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[Classic] Reshoot R In Development Posted on 13-Feb-2017 20:42:02
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| Since Richard isnt too eager to advertise the product until he got something to show, I will force his hand;
https://www.patreon.com/loewenstein
Im sure many of you know he released Reshoot a while ago, and is now coding away on a sequel; Reshoot R. So far he has just released a image, and it kinda reminds me of R-Type and Salamader (C64 game). More colors this time around compared to the original Reshoot! Last edited by Overflow on 13-Feb-2017 at 11:04 PM.
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Overflow
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Re: [Classic] Reshoot R In Development Posted on 11-Mar-2017 1:47:28
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Joined: 12-Jun-2012 Posts: 1628
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ErikBauer
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Re: [Classic] Reshoot R In Development Posted on 11-Mar-2017 11:06:21
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Super Member |
Joined: 25-Feb-2004 Posts: 1141
From: Italy | | |
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| Strange GFX Style, but I like it!
_________________ God created Paula so that Allister Brimble and Dave Whittaker could do music
Check my Amiga gameplays (ITA)! |
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Overflow
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Re: [Classic] Reshoot R In Development Posted on 4-Aug-2017 19:35:38
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
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BigD
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Re: [Classic] Reshoot R In Development Posted on 5-Aug-2017 16:31:18
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @Overflow
Is this on par with T-Zero, Project-X or at least Z-Out? The art style looks interesting but we've got some pretty kick ass side scrollers on our platform and I haven't completed T-Zero yet! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: [Classic] Reshoot R In Development Posted on 5-Aug-2017 17:08:32
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @Overflow
Wow they will have spent 1200+ manhours on this project on its completion
It's targeted at basic A1200 models so I guess it won't reach the heights of T-Zero but the organic ship look cool and if the paralax scrolling is good and the attack patterns etc then I guess it'll be a nice shooter!
... the setting reminds me a bit of Microcosm but it's bound to be better than that (other than the intro which was sweet ) Last edited by BigD on 05-Aug-2017 at 05:10 PM.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Hypex
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Re: [Classic] Reshoot R In Development Posted on 5-Aug-2017 17:40:55
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Elite Member |
Joined: 6-May-2007 Posts: 11215
From: Greensborough, Australia | | |
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| @BigD
Basic with fast RAM? |
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BigD
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Re: [Classic] Reshoot R In Development Posted on 5-Aug-2017 22:48:53
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @Hypex
Quote:
Runs on basic A1200, A4000 and CD32 and any compatible AMIGA-emulator (Windows, Mac, Linux and more), takes advantage of faster CPUs |
So maybe it'll ramp up like in the case of Alien Breed 2 AGA vs OCS/ECS. Ironically in that case the OCS/ECS version was better as it wasn't quite as brutely hard due to less aliens on screen at once _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: [Classic] Reshoot R In Development Posted on 6-Aug-2017 1:25:53
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Elite Member |
Joined: 11-Aug-2005 Posts: 7323
From: UK | | |
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| @Overflow
The music teaser is great!
Is a CD version of this game still on the cards with proper CDDA music tracks? _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Hypex
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Re: [Classic] Reshoot R In Development Posted on 6-Aug-2017 16:04:04
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Elite Member |
Joined: 6-May-2007 Posts: 11215
From: Greensborough, Australia | | |
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| @BigD
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klx300r
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Re: [Classic] Reshoot R In Development Posted on 8-Aug-2017 5:37:09
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Elite Member |
Joined: 4-Mar-2008 Posts: 3837
From: Toronto, Canada | | |
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| i'll be getting this when it's released for sure _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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invent
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Re: [Classic] Reshoot R In Development Posted on 14-Feb-2018 22:54:34
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Regular Member |
Joined: 31-Mar-2009 Posts: 132
From: Brisbane, Australia | | |
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| @thread
Richard has updated his Patreon site with info of the new weapon he has just implemented as well as completely rewriting the sprite engine to allow for a lot more particles/effects to be on screen.
Don't worry about any graphic glitches you see, we are ironing them out :)
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Overflow
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Re: [Classic] Reshoot R In Development Posted on 15-Feb-2018 17:46:51
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Super Member |
Joined: 12-Jun-2012 Posts: 1628
From: Norway | | |
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| @invent
Starting to remind me of the C64 shoot'em Up Salamander, which is a big compliment
Im a patreon of Richard, so looking forward to playing this game eventually! |
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invent
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Re: [Classic] Reshoot R In Development Posted on 15-Feb-2018 22:59:05
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Regular Member |
Joined: 31-Mar-2009 Posts: 132
From: Brisbane, Australia | | |
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