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Software News   Software News : Hollywood 7: Eternity out now!
   posted by softwarefailure on 19-Mar-2017 12:59:37 (2064 reads)
In the year of Hollywood's 15th anniversary, Airsoft Softwair, the hardest working men in code business, are back on your screen with Hollywood 7: Eternity. Hollywood 7.0 is a massive update with many new features and bug fixes. The most important new feature is full support for Unicode and native support for 64-bit CPUs on Windows, Mac OS, and Linux. This is especially useful on Linux because using 32-bit binaries on a 64-bit Linux is quite a hassle. On top of that, there are lots of other new features.

Here is a non-exhaustive list of new features in Hollywood 7.0:

* Unicode is now fully supported!
* Lots of new functions for dealing with Unicode text
* Hollywood is now available in native 64-bit versions for Windows, Linux, Mac OS, and iOS
* Mac OS and iOS backends have been completely rewritten, they are a lot faster now!
* High resolution ("Retina") displays now fully supported on Windows, Mac OS, and iOS; Hollywood is ultra-crisp in 4K modes now
* New hardware-accelerated full screen scale mode
* Faster drawing on Windows and Mac OS
* Lots of new features in the iOS backend
* Support for conditional compiling at preprocessor level
* Switch-Case statement supports fall through now
* Text can now be laid out in justified lines
* Lots of improvements in the IDE on Windows (e.g. direct help and syntax highlighting for functionality provided by plugins)
* Multi-coloured vector paths are now supported
* Live resizing on Windows and Mac OS
* Time-stamped events
* New example scripts
* 70 new pages of PDF documentation, now 924 altogether!
* Lots of other changes, optimizations and bug fixes

Hollywood 7.0 is the ultimate Multimedia experience and a must-have for all creative people. Hollywood is available on CD and as a download version. Both versions include Hollywood for all supported platforms (except the Android and iOS versions). It is no longer necessary to buy separate licenses for the different platforms. Buying Hollywood gives you a single-user license for all 15 platforms supported by Hollywood. If you already own Hollywood, you can buy a discounted upgrade version. People who bought Hollywood 6.1 in 2017 can request a free upgrade.

Hollywood is the ultimate bridge between all the different AmigaOS compatible platforms and the other three modern desktop systems, Windows, Mac OS, and Linux! Additionally, Hollywood also supports the Android and iOS platforms. A truly unique feature is the ability to cross-compile native executables for many different platforms including: AmigaOS3, AmigaOS4, WarpOS, MorphOS, AROS (x86), Windows (x86, x64), Mac OS X (x86, x64, ppc), and Linux (x86, x64, ppc, arm). You don't even have to own these platforms in order to compile executables for them. It's enough to run Hollywood on one of the supported platforms and then compile programs for all the others! Only Hollywood makes it possible. If you want to learn more about Hollywood, please visit the the official Hollywood portal which also has a forum for all questions concerning Hollywood.

All this makes Hollywood The Cross-Platform Multimedia Application Layer. Join the Multimedia revolution and get your personal copy of Hollywood 7: Eternity now!

This release was brought to you by Airsoft Softwair - the hardest working men in code business.
    

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PosterThread
klx300r 
Re: Hollywood 7: Eternity out now!
Posted on 19-Mar-2017 17:54:14
#1 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3126
From: Toronto, Canada

you guys seriously ROCK

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ExiE 
Re: Hollywood 7: Eternity out now!
Posted on 19-Mar-2017 18:30:38
#2 ]
Regular Member
Joined: 18-May-2004
Posts: 435
From: Czech Amiga News

Is full support for Unicode limited only to Windows, Mac OS, and Linux too?

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ne_one 
Re: Hollywood 7: Eternity out now!
Posted on 19-Mar-2017 18:42:09
#3 ]
Cult Member
Joined: 13-Jun-2005
Posts: 690
From: Unknown

And people often wonder what the killer app should be for the modern Amiga?

