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Poster | Thread | KimmoK
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640k limit Posted on 22-Jun-2015 11:23:50
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| A detail that I do not know (THE ONLY DETAIL LOL!):
Did DOS games use memory above 1Mb?
In around 1994 I had some x86 with GravisUltrasound & windos3.x etc.
I found it difficult to set the dos to run more than just one game. After spending hours in tweaking dos to run a game I often gave up.
Memory setting had to be done carefully per kb under the 1MB barrier, even when the system had several megabytes of RAM. Windows3 could see a few extra megabytes of RAM, but there was no sane games for windows.
(So, it definitely gave the feeling that whole PC gaming happened in 640+extended space. Untill 1996 or so.))
((And for the games I got running, GravisUltrasound or it's SB emulation was not detected, so I never ever had other than beep sound on PC games until 1999. (the sound card from 1999 did not work with dos games either, but it alteast worked in windows games)))
_________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
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| | cdimauro
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Re: 640k limit Posted on 22-Jun-2015 19:29:20
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @KimmoK
Quote:
KimmoK wrote: A detail that I do not know (THE ONLY DETAIL LOL!): |
One of the many, unfortunately. You spread a lot of disinformation. Quote:
Did DOS games use memory above 1Mb? |
Yes. Just one example: Alien Breed: Tower Assault
Minimum RAM Required: 4 MB
And no, it didn't run on Windows, but on DOS... Quote:
In around 1994 I had some x86 with GravisUltrasound & windos3.x etc.
I found it difficult to set the dos to run more than just one game. |
You mean at the same time? "Parallel"? Multi-tasking? Quote:
After spending hours in tweaking dos to run a game I often gave up. |
So, we already know the problem: you! Quote:
Memory setting had to be done carefully per kb under the 1MB barrier, even when the system had several megabytes of RAM. |
That's for the DOS and for the applications which didn't use any DOS Extender.
But it should be one of the many details that you already know, right? Quote:
Windows3 could see a few extra megabytes of RAM, but there was no sane games for windows. |
Because at the time DOS was THE o.s. for games on PC. Quote:
(So, it definitely gave the feeling that whole PC gaming happened in 640+extended space. Untill 1996 or so.)) |
Yes, in your parallel universe it was right.
In the normal universe where all other people has lived, a lot of games used the memory beyond the 8086's 1MB limit. Quote:
((And for the games I got running, GravisUltrasound or it's SB emulation was not detected, so I never ever had other than beep sound on PC games until 1999. (the sound card from 1999 did not work with dos games either, but it alteast worked in windows games)))
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And here is a list of game that supported the GUS.
https://www.youtube.com/watch?v=PreAABChTyQ |
| Status: Offline |
| | KimmoK
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Re: 640k limit Posted on 23-Jun-2015 8:32:00
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| @cdimauro
>You mean at the same time? "Parallel"? Multi-tasking?
After setting one game to run, the next game did not.
(then ofcourse every x86 OS upgrade always broke almost everything set up before, happen even with modern windows. That was never an issue with classics for me. Only whole system change caused extra settings, but usually copy was enough) _________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
| Status: Offline |
| | cdimauro
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Re: 640k limit Posted on 23-Jun-2015 18:35:23
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @KimmoK: it seems that you got all the problems with your PCs. Other people can say the exact contrary.
Don't you think that the problem could have been you, instead? |
| Status: Offline |
| | KimmoK
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Re: 640k limit Posted on 25-Jun-2015 7:23:05
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Elite Member |
Joined: 14-Mar-2003 Posts: 5211
From: Ylikiiminki, Finland | | |
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| @cdimauro
>Don't you think that the problem could have been you, instead?
So, you think there were no difficulties in setting up DOS to run games? (+one DOS config worked for all DOS games)
Can anyone else confirm that?
(my experience was 100% from pirated x86 games via random experiments + setting some things to work for my bigger brothers, as my main gaming platform was Amiga. (main use was productivity, though)) _________________ - KimmoK // For freedom, for honor, for AMIGA // // Thing that I should find more time for: CC64 - 64bit Community Computer? |
| Status: Offline |
| | cdimauro
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Re: 640k limit Posted on 25-Jun-2015 19:15:51
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Elite Member |
Joined: 29-Oct-2012 Posts: 3650
From: Germany | | |
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| @KimmoK
Quote:
KimmoK wrote: @cdimauro
>Don't you think that the problem could have been you, instead?
So, you think there were no difficulties in setting up DOS to run games? |
Reading the sound card manual was too much? Quote:
(+one DOS config worked for all DOS games) |
No, because different games may require different settings. But, again, nothing that cannot read from the sound card or the game manual. Quote:
Can anyone else confirm that? |
So much silence... may speak for itself. Quote:
(my experience was 100% from pirated x86 games via random experiments + setting some things to work for my bigger brothers, as my main gaming platform was Amiga. (main use was productivity, though)) |
It seems that, again, the root cause of your problem is... you!
I don't expect that a pirated game came with a copy of the manual, where there might have reported information for setting up correctly the sound card in case of problems. |
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