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   /  Amiga OS4.x \ Workbench 4.x
      /  OpenGL ES 2 development continues (was: stopped)
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Hypex 
Re: OpenGL ES 2 development stopped
Posted on 8-Jul-2016 16:05:31
#101 ]
Elite Member
Joined: 6-May-2007
Posts: 8692
From: Greensborough, Australia

@ChrisH

I see your points there and I must say I do agree. OpenGL ES and Nova included is certainly better than what we have now. It brings us closer to common GL standards. And that of course is a good thing. Something we need with hardware acceleration.

It would suit us better for now. I don't really expect full on OpenGL support. Even though it would be nice. And nicer one day. Even if such thinking seems footloose and fancy free.

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kamelit0 
Re: OpenGL ES 2 development stopped
Posted on 9-Jul-2016 8:27:58
#102 ]
Cult Member
Joined: 30-Jun-2011
Posts: 588
From: Unknown

@Hans

Thanks for Nova and the HD Radeon drivers, but I've a question regarding Nova and it's OpenGL ES wrapper.
For now it's the only up to date solution that we know of that is developed for OS4.
What will happen when the Gallium3D Forever will be out in the wild? It is supposed to be the standard way of doing 3D for OS4 and it's also available for Aros. Is Nova/OpenGL ES just a transition tech that will be dropped once Gallium3D/Mesa came out or is it here to last?

Kamelito

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pavlor 
Re: OpenGL ES 2 development stopped
Posted on 9-Jul-2016 8:33:33
#103 ]
Elite Member
Joined: 10-Jul-2005
Posts: 8429
From: Unknown

@kamelit0

I think that depends on performance of Gallium3D. If Nova is faster than Gallium3D, then it may be still commercially viable.

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tlosm 
Re: OpenGL ES 2 development stopped
Posted on 9-Jul-2016 13:16:21
#104 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2339
From: Amiga land

@pavlor

i hope nova will be faster than gallium mesa egl2 ... because on linux ppc the performances are not so good

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amigakit 
Re: OpenGL ES 2 development stopped
Posted on 9-Jul-2016 13:20:44
#105 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2141
From: www.amigakit.com

@tlosm

This week Daniel has sent us a new version of the ogles2.library which has huge increase in performance with Warp3D Nova, so very pleased with the work he has done with the OpenGL ES 2.0 project.

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tlosm 
Re: OpenGL ES 2 development stopped
Posted on 9-Jul-2016 18:43:13
#106 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2339
From: Amiga land

@amigakit

great news

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Hans 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 1:31:51
#107 ]
Elite Member
Joined: 27-Dec-2003
Posts: 4790
From: New Zealand

@kamelit0

Quote:

kamelit0 wrote:
@Hans

...
What will happen when the Gallium3D Forever will be out in the wild? It is supposed to be the standard way of doing 3D for OS4 and it's also available for Aros. Is Nova/OpenGL ES just a transition tech that will be dropped once Gallium3D/Mesa came out or is it here to last?

No idea. My job is to make Warp3D Nova happen. I'll leave pondering questions like yours to A-EON and Hyperion.

Hans

_________________
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samo79 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 7:59:17
#108 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3352
From: Italy, Perugia

@amigakit

Very good

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kamelit0 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 9:51:00
#109 ]
Cult Member
Joined: 30-Jun-2011
Posts: 588
From: Unknown

@Hans

Thanks,
A-EON, Hyperion don't hesitate to answer if you can/want.
Kamelito

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DiscreetFX 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 10:53:02
#110 ]
Super Member
Joined: 12-Feb-2003
Posts: 1590
From: Chicago, IL

@Rob

Here's a recent example of how the WSJ handles contriverssl stories.

https://www.google.com/amp/www.wsj.com/amp/articles/u-s-regulator-bans-theranos-ceo-elizabeth-holmes-from-operating-labs-for-two-years-1467956064?client=safari#

Last edited by DiscreetFX on 10-Jul-2016 at 10:54 AM.

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amigakit 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 11:32:46
#111 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2141
From: www.amigakit.com

@kamelit0

I wouldn't want to speak for anyone else, including Hyperion. As far as I can see from the public announcements (including official Hyperion blog entries), Gallium3D has been in development for 6 years or more, so this is a notable investment in time and resources. It wouldn't make sense in my opinion to abandon such a lot of development.

