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castAR on Aros? Posted on 15-Nov-2014 2:48:32
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| https://community.technicalillusions.com/threads/some-updates-on-castar-and-vr.583/page-2
Someone seems intent on porting to AROS :)
Yarnevk,
That is why I was looking into it getting support implemented. This would leave them largely free to exert their energy on Android and other platforms while my assstance in making AROS/IcarosDesktop support is so castAR support would occur in the next 1-2 (give or take) years not next 10-20 years. Certain information may require an NDA and it is simply to indicate willingness to go to those measures as needed.
I agree with your point but getting their email is up in the air at this time... what's the email address? Okay. PM may work.
BTW: I don't expect the CEO to read the forum daily. Wavestar, Oct 12, 2014 #35 |
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serk118
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Re: castAR on Aros? Posted on 15-Nov-2014 16:44:54
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Cult Member |
Joined: 25-Nov-2004 Posts: 685
From: London(uk) | | |
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Overflow
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Re: castAR on Aros? Posted on 15-Nov-2014 17:32:58
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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CodeSmith
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Re: castAR on Aros? Posted on 15-Nov-2014 19:37:26
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Elite Member |
Joined: 8-Mar-2003 Posts: 3045
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| @Overflow
That's pretty cool. That brings up something I was thinking about earlier today, what is AROS's philosophy when it comes to binary blobs? I imagine that's how the various libraries that implement stuff under NDA will have to be released, without source code.
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Overflow
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castAR Posted on 17-Oct-2015 23:42:28
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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Raffaele
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Re: castAR on Aros? Posted on 18-Oct-2015 12:15:51
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Super Member |
Joined: 7-Dec-2005 Posts: 1906
From: Naples, Italy | | |
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| @Overflow
Let's hire a bounty then... _________________ "When the Amiga came out, everyone [at Apple] was scared as hell." (J.L. Gassée, former CEO of Apple France and chief of devs of Mac II-fx, interviewed by Amazing Computing, Nov 1996). |
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Overflow
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Re: castAR on Aros? Posted on 18-Oct-2015 13:03:20
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| @Raffaele
Kickstarter/Bounty only makes sense if there are a developer available and keen to work on such a project. Additionally there have to be software in the pipeline able to utilize it.
I just threw it up here since Jeri/Rick is at AmiWest in addition to AeonKit and Hyperion.
Looking at CastAR's careers page under game dev;
Quote:
Familiarity with Unreal 4 and Unity 5.0 engines |
Not within AOS 4.x reach anytime soon, but either way, posted this query more out of curiousity than anything. That said; Maybe Daniel/Cherry Darling have any thoughts about the usability of castAR for Amiga products (with or without Unity).
I realise Jeri probarly showed up for 1) shes a huge geek (a compliment) that enjoys hanging with likeminded 2) Needs exposiure to her product (even as little an AmigaWest will generate).Last edited by Overflow on 18-Oct-2015 at 01:04 PM.
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number6
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Re: castAR on Aros? Posted on 24-Sep-2019 20:34:32
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Elite Member |
Joined: 25-Mar-2005 Posts: 11540
From: In the village | | |
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| @Overflow
some more recent info about Jeri
#6 _________________ This posting, in its entirety, represents solely the perspective of the author. *Secrecy has served us so well* |
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Overflow
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Re: castAR on Aros? Posted on 24-Sep-2019 22:19:40
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| @number6
Ya, I saw her video yesterday. It seems to have been a rough ride for her the last few years.
Still, will be intresting to see her coming updates. |
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