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Rob
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 17:01:41
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Elite Member |
Joined: 20-Mar-2003 Posts: 6351
From: S.Wales | | |
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| @damocles
Amiga are one of Hyperions creditors? Links etc? |
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bison
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 17:53:03
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| @NutsAboutAmiga
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Deleted my comment as your answer is more correct. |
Your example of humility is rare and worth noting by the rest of us.
_________________ "Unix is supposed to fix that." -- Jay Miner |
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Signal
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 18:10:41
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Cult Member |
Joined: 1-Jun-2013 Posts: 664
From: USA | | |
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| @eliyahu
Quote:
eliyahu wrote:
i've been searching, but haven't found anything yet. the date specified for the final report was yesterday. i'd love to get some clarification from someone.
-- eliyahu
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YES! You haven't found anything yet.
Clear now?
_________________ Tinkering with computers. |
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NutsAboutAmiga
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 18:40:24
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Elite Member |
Joined: 9-Jun-2004 Posts: 12818
From: Norway | | |
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cdimauro
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 19:53:19
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @Massi
Quote:
Massi wrote: @cdimauro post #681
1)
https://www.youtube.com/watch?v=UNbazlHmbvo Time 59:07
It seems you have only contributed to Fightin' Spirit with "some very good ideas" as mentioned by Dario Merola the game programmer, see the game ending titles. No credited involvment in the programming (as you stated before post #669). |
Without my "very good ideas" Fightin' Spirit wouldn't have been the great game which it was.
Anyway, such ideas weren't just ideas: since I'm a coder, obviously I've realized them, as you can see:
I've saved all the sources which I (and we, with Dario, for the final game code) produced (see the first window). Take also a look the red circle (second window). And on the third window, close to the mouse pointer, you can see part of the self-modifying code which I've written to push to the limit the graphic drawing (on the final code it was replaced by a fixed routine, since the little peaces of the characters were about of the same size).
However Fightin' Spirit missed a couple of ideas which I had: the parallax of the floor (at the bottom 64 lines of the screen) and the lights illumination of the night scenarios (the characters' bodies were dynamically illuminated by the lights on the scene). They were rejected because the artist didn't wanted to change the graphic of the screens and characters which he had already produced... Quote:
2)
Does any public footprint of USA Racing exist? |
No, USA Racing (which we internally renamed World Racing, after I and my graphic artist left the Dynamic Style team) was unfinished and then abandoned. I still keep all the code, graphic, and soundtracks (developed by Davide Busetta).
However it was a very big project, and required A LOT of time to be completed. Consider that the map of a single game level had a 8192x65536 pixels resolution (with 32 colors), used 480KB of graphic memory only for the tiles, and required a special "editor" (which I've written for general games development) to build the "runnable road" boundaries and to mark the special flags that appeared during the race. It was an enormous work for the artist, and that's why it never saw the light. Quote:
=== You are "inside Intel" ... now I get your attitude ... am I wrong? |
You're right for the first sentence, and wrong for the second.
My new job is... new; it isn't that long that I had it, and it wasn't never planned (I caught a very lucky opportunity). If you take a look at my posts on forums, and at my articles, they were written far before of my new employment, and the content was and is basically the same of what I repeat by several years. Ironically, I stopped writing articles due to the new job...
So, no: my attitude wasn't influenced by my new job position.
Anyway, the technical facts which I express cannot be influenced by it.
@broadblues
Quote:
broadblues wrote: @cdimauro
Looking at the link and also googling it appears that there is one or two files in an extern library related to vector maths that now use altivec, that lib isn't used in the 2.48/9 AmigaOS 4 version.
Apologies if I was a bit abrubt in the earlier post, too easy to get drawn into the general conflict ethos of this thread. |
No problem, and I understand also that this thread didn't helped to favor a normal discussion; I was also part of the "problem". Sorry for that, too.
Anyway, do you plan to update the OS4 Blender port to use Altivec also for the raytracing? It should give a huge performance boost. |
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Massi
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 20:05:35
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Cult Member |
Joined: 2-Feb-2011 Posts: 627
From: Rome, Italy | | |
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| @cdimauro
from post #669
Quote:
I was also the additional coder of Fightin' Spirit, and you can find me in the credits. |
I don' t see you in the credits ... anyone sees him???
Come on ... ma dai ...
Last edited by Massi on 05-Mar-2015 at 08:06 PM.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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cdimauro
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 20:19:21
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @Massi
Quote:
Massi wrote: @cdimauro
from post #669
Quote:
I was also the additional coder of Fightin' Spirit, and you can find me in the credits. |
I don' t see you in the credits ... anyone sees him???
Come on ... ma dai ...
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What's the problem here? You find me on the credits, like I've stated.
You can also find me on the Italians games magazine of '92-94 period, some of them report me as additional coder. Unfortunately here in Germany I don't have them anymore.
And what about the screenshots that I reported. You can find some piece of code of the game. MY code. And I've A LOT more, or course, included the parallex routine which was never included.Last edited by cdimauro on 05-Mar-2015 at 08:20 PM.
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Massi
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 20:26:05
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Cult Member |
Joined: 2-Feb-2011 Posts: 627
From: Rome, Italy | | |
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| @cdimauro
I found you in the greetings but you are not credited of any programming, strange.