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nbache 
Re: Hollywood 7: Eternity out now!
Posted on 19-Mar-2017 21:15:43
#4 ]
Cult Member
Joined: 8-Apr-2003
Posts: 898
From: Copenhagen, Denmark

Well, it's not so much of a killer application if it comes for the "competition" platforms as well, though.

But that doesn't make it less of an achievement. Well done, Andreas!

Best regards,

Niels

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tygre 
Re: Hollywood 7: Eternity out now!
Posted on 19-Mar-2017 22:31:08
#5 ]
Regular Member
Joined: 23-Mar-2011
Posts: 167
From: Unknown

Amazing! Wondeful! Congrats!

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1Mouse 
Re: Hollywood 7: Eternity out now!
Posted on 19-Mar-2017 22:41:28
#6 ]
Super Member
Joined: 23-Jun-2005
Posts: 1267
From: Bradford, West Yorkshire

This is awesome news and is definitely an amazing job.

My order is sent for.

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Lazi 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 7:27:57
#7 ]
Cult Member
Joined: 5-Apr-2005
Posts: 590
From: Pomaz, Hungary

Quote:
Is full support for Unicode limited only to Windows, Mac OS, and Linux too?


No. Unicode support is there for Amiga systems too!
There is an inbuilt text engine which works the same with Hollywood displays on all platforms. You have to use unicode aware ttf fonts.

For MUI displays/windows the unicode text is converted to the system's codepage.

Look at this OS4 screenshot:

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Lazi 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 7:30:45
#8 ]
Cult Member
Joined: 5-Apr-2005
Posts: 590
From: Pomaz, Hungary

Quote:
Well, it's not so much of a killer application if it comes for the "competition" platforms as well, though.


The killer feature is that it supports our systems too! That is quite unique, and worth every cent.

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Templario 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 11:55:37
#9 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3204
From: Palencia (capital of the mythical Vaccean Kingdom)

Good news, I hope new good examples to make good Hollywood apps and games too.

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kolla 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 13:41:31
#10 ]
Cult Member
Joined: 21-Aug-2003
Posts: 615
From: Trondheim, Norway

How do one get iOS version? I can not see it in the app store.

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softwarefailure 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 16:47:57
#11 ]
Member
Joined: 16-Feb-2004
Posts: 44
From: Germany

@ExiE:
Internally, everything is in Unicode on every platform now, also on AmigaOS and compatibles. When using Hollywood's own text renderer you can draw Unicode text no matter what the system charset has been set to but of course Hollywood can't overcome the fact that AmigaOS itself doesn't support Unicode so whenever you interface with AmigaOS system components you are limited to the system charset, e.g. it's not possible to change the window title to Greek or Russian text on a Latin-1 system and it's also not possible to use Greek or Russian filenames on a Latin-1 system, etc. Obviously, Hollywood can't just turn AmigaOS into a fully Unicode-compliant OS :)

@kolla:
Unfortunately, the iOS version of Hollywood was rejected by the app store because it seems to fall under the "anti-Adobe Flash-rule." If convincing Apple to allow it doesn't turn out to be successful, there is still the possibility to make it available as a framework so that people can compile their own apps for the app store. That should definitely be allowed because there are other toolkits which do basically the same.

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Kay 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 19:10:50
#12 ]
Super Member
Joined: 9-Mar-2003
Posts: 1392
From: Norway

I am curious about Hollywood, and was hoping someone might be able to answer a couple of questions:

1. Is it possible to make platform native executables, or do you always run Hollywood programs using the player (sort of the way it works with Java)? If you can make standalone executables, is it statically or dynamically linked?

2. I just quickly scanned the documentation, and see that there are some "low level" graphics plotting functions, like plotting a single pixel. How fast/efficient are these, and what level of control do you have? I remember writing a small game engine using SDL. There I could plot all the graphics using primitive functions, and swap out the frame buffer when you wanted to. Is this similar to what you would do in Hollywood?

