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News   News : A.D.A: Breakpoint 2005 releases *updated*
   posted by z5 on 27-Mar-2005 19:41:19 (5675 reads)
At Amiga Demoscene Archive, 3 productions from the demo competition have been added:
- Ocean Machine / The Black Lotus (1st place demo competition)
- Multiverse / Loonies (2nd place demo competition)
- Step By Step / Funktion (place unknow demo competition)

Absolutely worth checking out! The Loonies demo should even run on OS4, according to the readme which was included with the demo.


============="Old" news=============

At Amiga Demoscene Archive, 4 productions released yesterday at Breakpoint 2005 demo party, have been added:
- Noxie / Loonies (4k intro)
- Lvis / Scarab (4k intro)
- A Dream 2 / Scoopex (64k intro)
- MI 05 / RNO (64k intro)

Enjoy.
    

STORYID: 2180
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densho 
Re: A.D.A: first Breakpoint 2005 releases!
Posted on 27-Mar-2005 20:53:09
#1 ]
Regular Member
Joined: 10-May-2003
Posts: 231
From: Finland

Vote for RNO ;)


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Rob 
Re: A.D.A: first Breakpoint 2005 releases!
Posted on 27-Mar-2005 21:16:51
#2 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6351
From: S.Wales

Well you would say that. Probably the best soundtrack though. I
liked the boing balls too.

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Giana 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 28-Mar-2005 0:44:54
#3 ]
Member
Joined: 2-Mar-2004
Posts: 32
From: Unknown

RNO rulz! :)

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shoe 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 28-Mar-2005 11:29:31
#4 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Nice to see some Amigademos! Thanks!

I'd just love to see some of the old groups returning in OS4.. But I guess that'll never happen..

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Troels 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 28-Mar-2005 20:38:04
#5 ]
Elite Member
Joined: 8-Mar-2003
Posts: 2005
From: Unknown

I hope we will see some AmigaOne/OS4 productions in the future, would be soo cool to get a bit of the old demoscene back!


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Toaks 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 29-Mar-2005 13:01:50
#6 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

troels: there is No os4 nor pegasos compos because of the madness that happened last year at breakpoint.

the main problem is getting an own compo for lets say os4 and mos (joined) but who will donate money/prices to the actual compo?
(putting A1 and pegasos demos into the pc compo would just turn out ugly because of pc sceners (and Amiga) would not know which demos i for OS4 or MOS or Pc etc)

and maybe most of all... Amiga developers doesnt need to win pc hardware or compete for it anyway, all current compo's at assembly is just pc hw and sw worth "the amount in euro's" that they announced.

but lets hope both breakpoint and other parties will let in mos and os4 into their compos but not by competeting against 68k as it where last year (as thats not fair at all thou design is most of a demo theese days and not the actual code)

Last edited by Toaks on 29-Mar-2005 at 01:08 PM.


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Anonymous 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 29-Mar-2005 13:08:27
# ]



@Toaks

What madness?

/Björn

 
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murakami 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 29-Mar-2005 13:10:51
#8 ]
Regular Member
Joined: 8-Mar-2003
Posts: 150
From: Flayosc, France

The loonies demo doesn't work on my A1. Too bad...


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Z3k 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 13:11:35
#9 ]
Member
Joined: 5-Jan-2005
Posts: 16
From: Tuscany, Italy, solar system.

Just tried Multiverse / Loonies with os4/mAmiga1. no luck getting the thing to work. Waiting for the fixed version and enjoing it in Uae. Btw RNO rulez (they even greet Trinity, you guys roxxx0r).

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ErikBauer 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 13:50:55
#10 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

Glad to see that TBL scored another hit!
I'm getting to download all of their demos right now.


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z5 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 29-Mar-2005 14:17:15
#11 ]
Regular Member
Joined: 5-Jul-2003
Posts: 268
From: Belgium

Quote:
The loonies demo doesn't work on my A1. Too bad...


Well, the readme stated that it should work in theory and if it didn't, then the final version would. So let's keep fingers crossed for the A1/OS4 owners (me have seen it on my trusty old A1200 already )

On a side note, everyone with a even a remote interest in the Amiga platform should at least have a look at the screenshots from this two demos:
-Ocean Machine
-Multiverse

and note that both are 68k/AGA...

Last edited by z5 on 29-Mar-2005 at 02:21 PM.


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ErikBauer 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 29-Mar-2005 15:40:25
#12 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

Yep! It's incredible what they manage to do with such an hardware!
Too bad I'm forced to play them trough WinUae... I think the emotion you feel when watching them on REAL 060+AGA is much different!
I mean... you know that it is running on an old hardware and it looks so good...


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Toaks 
Re: A.D.A: first Breakpoint 2005 releases
Posted on 29-Mar-2005 16:13:29
#13 ]
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Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

orgin: 68k coders left Amiga because of pegasos demos competeting against 68k aga , making it totally unfair. read the threads about it here at Amigaworld.

that said we on 68k always competeted against pc's at assembly for the last 7-8 years so yes its a matter of design and how well you present something but in the end it didnt go well at last years BP and thats why both pegasos and a1 demos wasnt allowed in the demo compo.
(some of the reasons anyway...)


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LaBodilsen 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 16:30:13
#14 ]
Regular Member
Joined: 8-Mar-2003
Posts: 302
From: Denmark

@all
i tried Multiverse on A1/OS4, and as the rest of you i did'nt work right away.. i then fiddled around, and noticed that it trashed DH1: in the grimreaper, so i copied to whole lot to Ram: and ran it from there.. WoHaaa! it work, but with no sound though. well tried it again, and selected another ahi device, And nothing works now!.. so well, tried a bunche of other things, but only got it to work this once..
so i guess i'm the only person to have seen this on A1

regards


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Toaks 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 16:44:21
#15 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

SCA: no, it works on my AmigaOne too , no problems what so ever. (but i am a betatester)


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LaBodilsen 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 16:53:25
#16 ]
Regular Member
Joined: 8-Mar-2003
Posts: 302
From: Denmark

@Toaks.
c##p well, it seems Petuna is more compatible maybe.. but nice to know that 1 .exe will work on both classic, morphos and os4..


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ErikBauer 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 16:54:06
#17 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@Toaks

Do you mean Petunia is able to run such an Hardware-Hitting demo?
Or are you trying it trough E-Uae?


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Toaks 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 17:54:02
#18 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

mr bauer: hardware hitting? . it was made on a pegasos. (check the readme) (ofcourse i am talking about the CGX version and not the aga one) .


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shoe 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 29-Mar-2005 20:17:58
#19 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Quote:
Glad to see that TBL scored another hit!


Yeah, DAMN those guys know how to make a demo with stYle!

/shoe

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ErikBauer 
Re: A.D.A: Breakpoint 2005 releases *updated*
Posted on 30-Mar-2005 7:50:16
#20 ]
Super Member
Joined: 25-Feb-2004
Posts: 1141
From: Italy

@Toaks:
Hey! Suddently your avatar is less scarier!
I did not read the read.me file... well I just supposed that demos were hardware-hitting, but I'm a bit old minded about those things.
Sure I couldn't think about a non hardware hitting 68K demo...


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