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      /  A week in AROS...
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PosterThread
terminills 
Re: A week in AROS...
Posted on 5-Jan-2016 12:55:29
#101 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

@wawa

I use both and as you already know I provided Jason with many items he needed for AROS 68K.

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"AROS is prolly illegal ~ Evert Carton" intentionally quoted out of context for dramatic effect

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terminills 
Re: A week in AROS...
Posted on 5-Jan-2016 12:58:51
#102 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

@OlafS25

Quote:
it only seemed to me that the "X86" camp underestimates how important Aros 68k for Aros is



Nah I doubt that is the case. If it was X86 people like me wouldn't have supported the 68K bounty and developers before 68K people even noticed AROS existed. :P

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"AROS is prolly illegal ~ Evert Carton" intentionally quoted out of context for dramatic effect

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wawa 
Re: A week in AROS...
Posted on 5-Jan-2016 13:02:22
#103 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@OlafS25

lets not start a competition here. everybody may choose what he prefers and i doubt we will ever have any dependable numbers..

besides, this is a thread about weekly progress on aros, lets not derail it.

Last edited by wawa on 05-Jan-2016 at 01:03 PM.

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Hammer 
Re: A week in AROS...
Posted on 5-Jan-2016 15:19:40
#104 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5246
From: Australia

@OneTimer1

Quote:

OneTimer1 wrote:
@Hammer


Quote:

For SAM 460's case, AmigaOS 4.1 ...


That's not AROS and this is a AROS thread on a Forum called 'AROS Software', AROS is only poorly supported on Sam460 and less than a 2nd class citizen.



I don't understand why would you run AROS on native AmigaOS 4.1 capable SAM 460 hardware.

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Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68)

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Hammer 
Re: A week in AROS...
Posted on 5-Jan-2016 15:23:42
#105 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5246
From: Australia

@terminills

Quote:

terminills wrote:
@Hammer

68K apps should be treated as second class citizens and sandboxed accordingly. If the platforms are to advance we need to place old applications in a nice secure sandbox for them to play in. :P


For 68K apps, lite sandboxed layer is fine while emulating the entire machine is something else.

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terminills 
Re: A week in AROS...
Posted on 5-Jan-2016 16:21:07
#106 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1472
From: Unknown

@Hammer



Quote:
For 68K apps, lite sandboxed layer is fine while emulating the entire machine is something else.


That depends on your desired outcome.

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"AROS is prolly illegal ~ Evert Carton" intentionally quoted out of context for dramatic effect

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saimon69 
Re: A week in AROS...
Posted on 5-Jan-2016 19:22:58
#107 ]
Regular Member
Joined: 7-Dec-2007
Posts: 307
From: Los Angeles, CA

@Hammer

Plan B? (actually C, there is also MorphOS while Linux not being amiga-like is plan D)

Last edited by saimon69 on 05-Jan-2016 at 07:23 PM.

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Binary Doodles - English language AROS Blog

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tangoone 
Re: A week in AROS...
Posted on 5-Jan-2016 20:20:31
#108 ]
Regular Member
Joined: 2-Jul-2014
Posts: 152
From: Norway

wish aros would be a bit easier to setup.



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wawa 
Re: A week in AROS...
Posted on 6-Jan-2016 0:12:15
#109 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@tangoone

Quote:

tangoone wrote:
wish aros would be a bit easier to setup.





imho aros is very easy to set up. you can simply boot from iso or copy the content to a hd and have practically all functionality at hand. you may need to make some adjustments with the drivers when natively on x86, i dont have so much experience with this platform as i use only linux hosted for testing. but aros is definitely easier to set up than windows, linux, bsd, os4, probably mac os and even the genuine amiga os as soon as 060 accelerators are involved.

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tangoone 
Re: A week in AROS...
Posted on 6-Jan-2016 0:35:23
#110 ]
Regular Member
Joined: 2-Jul-2014
Posts: 152
From: Norway

@wawa

Quote:

wawa wrote:
@tangoone

Quote:

tangoone wrote:
wish aros would be a bit easier to setup.





imho aros is very easy to set up. you can simply boot from iso or copy the content to a hd and have practically all functionality at hand. you may need to make some adjustments with the drivers when natively on x86, i dont have so much experience with this platform as i use only linux hosted for testing. but aros is definitely easier to set up than windows, linux, bsd, os4, probably mac os and even the genuine amiga os as soon as 060 accelerators are involved.


