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Software News   Software News : Native OS4 port of Blobwars: Metal Blob Solid
   posted by Cyborg on 25-Oct-2004 19:24:20 (4587 reads)
After some headbanging days of porting, you can finally enjoy Blobwars: Metal Blob Solid on AmigaOS4.

"Blobwars: Metal Blob Solid" is a SDL based plattform shoot 'em up by Parallel Realities ("Project: Starfighter"). Take on the role of fearless Blob soldier, Bob, and attempt to rescue as many MIAs as possible in this thrilling first episode of the Blob Wars Saga.



See the Blobwars website for further details.

As usual, you can download from os4depot.net. - [mirror]

Hope you'll enjoy this and find no single bug

Costel 'Cyborg' Mincea.
    

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PosterThread
amipal 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 25-Oct-2004 21:11:12
#1 ]
Super Member
Joined: 8-Apr-2003
Posts: 1907
From: Saltdean, East Sussex, UK

Cyborg's on a roll!


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Giovanni 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 25-Oct-2004 21:17:55
#2 ]
Regular Member
Joined: 19-May-2003
Posts: 322
From: Munich, Germany

@cyborg:


Cyborg... the porting machine


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Welshguy 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 25-Oct-2004 21:48:20
#3 ]
Regular Member
Joined: 27-Jun-2004
Posts: 162
From: Cardiff, Wales

The file hasn't appeared on OS4Depot yet - hopefully there will be some activity there shortly

In the meantime - whats next?

Daz


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philips 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 25-Oct-2004 22:43:52
#4 ]
Member
Joined: 16-Jul-2004
Posts: 21
From: London

Ah, another boring SDL-port :)

Good work.

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NutsAboutAmiga 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 25-Oct-2004 23:37:25
#5 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12817
From: Norway

Cyborg stop this at once your filling up my hard-drive

tanks for the grate games your ported/recompiled


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spotUP 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 25-Oct-2004 23:45:39
#6 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

>The file hasn't appeared on OS4Depot yet - hopefully there will be some >activity there shortly
>
>In the meantime - whats next?

yea, so I noticed. I want to lay my dirty fingaz 'pon this!
what's next? 'heee-eey mario!' (?) I sure hope so! :)


_________________
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http://www.asciiarena.com
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Cyborg 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 0:58:51
#7 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

First of all, thank you for the positive feedback.. it seems, i somehow catched some kind of "porting virus" the last days.. let's see how long it lasts

Second, my apologies for the news-before-available thingy.. i uploaded the file and wrote the news item in a hurry and thought Orgin (or any other os4depot chief) would be as fast as on the other days... well, it seems even they have a life beside Amiga

Please stay tuned, the archive is already in the upload dir of os4depot and only needs to be moved.. but for all you dudes without any patience: You can get the game meanwhile from my server: blobwarsaos4.lha (~10MB !)

Tomorrow the file will vanish again (as soon as i woke up and its online on os4depot ), so hurry up

Last edited by Cyborg on 26-Oct-2004 at 01:02 AM.
Last edited by Cyborg on 26-Oct-2004 at 12:59 AM.


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AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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mjohnson 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 1:09:25
#8 ]
Super Member
Joined: 11-Aug-2003
Posts: 1297
From: going to and fro in the earth, and from walking up and down in it.

Quote:
First of all, thank you for the positive feedback.. it seems, i somehow catched some kind of "porting virus" the last days.. let's see how long it lasts

Let go of the penicillin and slowly back away with your hands where I can see them!

Now, if you plan on keeping the virus around for a few more days, how about a nice game of Mahjong or Shishenshou? That'd be worth a dancing banan post in my book!


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Cyborg 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 1:19:51
#9 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

@ spotUP

I just had a look at your Super Mario clone.. but before you're rolling on the floor crying: It needs SDL_gfx, which isn't ported yet.. i don't know how much work it is, but i'll have a look if time permits.. after that, the main work could began.. but don't hold your breath for..

@ mjohnson

I don't have a clue about these sort of games But if you could provide some project-links to one or two good reincarnations of these, i could have a look.. if time permits (tm)


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Regards, Cyborg.
AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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Anonymous 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 1:25:22
# ]



Yay! Another game!

