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/  Forum Index
   /  Amiga Gaming
      /  Pixel Soccer Kickstarter - that should come to Amiga.
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PosterThread
padrino 
Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 7-Jul-2014 16:01:56
#1 ]
Regular Member
Joined: 26-Jun-2004
Posts: 486
From: Germany

Hi,

just saw this kickstarter project

https://www.kickstarter.com/projects/305787134/pixel-soccer

Would love to see this on Amiga.

Do you think we should convince the guys to think about it?

CU,
Mario

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Robert 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 7-Jul-2014 16:23:35
#2 ]
Cult Member
Joined: 10-Mar-2003
Posts: 879
From: Glasgow

@padrino

Cannae be ersed typing all that again.

This blacklisted IP thing is really putting me off posting here...

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QuBe 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 8-Jul-2014 2:10:06
#3 ]
Super Member
Joined: 3-Dec-2006
Posts: 1075
From: Dunes of Uridia

@Robert

I had the same issue, but it got solved pretty quickly. I had to PM Amiga Dave to solve the issue.

Q!

"i am home"

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jPV 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 8-Jul-2014 5:11:46
#4 ]
Cult Member
Joined: 11-Apr-2005
Posts: 809
From: .fi

@padrino

Hmm.. that "pixelation" feels little artificial there. Mainly characters are with bigger pixels, but then it's in higher resolution in many places even in the gameplay. I don't quite see the point always in these "pixels looked cool, lets remake them even if we don't need to do so".

Using big pixel graphics doesn't feel that genuine in this case.. more like it's just fashionable to do so. All that talk about 8-bit machines too, but I think their stuff tries to be more like 16-bit era :)

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Slash 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 8-Jul-2014 11:21:43
#5 ]
Cult Member
Joined: 10-Mar-2003
Posts: 686
From: Newcastle-upon-Tyne, UK

@padrino

Nah, that doesn't look as good or as polished as this:

Tiki Taka Soccer

...which looks like the true mobile successor to Sensible Soccer.

More information at: Panic Barn

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elwood 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 8-Jul-2014 13:45:55
#6 ]
Elite Member
Joined: 17-Sep-2003
Posts: 3428
From: Lyon, France

@padrino

Ask the author what technology he uses. If he uses Unity3D or other game development system, it's not possible to have them on AmigaOS.
If he uses plain C coding or similar, ask him what libraries are needed: OpenGL...

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Thorham 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 3:27:47
#7 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
elwood wrote:

if he uses Unity3D or other game development system, it's not possible to have them on AmigaOS.

With games this simple you can easily write the code from scratch, no need to port at all.

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Tomas 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 4:34:33
#8 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

@padrino
Like most such games they are probably made in a commericial engine that does not exist for amigaos.
It is not as simple as just porting and even if it was there is not really anything for them to gain by spending extra resources porting it to a platform with hardly any users.

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Tomas 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 4:37:46
#9 ]
Elite Member
Joined: 25-Jul-2003
Posts: 4286
From: Unknown

@Thorham

Quote:

Thorham wrote:
Quote:
elwood wrote:

if he uses Unity3D or other game development system, it's not possible to have them on AmigaOS.

With games this simple you can easily write the code from scratch, no need to port at all.

Then why did they use a dev kit/engine in first place instead of just writing everything from scratch??
And many of these indie 2d/pixel art games are developed using gamemaker or similar, which hardly requires any coding skill at all so rewriting it from scratch might not be something they are capable of.

If it is this simple anyways it would probably be a better idea to just have someone in the amiga community make a clone.

Edit: this is also why we need to concentrate on getting the engines themselves ported over instead, as that would automatically open up a huge library of games. Sadly the only way that is going to happen is if hyperion or similar offers a large bag of money.

Last edited by Tomas on 10-Jul-2014 at 04:41 AM.
Last edited by Tomas on 10-Jul-2014 at 04:38 AM.

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Thorham 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 5:27:53
#10 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
Tomas wrote:

If it is this simple anyways it would probably be a better idea to just have someone in the amiga community make a clone.

That's exactly my point. You can probably have something like this working on an A500 in less than a week, written in assembly language if you're skilled enough, and there are more than a few skilled programmers in the Amiga community. Whether they're interested or not remains to be seen.

I must admit that I'm saying this based on having watched the video for three and a half seconds, but yeah, this should be a very simple job on anything from A500 all the way to X1000 and everything in between.