I'am using winuae. Did follow the installation guide on aros site but think that guide is very old since many tips is wrong.

But love to have a iso so I can burn to a iso would be much easier.

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cdimauro 
Re: A week in AROS...
Posted on 6-Jan-2016 7:36:31
#111 ]
Elite Member
Joined: 29-Oct-2012
Posts: 3621
From: Germany

@wawa

Quote:

wawa wrote:

besides, this is a thread about weekly progress on aros, lets not derail it.

*

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tlosm 
Re: A week in AROS...
Posted on 6-Jan-2016 7:39:05
#112 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2746
From: Amiga land

next step install aros on qemu on x5000

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wawa 
Re: A week in AROS...
Posted on 6-Jan-2016 10:22:12
#113 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

@tangoone

few details may be wrong, but as it changes i didnt update it i should look to it perhaps. but running aros on uae is very, very easy. as i said you need to set rom and ext paths of your configuration to the respective images to be found on iso in boot/amiga dir.

point remains that with a real amiga you need to include ArosBootStrap command in the first line of your s-s, followed by path to your kickstart file, you can take the whole one, not the splitted version for uae. so effectively out of the top of my head it should look like
ArosBootStrap :boot/amiga/aros.hunk.gz

if it works and you have an accelerator on your system, i bet you will need it, you can add setpatch afterwards.

and if you have an rtg card you need p96 .card and .chip drivers for it, put it somewhere on your drive, preferably where your rom is, and add both with full paths in the initial line behind arosbootstrap.

Last edited by wawa on 06-Jan-2016 at 10:25 AM.
Last edited by wawa on 06-Jan-2016 at 10:24 AM.

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deadwood 
Re: A week in AROS...
Posted on 12-Jan-2016 21:39:41
#114 ]
Regular Member
Joined: 4-Nov-2008
Posts: 452
From: Unknown

Week of January 4th:
- Dispatchers in Scalos Boopsi classes are now working correctly on AROS 68k (wawa)
- Dispatchers in Scalos MUI classes are now working correctly on AROS 68k (wawa)
- Definitions of structures used by animation.datatype are now binary compatible (Kalamatee)
- A fix has been implemented in calling hooks in realtime.library (Kalamatee)

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deadwood 
Re: A week in AROS...
Posted on 18-Jan-2016 18:58:08
#115 ]
Regular Member
Joined: 4-Nov-2008
Posts: 452
From: Unknown

Week of January 11th:
- Work started on porting AROS to STM32F7 DISCOVERY board (DizzyOfCRN)
- Window size has been fixed in MultiView (polluks)
- Static C library has been extended with a number of math functions (Kalamatee)
- Fix for buttons being stuck after mouse button is released has been implemented in Area MUI class (neil)
- Ability to use GCC 5.3.0 as a cross compilers has been added (DizzyOfCRN)
- Version of used datatypes is used visible in MultiView about window (Kalamatee)
- Development started on animation.datatype (Kalamatee)
- Initial versions of anim.datatype and gifanim.datatype have been introduced (Kalamatee)
- Initial version of mpegvideo.datatype has been introduced (Kalamatee)
- DOS's FindSegment function has been fixed to be compatible with original (neil)
- animation.datatype is now available in nightly builds (Kalamatee)
- Work started on tapedeck.gadget (Kalamatee)
- Unpacker for anim-j format has been added to anim.datatype (Kalamatee)
- tapedeck.gadget now handler input and changes color based on mouse input (Kalamatee)
- tapedeck.gadget is integrated with animation.datatype (Kamalatee)
- Listtree.mcc no longer causes memory trashing by freeing freed memory (deadwood)
- tapedeck.gadget now correctly handles state based on input (Kalamatee)