 
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CyberViking2000 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 1:39:22
#11 ]
Member
Joined: 8-Mar-2003
Posts: 55
From: Canada

While you're sick with the virus, perhaps you can port Mozilla?

Regards,
CyberViking2000


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a.k.a.
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Toaks 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 7:19:23
#12 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

cyborg:hey...naughty boy!...putting out a news item before the file is available...just so i wont put it out as news before u ....man ure evil

super thanx for porting this game as it needed some sdl stuff that wasnt done for os4 allready....supoib work!.

Superb..im away playing


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Cyborg 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 8:46:57
#13 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

@ CyberViking2000

Actually, no.. i wouldn't port Mozilla.. if i had more time, i would - as i actually planned - join the KHTML porting effort of the AWeb team.. that would make more sense to me... but i got your point

@ Toaks

Yeah its a pitty... thas happening if you upload and news-post in a hurry because you're already 20 minutes late for some pints and darts and think other people have nothing better too do as to wait for some of your software to be uploaded...

@ all

In the meantime:
PLEASE USE MY SERVER FOR DOWNLOADING BLOBWARS!

@ DaveP or any other moderator

Could you please update the news item with the above link as download mirror? Thanks.


_________________
Regards, Cyborg.
AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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MikeB 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 9:38:43
#14 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@ Cyborg

Mirror added.

Looks like an interesting game, keep up the good work.

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riksweeney 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 11:16:14
#15 ]
Member
Joined: 20-Jan-2004
Posts: 50
From: Unknown

Thanks Cyborg,

what was the original problem with the compilation? I only managed to compile a 68k version but it was very hacked up and ran at seconds-per-frame instead of frames-per-second

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Toaks 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 11:38:13
#16 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

cyborg: did u say BEER?? , OK TAKE THIS and...mmmmmMMMM have fun..
ok..back to project starfighter for me.... (i love it) ... oh and....second level on blowwars was/is a pain


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spotUP 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 12:11:18
#17 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Aaah. That's right. That damned SDL_gfx. :/
BTW, do you submit your SDL ports somewhere? (Not you game ports, your app ports, like SDL_ttf and so on). Would be nice if more people could take advantage of them. :)
OK, not holding my breath then, but it would be sweet to hear how much work it is/how you get along with that SDL_gfx thingie.


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http://www.asciiarena.com
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Cyborg 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 13:08:12
#18 ]
Regular Member
Joined: 26-Nov-2003
Posts: 424
From: Germany

@ MikeB

Thanks.

@ riksweeney

Quote:

what was the original problem with the compilation?


As i've already done with Starfighter, i'll prepare a diff source patch and send it to you with some remarks... i'll tell you about the problem within that mail.. i hope i'll find some time today.. your mail address on parallelrealities.com is valid?

@ spotUP

Quote:

Aaah. That's right. That damned SDL_gfx. :/


Guess what? Already recompiled TBH, it really was just a matter of writing a Makefile and adding 5 (five) lines of code.. never thought it would be that simple...

Quote:

BTW, do you submit your SDL ports somewhere?


Yes, i hope i'll soon find some time to polish them a bit up, make versions for newlib too and pack them as SDK-Contrib.. then i'll at least submit them to Hyperion.. i guess they'll will offer them on their site then.. but if not, well, there is my own site and os4depot, aren't they?


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AmigaOS4 development team member

"In the beginning was CAOS.."
-- Andy Finkel, 1988 (ViewPort article, Oct. 1993)

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riksweeney 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 13:18:33
#19 ]
Member
Joined: 20-Jan-2004
Posts: 50
From: Unknown

Quote:
As i've already done with Starfighter, i'll prepare a diff source patch and send it to you with some remarks... i'll tell you about the problem within that mail.. i hope i'll find some time today.. your mail address on parallelrealities.com is valid?


If you send it to my brother instead, you can get his details from

http://www.parallelrealities.co.uk/contact.php

He does the majority (All) of the work

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shoe 
Re: Native OS4 port of Blobwars: Metal Blob Solid
Posted on 26-Oct-2004 14:40:29
#20 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Cyborg! you're the man!

Looking forward to SMC!

/shoe

Last edited by shoe on 26-Oct-2004 at 02:40 PM.

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