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tlosm
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 14-May-2016 14:15:06
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @OlafS25
yes it is a clone of g&g _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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thellier
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 14-May-2016 20:39:46
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @Olaf Yes it looks like ghost & goblins: and as I am a big fan of this game. .. I wanted to have Maldita Castilla on Amiga
@All
if you run it from shell stack 500000 just to be sure that stack is not the problem....
better to try with no sound I mean gmap s As using datatypes for a game not seems to be so safe |
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tlosm
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 14-May-2016 21:31:23
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| Alain, im a big fun of G&G too... my dream will be have ultimate ghost and goblins on amiga ... but ppsspp is not available on ppc
Info what video resoloution and depth is the right one for run Castilla? Last edited by tlosm on 14-May-2016 at 09:32 PM.
_________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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thellier
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 15-May-2016 9:42:39
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @tlosm
I am using 320x256x32 in winuae for os3 version gmap (a resolution for an old school game) The os4 version gmap-ppc should works in any 32bits mode as composition is used to resize/filter the display
Note: I have same color problem when using os3 version gmap on my os4 machine
Alain @tlosm
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tlosm
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 16-May-2016 21:26:55
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @thellier
On my config ... clean Os4.1 Fe and warp3dsi with stack 2000000 i run gmap from the shell and everything is working fast at 640x480x32 just need to swap something with N key . i will test it better and report
thanks _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Rob
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 8:17:01
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Joined: 20-Mar-2003 Posts: 6344
From: S.Wales | | |
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| @thellier
I made a video of the OS4 version. It shows a bug with parallax scrolling where the image scrolls of screen and covering everything behind it in black and making the game impossible.
I also suffered from somewhat sticky controller where you sometimes have to press a key a few times to start or keep moving.
I did keep going for a while after the camera stopped filming but I was unable to control the character anymore and as you can see in the video, it was taking a while to switch levels.
Audio is not present in the video because of a processing error with the file but it was working fine.
https://www.youtube.com/watch?v=hN6aFIdQgkY&feature=youtu.be |
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thellier
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 8:44:33
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Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @Rob
Nice Video: So GMAP works for someone Thanks
>covering everything behind it in black
This is a very weird bug I dont know what part is doing the bug (backgrounds ? tiles ? objects ?)
key 'B' Hide Backgrounds key 'o' Hide Objects key 't' Hide Tiles may help
>press a key a few times to start or keep moving.
You should use a pad I am using a "trustmater pad" with according settings in Prefs/AmigaInput/LowLevel and it works fine
Alain |
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Rob
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 8:56:42
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Joined: 20-Mar-2003 Posts: 6344
From: S.Wales | | |
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| @thellier
I'll experiment with it a bit more later. |
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NutsAboutAmiga
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 9:47:53
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Joined: 9-Jun-2004 Posts: 12795
From: Norway | | |
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tlosm
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 10:43:10
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @all
... just for understand :) this games was did by game maker
http://www.yoyogames.com/showcase
Alain dont abbandon your project! DEVS help Alain!!! _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Rob
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 13:21:30
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Elite Member |
Joined: 20-Mar-2003 Posts: 6344
From: S.Wales | | |
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| @thellier
I got the joypad up and running it's still sticky sometimes.
I think it's the background that has the problem.
I do get this console message when prompted with a screenmode requester.
GMAP: build Mar 8 2016 at 16:22:13 Checking data/maldita_castilla.exe variables & functions: !!Unknown func74 display_set_gui_size(); !!Unknown func84 ini_write_real();
And during gameplay
Nb4:L1[-750] L2[103628000] !!!Fixing StackId bug with var hspeed id:0 value:103628000 !!!Error with Var at Pos:200 !!!Error in CODE_366
I got a few errors with enemy objects whilst playing.
If I try to quit or reset the console output goes crazy and the game no longer responds. |
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thellier
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 17-May-2016 14:27:25
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| @Rob
Those are "normal" errors that I have too on my machine 1) The GML function display_set_gui_size() is not implemented but should not miss 2) Same for GML function ini_write_real(); that is used for saving settings : not so important
3) The other is a real error that occurs in the GM-bytecode machine (emulator cpu)
The code want to do
Instance[id].hspeed=newspeed;
Stack contain -750 (= -0.75) and 103628000 (= 103628) The variable is accessed the "stack id" way but Instance[-0.75].hspeed dont have any chance to exist so I display a warning
In fact the code wanted to do Instance[103628].hspeed=-0.75;
GMAP fix that smartly this way and continue...
This is typically the kind of weirdiness that GM-bytecode do and I dont know why ....
Note: As soon as I will know what cause the "black area" bug I will fix it
Alain Thellier
Last edited by thellier on 17-May-2016 at 02:31 PM. Last edited by thellier on 17-May-2016 at 02:30 PM.
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tlosm
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 18-May-2016 5:21:00
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @thellier Alain, i made an error i been selected 640x480x8 and ... the colors was wrong but with this configurations was look like all the games objects was show. Gave a look probably can help for understand better for fixing
thanks for this great project i hope moore will help with play for made you fix _________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Rob
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 18-May-2016 9:51:09
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Elite Member |
Joined: 20-Mar-2003 Posts: 6344
From: S.Wales | | |
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| @thellier
Thanks. I'll be sure to check the next release out. |
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Rob
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 18-May-2016 9:53:28
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Elite Member |
Joined: 20-Mar-2003 Posts: 6344
From: S.Wales | | |
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| @thellier
Thanks. I'll be sure to check the next release out. |
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thellier
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 19-May-2016 8:21:32
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| Ok I have tested it on a Sam460 (as it was working on my Sam440..) and i have the black area bug too : look like parts that dont have a background cant be displayed = draw only if background present =cant draw on "empty" screen
Seems to be related to alpha channel ... I will investigate
Perhaps using 16bits mode can avoid the bug
Alain
Last edited by thellier on 19-May-2016 at 08:22 AM.
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nubechecorre
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 19-May-2016 10:44:52
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Cult Member |
Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
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tlosm
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 19-May-2016 13:11:03
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Elite Member |
Joined: 28-Jul-2012 Posts: 2746
From: Amiga land | | |
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| @nubechecorre
Quote:
I tried on my Sam440ep and I am only able to see the loading picture and then a black or sometime a grey screen... no luck for me.. |
run it from shell.
Stack 2000000 gmap or gmap 0_________________ I love Amiga and new hope by AmigaNG A 500 + ; CDTV; CD32; PowerMac G5 Quad 8GB,SSD,SSHD,7800gtx,Radeon R5 230 2GB; MacBook Pro Retina I7 2.3ghz; #nomorea-eoninmyhome |
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Rob
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 19-May-2016 13:21:03
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Elite Member |
Joined: 20-Mar-2003 Posts: 6344
From: S.Wales | | |
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| @thellier
I'm sure the same thing happened in 16 bit modes but I'll try again. |
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thellier
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Re: Maldita Castilla On AmigaOs4 and Classic Posted on 19-May-2016 18:50:57
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| Black area bug is now fixed
Alain
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