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deadwood 
Re: A week in AROS...
Posted on 25-Jan-2016 21:10:07
#116 ]
Regular Member
Joined: 4-Nov-2008
Posts: 452
From: Unknown

Week of January 18th:
- animation.datatype player is paused when handling gadget input (Kalamatee)
- Animations can now be started and paused via the UI (Kalamatee)
- tapedeck.gadget mentains a fixed height (Kalamatee)
- animation.datatype now creates a player that does not interfeer with other players (Kalamatee)
- Fix for leaving semaphore in a locked state has been implemented in anim.datatype (Kalamatee)
- Datatype for ANIM has the file type detection improved (Kalamatee)
- Frame handling in animation.datatype has been improved (Kalamatee)
- Autodocs available at www.aros.org has been refreshed (mazze)
- List MUI class has been fixed not to have images overlap text (neil)
- datatypes.library now supports code embedded in datatype for type detection (Kalamatee)
- anim.datatype now supports anim-4 format (Kalamatee)
- Pen allocation in EHB mode has been fixed in animation.datatype (Kalamatee)
- Access to pen array in animation.datatype is now thread-safe (Kalamatee)
- Work on support for playing embedded sounds data in anim.datatype has started (Kalamatee)
- BWins custom MUI class now works on AROS 68k (wawa)
- Improve rendering of animation.datatype to high/true color screen (Kalamatee)
- tapedeck.gadget no longer flickers when rendering (Kalamatee)
- ANIM-5 format now correctly renders (Kalamatee)

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paolone 
Re: A week in AROS...
Posted on 26-Jan-2016 7:03:01
#117 ]
Super Member
Joined: 24-Sep-2007
Posts: 1143
From: Unknown

@deadwood

Quote:
- Listtree.mcc no longer causes memory trashing by freeing freed memory (deadwood)


I would like to thank Deadwood for this. Fixed listtree.mcc finally made OWB run flawlessly on youtube.com. Before this bugfix, it happily crashed every time for me.

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deadwood 
Re: A week in AROS...
Posted on 7-Feb-2016 20:42:07
#118 ]
Regular Member
Joined: 4-Nov-2008
Posts: 452
From: Unknown

Week of January 25th:
- MultiView is now used for animation datatype (mazze)
- Work on modularization of SysExplorer started (Kalamatee)
- MultiView is now showing more details about data objects (Kalamatee)
- Fix for accessing freed memory implemented in Listtree MUI class (deadwood)
- MultiView is now presenting more information about images and animations (Kalamatee)
- animation.datatype is reworked to speed up playback (Kalamatee)
- Intuition no longer crashes when menu name is not provided (Kalamatee)
- Rendering of animations in EHB mode has been fixed (Kalamatee)
- anim.datatype now correctly supports anim-8 unpacking (Kalamatee)
- Further fixes to anim-3 format implemented (Kalamatee)
- Implementation of jumping to a selected frame in animation.datatype started (Kalamatee)
- Hooks are now correctly called from within realtime.library (Kalamatee)
- tapedeck.gadget handles input on progress bar correctly (Kalamatee)
- Forward/rewind is now working in animation.datatype (Kalamatee)

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deadwood 
Re: A week in AROS...
Posted on 10-Feb-2016 20:11:46
#119 ]
Regular Member
Joined: 4-Nov-2008
Posts: 452
From: Unknown

Week of February 1st:
- 64-bit fixes have been applied to Urltext, BWin and TheBar MUI classes (Kalamatee)

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deadwood 
Re: A week in AROS...
Posted on 18-Feb-2016 19:26:54
#120 ]
Regular Member
Joined: 4-Nov-2008
Posts: 452
From: Unknown

Week of February 8th:
- Performance of part of rendering of decoration system has been improved (Kalamatee)
- Alpha blitting in IntelG45 driver in now improved (Kalamatee)
- Fixes for 68k compatibility have been added to Calculator (wawa)
- Which command has been fixed only to find files (mazze)
- Romania keymap now available in Input preferences (polluks)
- Multiview is now able to scroll with space and backspace (mazze)
- Compatibility of Which command has been improved (mazze)

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