Anyway, maybe you have been cancelled after you left the project
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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cdimauro
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 20:33:04
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @Massi
Quote:
Massi wrote: @cdimauro
I found you in the greetings but you are not credited of any programming, strange.
Anyway, maybe you have been cancelled after you left the project
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That was reason, because I left the team 1 year before the final release.
Here's an interview of the graphic artist of Fightin' Spirit: http://www.dizionariovideogiochi.it/doku.php?id=fightin_spirit#intervista_giacinto_platania
which clearly reports the facts:
"Cesare di Mauro: aiuto programmatore di FIGHTIN’ SPIRIT e programmatore di USA Racing." |
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Massi
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 20:44:16
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Cult Member |
Joined: 2-Feb-2011 Posts: 627
From: Rome, Italy | | |
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| @cdimauro
Allright. Dario M. took all the credits for the programming then. Never mind.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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damocles
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Re: Hyperion Entertainment bankrupt? Posted on 5-Mar-2015 21:28:07
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Super Member |
Joined: 22-Dec-2007 Posts: 1719
From: Unknown | | |
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| @Rob
Quote:
Amiga are one of Hyperions creditors? Links etc? |
Guess we shall see since AI knows about Hyperion's forced bankruptcy and the associated deadline for creditors to file.
_________________ Dammy |
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broadblues
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 0:39:52
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4446
From: Portsmouth England | | |
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| @cdimauro
Quote:
Anyway, do you plan to update the OS4 Blender port to use Altivec also for the raytracing? It should give a huge performance boost.
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Well it's not a mater of just updating the altivec bits as they apply to a much later branch of blender than the AmigaOS 4 port.
My original plan was to 'wait for gallium' before porting a later version as blender uses progressively more and more gfx card stuff ,shaders etc in the later versions. I didn't see the point of bumping the version number then disabling half the new features. Python 3 is also a dependency, and whilst Icould do a custom port ( I already did one of 2.6 during my blender 2.49 port, to get things working temporarily while I got my head round the shared object dynamic linking code (which wasn't working due to stupid makefile option mistake on my part that took an age to find)) I'd prefer to use a 'official' version of python 3 as that gets much greater intergration with arexx etc. So the shortened version of that is , yes , when I upgrade blender I will naturaly add the altivec code, but at the moment it's not relavant to teh 2.48/9 version. (I refer to 2.48/9 as OS4 blender is based on a snapshot somewhere between those two, nearer 2.49)
I'm heavily commited to another project at the moment, so even if I decide not to wait for gallium any more, it wont be coming out tomorrow...
_________________ BroadBlues On Blues BroadBlues On Amiga Walker Broad |
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Massi
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 13:19:46
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Cult Member |
Joined: 2-Feb-2011 Posts: 627
From: Rome, Italy | | |
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| @cdimauro
Summarising your projects we talked about :
1) Fightin' Spirit - You are not credited of any programming, although you claim you coded the core engine (sort of). 2) USA Racing - Abandoned, no public footprints exist. 3) Tina - Abandoned.
Hopefully you get better luck on AROS and get something completed, perhaps released too, I am happy you focus on AROS rather than OS4 actually
Fightin' Spirit is a cool title by the way.
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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terminills
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 13:41:12
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AROS Core Developer |
Joined: 8-Mar-2003 Posts: 1472
From: Unknown | | |
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| @Massi
Must you act like a douche? TBH I'm glad you are an AOS4 user rather than an AROS user. They can keep you.
Last edited by terminills on 06-Mar-2015 at 01:42 PM.
_________________ Support AROS sponsor a developer.
"AROS is prolly illegal ~ Evert Carton" intentionally quoted out of context for dramatic effect |
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itix
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 13:53:02
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Elite Member |
Joined: 22-Dec-2004 Posts: 3398
From: Freedom world | | |
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| @Massi
So... what you have done to Amiga? _________________ Amiga Developer Amiga 500, Efika, Mac Mini and PowerBook |
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Massi
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 13:55:12
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Cult Member |
Joined: 2-Feb-2011 Posts: 627
From: Rome, Italy | | |
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| @terminills
Douche? Not me.
I don' t think you got my ironic sense above ... anyway you can sleep peacefully, I stay OS4
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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Massi
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 13:57:43
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Cult Member |
Joined: 2-Feb-2011 Posts: 627
From: Rome, Italy | | |
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| @itix
Just open my profile ... how about you?
_________________ SAM440EP-FLEX @ 733 Mhz, AmigaOS 4.1 Update 1 |
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OlafS25
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 14:19:24
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Elite Member |
Joined: 12-May-2010 Posts: 6339
From: Unknown | | |
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OlafS25
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 14:20:33
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Elite Member |
Joined: 12-May-2010 Posts: 6339
From: Unknown | | |
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| @Massi
you are the "joker"?
Is that again your special kind of humor or are you serious?
What itix has done? Last edited by OlafS25 on 06-Mar-2015 at 02:26 PM.
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OlafS25
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Re: Hyperion Entertainment bankrupt? Posted on 6-Mar-2015 14:22:59
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Elite Member |
Joined: 12-May-2010 Posts: 6339
From: Unknown | | |
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| @Massi
You should stop attacking others on the personal level. Proof that you have better offers but not trying to make somebody else looking bad. That strikes back. Last edited by OlafS25 on 06-Mar-2015 at 02:27 PM.
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