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g01df1sh
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Aros first to 64Bit Posted on 27-Feb-2017 9:13:24
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Super Member |
Joined: 16-Apr-2009 Posts: 1777
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michalsc
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Re: Aros first to 64Bit Posted on 27-Feb-2017 10:30:26
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AROS Core Developer |
Joined: 14-Jun-2005 Posts: 377
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 10:39:32
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Elite Member |
Joined: 12-May-2010 Posts: 6338
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| @michalsc
Yes and No
it needed some love I guess :) |
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michalsc
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Re: Aros first to 64Bit Posted on 27-Feb-2017 10:49:45
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AROS Core Developer |
Joined: 14-Jun-2005 Posts: 377
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| @OlafS25
Quote:
it needed some love I guess :) |
Indeed, the first years were like "Oh, cool." and nothing more :) Luckily it'S gaining attention now. |
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wawa
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Re: Aros first to 64Bit Posted on 27-Feb-2017 10:57:47
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Joined: 21-Jan-2008 Posts: 6259
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| @OlafS25
64 bit were there since i remember it. only that most people talking aros are still about x86/abiv0 distros. its multicore support that is news. i dont know if it can exactly be called smp at this time, for the time being the system and the legacy appsapps is still supposed to be bound to the first core, for what i know. |
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:05:21
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Joined: 12-May-2010 Posts: 6338
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| @wawa
someone told me some time ago that 64bit Aros supports more than 100 GByte RAM already... modern hardware often has more than 4 GByte RAM already. So it is nice to have it. Of course SMP will more directly affect users than to be able to address more than 4 GByte but both combined are good to have. Finally that was what people always aksed for... 64bit, SMP and MP. Only MP then is missing |
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wawa
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:05:59
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Joined: 21-Jan-2008 Posts: 6259
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| @michalsc
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Indeed, the first years were like "Oh, cool." and nothing more :) Luckily it'S gaining attention now. |
it simply isnt usually a necessity for most people. like it or not but aros is a toy os, same as any other amiga flavour. you can try to use it for daily work, but eventually this or that task will force you to fire windows, mac or linux up, due to lack of professional software or attractive contemporary games. the available bunch of applications, be it os4. morphos or aros dont usually require more than 4gig of ram or multicore. so the implementation of these features is rather a question of ambition and technical curiosity. it may boost some further developments but i fear, the scene is far too limited to maintain necessary dynamics, as it is. |
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michalsc
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:09:45
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AROS Core Developer |
Joined: 14-Jun-2005 Posts: 377
From: Germany | | |
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| @OlafS25
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someone told me some time ago that 64bit Aros supports more than 100 GByte RAM already... modern hardware often has more than 4 GByte RAM already. |
128GB in single Memory header IIRC (can check later if you want to know), nothing forbids having more memory headers if necessary. I test the SMP WiP code on (virtual) machine with 4,5 or 8GB ram (depending on where I work - laptop or desktop).
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wawa
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:10:17
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Joined: 21-Jan-2008 Posts: 6259
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| @OlafS25
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tim.. ;)
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one could argue there are protected zones as far as its possible. i dont think aros developers are going to introduce individual memory space for application or resign on passing messages via pointers. thats at least what has benn declared in the past. there might be some unconventional ideas floating around, but i wouldnt throw the stick too far ahead. |
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:12:43
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Joined: 12-May-2010 Posts: 6338
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| @michalsc
the 128 GB are nice for marketing :)
in reality you have 4 GB or 8 GB RAM, if that is supported it is enough already
128 GB would be only needed if you would use Aros as a database server or similar, not propable at the moment I guess |
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:16:38
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Joined: 12-May-2010 Posts: 6338
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| @michalsc
just a naive idea regarding memory protection from a user point of view
I know that it is almost impossible to introduce full memory protection without breaking everything. How about a compromise, to have full memory protection for adapted software and the existing system for old applications. The user could decide, when he uses old software he would be responsible himself if system is not 100% stable
what do you think? Possible? |
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terminills
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:28:49
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AROS Core Developer |
Joined: 8-Mar-2003 Posts: 1472
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| @OlafS25
8GB should be enou.... Speak for yourself. My AROS machine has 32 GB. :)
_________________ Support AROS sponsor a developer.
"AROS is prolly illegal ~ Evert Carton" intentionally quoted out of context for dramatic effect |
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 11:34:17
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Joined: 12-May-2010 Posts: 6338
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| @terminills
you can use 64 GB or whatever
I am happy with 8 GB |
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Leo
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Re: Aros first to 64Bit Posted on 27-Feb-2017 12:12:55
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| How much RAM is available to legacy apps ? I guess apps need to be updated/recompiled to use more than 3Gb ram ? _________________ http://www.warpdesign.fr/ |
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 12:17:05
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Joined: 12-May-2010 Posts: 6338
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| @Leo
you mean 68k apps?
they run in UAE on any aros platform (except 68k of course). 68k is 32bit wherever it runs.
any application must be recompiled for the target platform, f.e. X86 Aros software not runs in X64 or ARM. Last edited by OlafS25 on 27-Feb-2017 at 12:17 PM.
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michalsc
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Re: Aros first to 64Bit Posted on 27-Feb-2017 12:17:23
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AROS Core Developer |
Joined: 14-Jun-2005 Posts: 377
From: Germany | | |
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| @Leo
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How much RAM is available to legacy apps ? |
Ahem... Full amount.
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I guess apps need to be updated/recompiled to use more than 3Gb ram ? |
Apps on 64-bit AROS are 64-bit per definition, so any of them can use as much memory as available. |
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OlafS25
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Re: Aros first to 64Bit Posted on 27-Feb-2017 12:18:40
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| @michalsc
he means if X86 apps run on X64 propably |
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wawa
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Re: Aros first to 64Bit Posted on 27-Feb-2017 12:48:09
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Elite Member |
Joined: 21-Jan-2008 Posts: 6259
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| @OlafS25
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he means if X86 apps run on X64 propably |
i dont think this is how this works or is envisioned. aros has distinct separate platforms for separate architectures. windows or linux may provide x86 environemts on x64 systems to run legacy software transparently. such a necessity doesnt exist on aros (or other amiga ng platform for that matter). there is no notable pool of software that isnt open source and could not be natively recompiled for another target platform.Last edited by wawa on 27-Feb-2017 at 12:48 PM.
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paolone
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Re: Aros first to 64Bit Posted on 27-Feb-2017 14:11:58
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Joined: 24-Sep-2007 Posts: 1143
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| @michalsc
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Yes, I knew. But placing "64bits" and "SMP" together would have raised the "ooooh!-effect". And it did, according to comments :D
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paolone
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Re: Aros first to 64Bit Posted on 27-Feb-2017 14:15:28
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Super Member |
Joined: 24-Sep-2007 Posts: 1143
From: Unknown | | |
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| @Leo
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Leo wrote: How much RAM is available to legacy apps ? I guess apps need to be updated/recompiled to use more than 3Gb ram ? |
Legacy apps are the 68K ones, already compiled to run on AmigaOS 3 and AROS68K, I guess. Is it right?
Well, since they are binary executables targeted to the Motorola 68K series of processors, the will never run on any other architecture (being it 16, 32 or 64 bit, ARM, x86, PPC, x64 or whatsoever) BEFORE being recompiled from their sources.
Once you recompile them for x64, they will become 64 bit applications and, if they can work (if there aren't mistake or assumptions preventing them to run correctly in a 64 bit address space), they will get all the memory available if they need it.
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