Quote:
Tomas wrote:

Edit: this is also why we need to concentrate on getting the engines themselves ported over instead, as that would automatically open up a huge library of games. Sadly the only way that is going to happen is if hyperion or similar offers a large bag of money.

Not an option for classic. In fact, for classic it would be absolutely ridiculous. Imagine the astronomical system requirements if someone did a Fire Emblem (the 2d ones) conversion in Unity3d, while such a game can run happily on an A1200 with some fastmem in the trapdoor. Would certainly be nice for NG users, of course.

Last edited by Thorham on 10-Jul-2014 at 05:31 AM.

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Britelite 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 5:45:51
#11 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@Thorham

Quote:

You can probably have something like this working on an A500 in less than a week, written in assembly language if you're skilled enough, and there are more than a few skilled programmers in the Amiga community.

How many games have you written for the Amiga? And how do you come up with a number like "less than a week"?

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Thorham 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 8:20:11
#12 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
Britelite wrote:

How many games have you written for the Amiga?

Don't know why that's relevant, but, none, although I was working on one recently. Perhaps I'll finish it if I'm not too lazy (always a problem for me).

Quote:
Britelite wrote:

And how do you come up with a number like "less than a week"?

Perhaps less than a week is a bit on the short side, but judging from the simplicity I've seen, it shouldn't take much longer than that if you work on it for an hour or four to six each day.

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Britelite 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 8:29:59
#13 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@Thorham

Quote:
Perhaps less than a week is a bit on the short side, but judging from the simplicity I've seen, it shouldn't take much longer than that if you work on it for an hour or four to six each day.

Sensible Soccer and Kick Off 2 probably only took less than a week to make?

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Thorham 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 8:44:47
#14 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
Britelite wrote:

Sensible Soccer and Kick Off 2 probably only took less than a week to make?

No, of course not. They had to make all the assets the game uses, and do the game design as well. In the case of Pixel Soccer all that is already done, and all that remains is the programming, and that's what I'm talking about, writing the code. I don't see that taking months for something like this.

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Britelite 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 8:55:07
#15 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@Thorham

Quote:
I don't see that taking months for something like this.

Which is why I asked if you've ever actually made a game before ;)

You'd probably get the graphical side of things running pretty quickly, but that's the easy part. Then comes all the game logic and AI, and tweaking that could easily take a lot of time.

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Thorham 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 11:35:57
#16 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

Quote:
Britelite wrote:

Then comes all the game logic and AI, and tweaking that could easily take a lot of time.

All that is already done when you're doing a conversion, all that remains is the implementation, and for something like this that can't take very long. That's the whole point. You're only writing an implementation from scratch.

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Britelite 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 11:38:14
#17 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@Thorham

Quote:
All that is already done when you're doing a conversion, all that remains is the implementation, and for something like this that can't take very long. That's the whole point. You're only writing an implementation from scratch.

Yes, I bet they've written all the code with a 7MHz 68000 with under one megabyte of RAM in mind.

So, were all the arcade conversions back in the days made in a few days? How about games ported from the ST, probably only took a few hours, right?

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Thorham 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 11:59:18
#18 ]
Regular Member
Joined: 5-Mar-2014
Posts: 183
From: Unknown

@Britelite:

Think what you want, but I say a skilled 68k programmer doesn't need months to write an engine for a simple game like this. Don't believe it? Fine with me, but I'm done arguing about it, because it feels like arguing about whether or not rain makes things wet.

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Britelite 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 12:04:00
#19 ]
Regular Member
Joined: 23-Jun-2005
Posts: 295
From: Finland

@Thorham

Quote:
Think what you want, but I say a skilled 68k programmer doesn't need months to write an engine for a simple game like this. Don't believe it? Fine with me, but I'm done arguing about it, because it feels like arguing about whether or not rain makes things wet.

There's quite a difference between "under a week" and several months. But sure, think what you want. Maybe when you've actually made a few games yourself, you'll think differently ;)

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serk118 
Re: Pixel Soccer Kickstarter - that should come to Amiga.
Posted on 10-Jul-2014 13:02:59
#20 ]
Cult Member
Joined: 25-Nov-2004
Posts: 685
From: London(uk)

Why not bring FIFA014/015 to amiga Instead of some sensi style football game, We have sensible/super kick off/etc and they are more playable than pixel-soccer..

Going back dont bring anything new ..

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