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/  Forum Index
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      /  Quake gives graphical glitches with new Warp3D drivers
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Phantom 
Quake gives graphical glitches with new Warp3D drivers
Posted on 1-May-2015 21:47:48
#1 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

I've decided to re-install Quake again, to check it with the new Warp3D drivers on my R9 270 gfx card, but while it's fully playable it gives me graphical glitches. I'm using Quake 2.40 (Frank Wille's port). Any ideas?

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broadblues 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 1-May-2015 22:33:07
#2 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Phantom

What kind of glitches? What machine? GLQuake ?

On my X1k the *software* version of quake glitches oddly with whole walls disappearing / going grey. This is ofcourse nothjing todo with teh warp3d drivers but I'm not sure that Frank Quake is GL based....







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Phantom 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 1-May-2015 22:58:59
#3 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@broadblues

On X1000 of course, but I remember that I didn't have this problem before (at least with Wazp3D). Yes, exactly the same effects, walls disappearing or going grey.

I tried FuhQuake but it crashed on startup.

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broadblues 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 1-May-2015 23:25:16
#4 ]
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Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Phantom

Well whatever causes it . it's not Warp or Wazp 3D as Quake is software rendered.

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Rob 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 2-May-2015 2:25:13
#5 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6351
From: S.Wales

@Phantom

If you were using a different video card before then here is the probable answer.

http://www.amiga.org/forums/showpost.php?p=788660&postcount=3

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broadblues 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 2-May-2015 4:31:31
#6 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4446
From: Portsmouth England

@Rob

That's not remotely the issue. The colours are fine, what we see is missing sections of graphics, it's a calculation issue *not* graphics issue, as the rendering is software based. Smething odd goes on with the culling of polygons, but strangely on on the x1k. Some very subtle processor incomptablity.

Last edited by broadblues on 02-May-2015 at 04:31 AM.

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Rob 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 2-May-2015 5:35:55
#7 ]
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Joined: 20-Mar-2003
Posts: 6351
From: S.Wales

@broadblues

Ok.

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Phantom 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 3-May-2015 23:34:23
#8 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@Rob

Yes, correct, it's software rendering only.

About fuhquake, it's missing a libpng14.so.14, nowhere to be found. Anyone have it want to share it here? And yes, renaming another libpng15.so.15 or libpng16.so.16 doesn't work.

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matthey 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 4-May-2015 0:51:33
#9 ]
Elite Member
Joined: 14-Mar-2007
Posts: 2001
From: Kansas

Quote:

broadblues wrote:
That's not remotely the issue. The colours are fine, what we see is missing sections of graphics, it's a calculation issue *not* graphics issue, as the rendering is software based. Smething odd goes on with the culling of polygons, but strangely on on the x1k. Some very subtle processor incomptablity.


Maybe a floating point precision or rounding problem? Frank's publically available Quake PPC executable (from his web site) is likelly compiled with an older version of vbcc. I think there is a newer version of the source code in some SVN somewhere also. The problem may go away by obtaining the newest sources and compiling with the newest version of vbcc (or GCC). The PPC assembler soures can be disabled when building to see if that is a problem also. I have not observed any gfx gliches (or instability) in the 68k version of his Quake compiled with GCC or vbcc although the 68k FPU initialization was fixed in the newer version of vbcc and I fixed a minor bug or 2 in the Quake 68k assembler sources which didn't seem to be causing problems. Frank and I use his software rendered version of Quake to test for floating point problems in vbcc. I expect he would be interested to hear from anyone about problems. GLQuake/BlitzQuake would be better for testing Warp3D though ;).

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salass00 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 4-May-2015 10:18:16
#10 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@Phantom

Try this:

https://dl.dropboxusercontent.com/u/26599983/libpng-1.4.16.7z

I just quickly cross-compiled it so it is completely untested.

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Phantom 
Re: Quake gives graphical glitches with new Warp3D drivers
Posted on 4-May-2015 14:04:27
#11 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@salass00

Thanks, but it gives a grey screen and nothing else. Maybe somebody else wants to give it a try?

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