Right, so that's technically a bit more than two questions, but I am trying to get a handle on how Hollywood works and what it is capable of. There doesn't seem to be a trial or limited free version available, so while it is not very expensive for what it is, I do need to find out if it is right for me before buying.

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Tuxedo 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 22:03:52
#13 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2213
From: Perugia, ITALY

AS usual...

GREAT WORK!

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Zylesea 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 22:19:25
#14 ]
Super Member
Joined: 16-Mar-2004
Posts: 1999
From: Ostwestfalen, FRG

@ Kay

Hollywood can create native binaries - kind of. It's a bin code with embedded Hollywood player. The downside is that min binary size is abot 2MB (MorphOS, Windows, Android, OS4 a bit bigger).
The graphic primitives are nice, but gfx drawing is not the fastest to think of. There are ways to improve performance, but if really high work performance is required, better use the gl plugin.
I work a lot with Hollywood and like it pretty much. I more or less gave up on C++. With C++ the resulting programs are smaller and faster, but the development time is much higher.
Here's a list of my Hollywood programs: http://via.i-networx.de/files.htm (all multiplatform programs are Hollywood programs)

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Zylesea 
Re: Hollywood 7: Eternity out now!
Posted on 20-Mar-2017 23:02:22
#15 ]
Super Member
Joined: 16-Mar-2004
Posts: 1999
From: Ostwestfalen, FRG

- doublepost -

Last edited by Zylesea on 21-Mar-2017 at 09:36 AM.

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Kay 
Re: Hollywood 7: Eternity out now!
Posted on 21-Mar-2017 17:50:48
#16 ]
Super Member
Joined: 9-Mar-2003
Posts: 1392
From: Norway

@Zylesea

Thank you. I am primarily a C++ programmer by profession, but don't mind working with other languages. Also, it might be nice doing something a bit different for hobby and work projects.

I don't mind the increased binary size too much. If I'm writing for a middleware layer, I prefer it that way, as it eliminates the need to install the correct version of the middleware to run the software. As a user too, I like things to be as self-contained as possible.

EDIT:

Software likeability, from good to bad:
GOOD * Extracts into a folder of my choosing, lives in that folder only
******* * Simple install, but comes with working uninstaller
******* * Requires common middleware, like DirectX or Java, installs/upgrades them if needed
******* * Requires I install/download something else separately
******* * Manual install, and requires I download, compile and install other stuff to work
******* * Comes with an installer which offers to install a bunch of other programs
******* * Starts an agent automatically on every startup, despite just being a PDF viewer
******* * Requires constant Internet connection to work, despite not being networking software
******* * Frequently generates popups to offer me great deals!
BAD** * Requires I create a UPlay account

Last edited by Kay on 21-Mar-2017 at 06:13 PM.

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Templario 
Re: Hollywood 7: Eternity out now!
Posted on 21-Mar-2017 21:05:43
#17 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3204
From: Palencia (capital of the mythical Vaccean Kingdom)

The 64 bit plugins for Windows and other systems, we will waiting them for future proyects.

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samo79 
Re: Hollywood 7: Eternity out now!
Posted on 22-Mar-2017 1:07:05
#18 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3348
From: Italy, Perugia

Great news

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paolone 
Re: Hollywood 7: Eternity out now!
Posted on 22-Mar-2017 11:57:20
#19 ]
Cult Member
Joined: 24-Sep-2007
Posts: 916
From: Unknown

Hi. Please start considering AROS x64 among compile targets, for future releases. There've been some interesting developments on this platform lately. Thank you so much.

p.bes

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Lazi 
Re: Hollywood 7: Eternity out now!
Posted on 22-Mar-2017 12:41:20
#20 ]
Cult Member
Joined: 5-Apr-2005
Posts: 590
From: Pomaz, Hungary

The currently supported AROS platform of Hollywood is ABIV0 AFAIK.
Does it work on the current 64-bit Aros?

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