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/  Forum Index
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      /  Homeworld doesn't have sound at all
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Phantom 
Homeworld doesn't have sound at all
Posted on 4-May-2015 13:41:05
#1 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

I just installed Homeworld port from Andrea Palmate's site, and while it plays well, there is no sound at all. Anyone tried it with better results?

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BSzili 
Re: Homeworld doesn't have sound at all
Posted on 4-May-2015 13:55:16
#2 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

@Phantom

He never finished his Homeworld port, and there is no sound support in it. Mine isn't finished either, but it has sound (minus the unit talk).

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Phantom 
Re: Homeworld doesn't have sound at all
Posted on 4-May-2015 14:00:20
#3 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@BSzili

Thanks for the heads up, didn't know that to be precise. Do you have a download for yours to test it?

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BSzili 
Re: Homeworld doesn't have sound at all
Posted on 4-May-2015 14:17:21
#4 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

@Phantom

Here it is: http://bszili.morphos.me/ports/homeworld-os4.lha
This is an older build with debugging enabled, so it's going to be slower. It's one bug away from being complete. Unfortunately it's a rather vile memory trashing one, and I couldn't find its source.

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Phantom 
Re: Homeworld doesn't have sound at all
Posted on 4-May-2015 15:03:22
#5 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

@BSzili

It opens a window but after that it quits back to WB. Here's what in the output if it's helping:

Quote:
memClearSetting=0x3c6ef361, memFreeSetting=0x3717bd79
930 files found in HomeworldSDL.big
42 files found in Update.big
13851 files found in Homeworld.big
Scanning for newer files in Games:Strategy/Homeworld//
Compared 41 filesystem files with 3 .big files:
HomeworldSDL.big - 0 newer files found on filesystem
Update.big - 0 newer files found on filesystem
Homeworld.big - 0 newer files found on filesystem
Homeworld CRCs:
HomeworldSDL.big TOC = 0x56510d52
Update.big TOC = 0xd6f3fe98
Homeworld.big TOC = 0x62b270d8
(not used) = 0x0
taskStartup: Task module started using a frequency of 250Hz
rndInit: GL couldn't setupPixelFormat
-- load rGL device sw --
Fatal Error: Couldn't initialize default rendering system.
glfontCreate: 1 pages [w x h = 256 x 128]
glfontCreate: 1 pages [w x h = 256 x 128]
glfontCreate: 1 pages [w x h = 256 x 256]
trStartup: creating a registry of 6000 entries
Allocating growth heap 0 of size 4194368
trReset: resetting texture registry
glfontCreate: 1 pages [w x h = 256 x 256]
glfontCreate: 1 pages [w x h = 256 x 256]
glfontCreate: 1 pages [w x h = 256 x 128]
glfontCreate: 1 pages [w x h = 256 x 128]
Starting front end module
feStartup: allocated 400 callbacks
feStartup: allocated 150 draw callbacks
feStartup: allocated 150 screen pointers
glfontCreate: 1 pages [w x h = 256 x 256]
glfontCreate: 2 pages [w x h = 256 x 256]
glfontCreate: 1 pages [w x h = 256 x 128]
glfontCreate: 1 pages [w x h = 256 x 128]
glfontCreate: 1 pages [w x h = 256 x 256]
Startup subtitle module
glfontCreate: 1 pages [w x h = 128 x 128]
glfontCreate: 1 pages [w x h = 256 x 128]
glfontCreate: 1 pages [w x h = 256 x 128]
Startup engine trail module
trNoPalResizePool: 20MB
** nopal freed 0MB of textures **
feScreenPush: pushed screen 1
feFunctionExecute: function 'Main_game_screen-TO-Select_tutorial' not found
Shutdown engine trail module
Shutdown subtitle module
Closing front end module
trShutdown: shutting down texture registry
trReset: resetting texture registry

titanShutdown
taskClose: closing task module
Saving detailed analysis to 'mem.analysis' and map to 'mem.map'
Heap length = 18008192
Largest block = 10562784 (58.66%)
Used memory = 326080 (1.81%)
Free memory = 17680576 (98.18%)
Cookie memory = 1472 (0.01%), 46 cookies
Lost memory = 64 (0.00%)
Heap length = 4194368
Largest block = 4194272 (100.00%)
Used memory = 0 (0.00%)
Free memory = 4194272 (100.00%)
Cookie memory = 32 (0.00%), 1 cookies
Lost memory = 64 (0.00%)

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BSzili 
Re: Homeworld doesn't have sound at all
Posted on 5-May-2015 6:03:41
#6 ]
Regular Member
Joined: 16-Nov-2013
Posts: 447
From: Unknown

@Phantom

Unfortunately not. Maybe someone who got it working (there was a few), can tell you how they did it.

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