Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
18 crawler(s) on-line.
 134 guest(s) on-line.
 1 member(s) on-line.


 A1200

You are an anonymous user.
Register Now!
 A1200:  23 secs ago
 pixie:  9 mins ago
 DiscreetFX:  10 mins ago
 retrofaza:  26 mins ago
 OlafS25:  45 mins ago
 BigD:  46 mins ago
 zErec:  53 mins ago
 amigakit:  56 mins ago
 kolla:  1 hr 39 mins ago
 edwardsjethro:  2 hrs 31 mins ago

Software News   Software News : Tales of Tamar New Amiga Version V0.52 R1
   posted by PressTamar on 27-Jun-2004 11:49:11 (2327 reads)
Hello dear players,

finally, a new Amiga version can be released. Due to the current tester situation, it took a little longer.


Important!
Always make a backup of all data. If you don't make a backup, it's your own fault if you lose data. We ave, as always, tried to find all problems, but you can ever be sure.

New features & bugfixes:
------------------
- yet to be translated

Tearing down buildings
------------------

Probably the most important new function. Please note that due to an earlier problem, two buildings in you capital may be lost. Those are the town hall and the tavern. Both buildings must be rebuilt by you, in case they disappear.

Since most old players are bigger by now, this shouldn't be too big of a problem.

Giving an receiving land
-----------------------------

Using a scout, you can now give land and towns to other players. Your scout has to be on the hex in question and get the order "offer". The scout of the receiving player has to be at the same spot and get the order "accept".

If both player get these order in the same turn, the land in question will change owner.

If a third scout is present and also receives the order to "accept", not transfer will take place, that way you can block a transfer.

The peaceful transfer does NOT modify confidence.

Trade offices
--------

In every town, you can now have up to 20 trade offices. The extend the granary capacity and will serve a storage room for goods in the future. At the beginning, each realm can store up to 50.000 units of goods. Each trade office extends the capacity by 100.000 units.

The storage limit is not active yet.

Path : http://www.tamar.net/bin/ToT_Amiga_V0.52_R1.lha
Size: 9253320 Bytes

We hope you enjoy this new version.
_________________
Regards
Wolfen
Game management
    

STORYID: 1544
Related Links
· More about Software News
· News by PressTamar


Most read story about Software News
UBoot 2010.06.04 for Sam460ex available

Last news about Software News
Hollywood APK Compiler 4.0 released
Printer Friendly Page  Send this Story to a Friend

PosterThread
Amighista 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 13:58:18
#1 ]
Member
Joined: 11-Oct-2003
Posts: 62
From: Unknown

any hope for an OS4 version? An OS4-compatible 68k version would suffice

 Status: Offline
Profile     Report this post  
reflect 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 14:11:28
#2 ]
Regular Member
Joined: 7-Mar-2003
Posts: 359
From: Gothenburg, Sweden

Has anyone tried this game under OS4 yet, btw?


_________________
If I started a site about cow dung, and someone wanted to discuss dog poo, I wouldn't give a ####.

 Status: Offline
Profile     Report this post  
Welshguy 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 14:15:11
#3 ]
Regular Member
Joined: 27-Jun-2004
Posts: 162
From: Cardiff, Wales

Whats the current development status for TOT? I remember the programming team behind it said they were looking into building a 3D game engine for it. The couple of screenshots on their site looked very promising - any news on it?

Daz


_________________
* Note: No bears were harmed in the creation of Welshguy's Avatar.
They were just threatened and told to dance at Gun-point

 Status: Offline
Profile     Report this post  
reflect 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 14:45:19
#4 ]
Regular Member
Joined: 7-Mar-2003
Posts: 359
From: Gothenburg, Sweden

TOT is actively being developed, it seems.. I like it alot :)
The game has a certain appeal, I love this kind of games.


_________________
If I started a site about cow dung, and someone wanted to discuss dog poo, I wouldn't give a ####.

 Status: Offline
Profile     Report this post  
Welshguy 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 15:07:16
#5 ]
Regular Member
Joined: 27-Jun-2004
Posts: 162
From: Cardiff, Wales

This is the latest picture I could find of the mentioned 3D Engine:



I'm sure you'll agree this is pretty impressive - a native OS4 version would definately appeal to a few people! Add that to the fact that (I believe) it is cross platform compatable then it should appeal :)

Daz


_________________
* Note: No bears were harmed in the creation of Welshguy's Avatar.
They were just threatened and told to dance at Gun-point

 Status: Offline
Profile     Report this post  
Coder 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 15:21:44
#6 ]
Team Member
Joined: 15-May-2003
Posts: 4523
From: The Netherlands

@Welshguy

That is one fine screenshot! Wow!

Coder


_________________
Can't get enough of me?
The Bucket Diary Blog
The Bucket Diary Twitter Account

 Status: Offline
Profile     Report this post  
paulsamiga 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 16:45:47
#7 ]
Super Member
Joined: 8-Jun-2003
Posts: 1502
From: UK/South Wales

@Welshguy

Nice to see a nother welsh man in da house. Cool screen shot buy the way.


_________________

 Status: Offline
Profile     Report this post  
Giovanni 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 27-Jun-2004 16:54:32
#8 ]
Regular Member
Joined: 19-May-2003
Posts: 322
From: Munich, Germany

@ Amighista

This version (0.52r1) actually works on OS4 & AmigaOne.


_________________
www.amiga4ever.de

 Status: Offline
Profile     Report this post  
tomazkid 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 28-Jun-2004 2:02:56
#9 ]
Team Member
Joined: 31-Jul-2003
Posts: 11694
From: Kristianstad, Sweden

Nice screenshot, WC3-class!


_________________
Site admins are people too..pooff!

 Status: Offline
Profile     Report this post  
Bodie_CI5 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 28-Jun-2004 10:15:57
#10 ]
Elite Member
Joined: 29-Jul-2003
Posts: 6739
From: Unknown

@Welshguy

That is an EXTREMELY nice screenshot


_________________

 Status: Offline
Profile     Report this post  
Wolfen 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 28-Jun-2004 10:39:30
#11 ]
New Member
Joined: 28-Jun-2004
Posts: 7
From: Unknown

Yes ToT supports OS4 since this version. And yes, we are currently building up a 3d map for ToT. Out target is to implement it until the end of the year.

Come, visit and join us

->http://www.tamar.net

Regards
Wolfen
game master

 Status: Offline
Profile     Report this post  
ikir 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 28-Jun-2004 19:22:12
#12 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

OMG, nice shot!

Hope for a native OS4 version.


_________________
ikir

 Status: Offline
Profile     Report this post  
Kronos 
Re: Tales of Tamar New Amiga Version V0.52 R1
Posted on 29-Jun-2004 15:21:54
#13 ]
Elite Member
Joined: 8-Mar-2003
Posts: 2553
From: Unknown

As a ToT-player who got addicted ~20 months ago, I can only say that GFX aren't really anything to bother .... if that 3D-map gets released I will most likely have a short look and than return to the normal 2D-map (sorry Wolfen ) since I can't imagine that the 3D will be as easy to use and I'm sure it will be harder to keep track of everything once you got a bigger map (when you have units/lands scattered over a dozen of islands for example).

The game itself is still relativly simple, the more important task is to keep track of what others are doing, which is mostly done by listening to gossip (in the IRC-tavern) or by exchanging emails).

So if you ever wanted to kick your favourite blue-troll's a##, here is your chance

Lord


_________________
- We don't need good ideas, we haven't run out on bad ones yet
- blame Canada

 Status: Offline
Profile     Report this post  
[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle