 360's Xenos' 240GFLOPs yields 1920 GFlops.
1920 GFlops leads it to Radeon HD 7850 level GPU and "64 ALU" matches AMD GCN's compute unit (CU) stream processor count i.e. 64.
A mix of X86+ARM matches AMD's recent announcement on ARM IP and future AMD APUs. Last edited by Hammer on 24-Aug-2012 at 06:38 AM. Last edited by Hammer on 24-Aug-2012 at 06:35 AM.
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olegil
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Re: IBM PowerPC 16 cores chip for the next Xbox? Posted on 24-Aug-2012 6:38:00
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Elite Member  |
Joined: 22-Aug-2003 Posts: 4942
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