I think there should have been some mention of the ClickBoom games and maybe a publisher profile as I didn't know much about the stories behind those games. I simply loved them especially Napalm and T-Zero. Yes they were after 1994 but they were AGA and they banged the Amiga hardware hard. Definitely deserve to be in a tribute book like this!
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios
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BigD
Re: Commodore Amiga: a visual Commpendium Posted on 25-Apr-2015 11:50:42
You can't cover all the games mate ... even in 424 pages.
I wanted the original Lotus game featured ... as it was the best racer on the Amiga .. but i think only Lotus 2 is featured.
Its each to their own though. No Napalm isn't a big deal to me in the slightest. The majority of the Amiga gamers back then would not have played it anyway. I played a demo from memory ... but never the full game.
I love the book. Its everything i wanted and more.
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BigD
Re: Commodore Amiga: a visual Commpendium Posted on 26-Apr-2015 17:53:57
No Napalm isn't a big deal to me in the slightest. The majority of the Amiga gamers back then would not have played it anyway.
In my opinion it delivered on the dream that Command & Conquer could be developed on the Amiga which was a very big deal from 1995 to 1998. The RTS genre is represented in the book by Dune 2 but Napalm was a far better game and included a great 2-player Null Modem mode. I guess it misses out on a place in the book because it required a accelerator to play. The Phase 5 and Apollo accelerators sold well but I guess any game that required one only sold a fraction of the amount a game like Worms or The Settlers sold which were developed to work on all Amigas right down to the A500.
The amount of users upgrading to AGA machines was disappointing considering the aging A500 was struggling to run a lot of new games in 1993/94. The last straw was Theme Park in my book. Why a A500 owner put up with playing the scaled back version of that rather than upgrading to the A1200 version was beyond me. I guess if Alien Breed 3D 2 had been a better game more people might have upgraded to play that in 1996. In my view SlamTilt, Napalm, SimCity 2000, T-Zero and Alien Breed 3D especially were reason enough to get a 030 accelerator.
I loved Dune II. I think id moved away from Amiga really by the time 95/96 came. It wasnt to get a console ... but more to engage in music and other hobbies after the demise of the amiga in a commercial sense.
For someone who played Napalm and Alien Breed 3d etc well into the mid 90s and beyond i can understand why they where a miss in the book.
Slam tilt maybe wasnt featured as other pinball games were ... maybe we should have pledged more and it could have been 600 pages ... there is deffo enough material ... maybe a volume 2 could be in order.
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FuZion
Re: Commodore Amiga: a visual Commpendium Posted on 11-Aug-2015 19:32:22