In contrast, Warp3D Nova has only been one year in development and should serve as a credible solution to provide Shader based 3D graphics in the absence of Gallium3D.

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wawa 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 12:08:53
#112 ]
Elite Member
Joined: 21-Jan-2008
Posts: 5717
From: Unknown

@amigakit

Quote:
It wouldn't make sense in my opinion to abandon such a lot of development.


if an approach has not been successful after 6 years of development i wouldnt be surprised if the only reasonable choice was to abandon it. it wouldnt be a first time a project has been silently abandoned or given up half a way especially considering who is involved.

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tlosm 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 12:18:00
#113 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2339
From: Amiga land

@amigakit

i think it is the right way, but have gallium working was the way for make faster porting.
In any way what will be needed next will be vdpau and va on os4 ... if we dont consider the smp

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geit 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 12:24:21
#114 ]
Member
Joined: 20-May-2006
Posts: 86
From: Germany

@phoenixkonsole

> Exactly the problem here.. Wrong impressions. None of the moaning stars is a customer.

Yeah, but i guess it only is a problem if a "red" product is involved.

Needles to say it will be no problem when it comes to bashing IOS, Android, AROS or even MorphOS.

I put you on my watchlist and we will see how you play by your own rules.

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kamelit0 
Re: OpenGL ES 2 development stopped
Posted on 10-Jul-2016 13:03:24
#115 ]
Cult Member
Joined: 30-Jun-2011
Posts: 588
From: Unknown

@amigakit

Thanks
Kamelito

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Rob 
Re: OpenGL ES 2 development stopped
Posted on 11-Jul-2016 3:10:55
#116 ]
Elite Member
Joined: 20-Mar-2003
Posts: 5577
From: S.Wales

@kamelit0

I don't think that Gallium will make Warp3D Nova obsolete because Nova will probably offer better performance, even when accessed through the OpenGL ES2 wrapper.

Developers will use whichever API (and that includes Warp3D/MiniGL) they feel best fits the needs for whatever software they are working. It's the same situation we have with Reaction and MUI where we have a mixture of different applications using either GUI toolkit. The only difference is that it will be less visible to the end user as to which API is being used.

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deadwood 
Re: OpenGL ES 2 development stopped
Posted on 11-Jul-2016 4:46:07
#117 ]
Regular Member
Joined: 4-Nov-2008
Posts: 349
From: Unknown

Quote:

kamelit0 wrote:
@Hans

What will happen when the Gallium3D Forever will be out in the wild? It is supposed to be the standard way of doing 3D for OS4 and it's also available for Aros. Is Nova/OpenGL ES just a transition tech that will be dropped once Gallium3D/Mesa came out or is it here to last?

Kamelito


Gallium is a not API that software developers will be using. It is a driver API. Mesa should be exposing OpenGL and OpenGL ES APIs (it does so for AROS). If done right, you should be able to exchange Mesa with Nova/Wrapper and OpenGL ES-based applications should not see any difference.

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kamelit0 
Re: OpenGL ES 2 development stopped
Posted on 11-Jul-2016 6:35:18
#118 ]
Cult Member
Joined: 30-Jun-2011
Posts: 588
From: Unknown

@deadwood

Thanks for the clarification. If one stick to OpenGL ES 2 everything is fine.
Kamelito

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Rob 
Re: OpenGL ES 2 development stopped
Posted on 11-Jul-2016 7:46:47
#119 ]
Elite Member
Joined: 20-Mar-2003
Posts: 5577
From: S.Wales

@deadwood

The render manager in the RadeonHD driver is able to handle Warp3D and Warp3D Nova drivers at the same time. The Gallium drivers will access the hardware in the same way so a wrapper wouldn't be necessary for hardware supported by Nova.

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jacadcaps 
Re: OpenGL ES 2 development stopped
Posted on 11-Jul-2016 15:07:50
#120 ]
Regular Member
Joined: 20-Nov-2007
Posts: 133
From: Poland

@wawa

Quote:
except when release is rushed because of reasons not related to the software as such


You've got to draw a line somewhere and say "this is good enough". This community is too small and very few projects have more than 1 programmer working on them. Software gets rushed when big teams work on it, and you expect what here? You've got to face the hobby reality here - even if the programmer is being paid for this sort of work (and I fail to see how anyone left on this market could afford paying a full time programmer for a year).

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