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hardware OS4   hardware OS4 : "Boing Ball" re-visited - part 2
   posted by TrevorDick on 24-Feb-2012 4:26:14 (5563 reads)
Wellington, 23rd February 2012

Following the recent release of the RadeonHD graphics driver for AmigaOS 4.1 Update 5, which made it's official debut on the AmigaONE X1000 "First Contact" system, we are pleased to reveal that we have now concluded a further agreement with Hans de Ruiter for the continued development of his RadeonHD drivers for the AmigaOS.


In a statement De Ruiter commented, "I am currently working to get the driver fully ready for 3D, and to release quality. Thanks to the support of Trevor Dickinson (A-EON Technology), I will be able to devote more time to RadeonHD driver development over the next few months, and achieve this goal much sooner than would otherwise have been the case. The features being worked on include: Vertical blanking interrupt support for RadeonHD cards (no more wasting CPU cycles when double-buffering); Video RAM (VRAM) management for the RadeonHD_RM.resource (intelligent VRAM buffer paging)." De Ruiter added, "The last feature is essential for stable 3D operation. I look forward to delivering RadeonHD.chip version 1.x and, of course, to be able to run modern 3D applications using RadeonHD cards and AmigaOS." Dickinson said in reply, "I am really pleased to help fund Hans' RadeonHD driver work. This is excellent news for all AmigaONE X1000 owners, including myself and hopefully should benefit all AmigaOS 4 users in the future."

About Hans de Ruiter & HDRLab: Hans de Ruiter is an electrical & electronic engineer and leading AmigaOS developer and Amiga enthusiast. His website - HDRLab - details various projects, many of which are AmigaOS related. The biggest of these is the RadeonHD driver for AmigaOS, an ambitious project that aims to deliver modern graphics capabilities for the AmigaOS platform.

About AmigaOS: The AmigaOS dates back to 1985 with the introduction of the landmark Amiga 1000. Today, under the guidance and control of Hyperion Entertainment, AmigaOS has evolved into a modern operating system without losing that intrinsic "Amiga" look and feel.

About the AmigaONE X1000: The AmigaONE X1000 is not like other computers. It is a culmination of efforts by real Amiga enthusiasts and developers to create powerful, modern desktop hardware for the AmigaOS. It is the natural evolution of the Amiga's PowerPC lineage and is based on the PA-Semi Dual-core PA6T-1682M CPU and includes Xena, a "Software Defined Silicon" co-processor. Above all it runs the latest version of the AmigaOS.

HDR Labs - http://hdrlab.org.nz/projects/amiga-os-4-projects/radeonhd-driver/
A-EON Technology - http://www.a-eon.com/
AmigaOS - http://www.amigaos.net/

A-EON Technology
    

STORYID: 6259
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PosterThread
Hondo 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 13:44:21
#1 ]
Super Member
Joined: 10-Apr-2003
Posts: 1370
From: Denmark

That's the spirit Trevor

Hans I hope your development goes fast and easy


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amigakit 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 13:51:54
#2 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2519
From: www.amigakit.com

Very good news.

Thank you Trevor and Hans.


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Jamie_S 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 14:01:38
#3 ]
Cult Member
Joined: 26-Oct-2003
Posts: 794
From: Purbeck, UK

This is great news! Thanks to Trevor and Hans!


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Panthro 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 14:07:41
#4 ]
Regular Member
Joined: 31-May-2006
Posts: 392
From: Unknown

Great news!!


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klx300r 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 14:23:41
#5 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3836
From: Toronto, Canada

to Hans and Trevor


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Birbo 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 14:45:01
#6 ]
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Joined: 5-Apr-2007
Posts: 594
From: Zurich, Switzerland

Nice!

Thanks a lot to all involved!


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SinanG 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 14:52:06
#7 ]
Regular Member
Joined: 24-Dec-2004
Posts: 334
From: Unknown

Great news...

Looking forward to new beta versions of RadeonHD driver :).


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stevieu 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 15:01:47
#8 ]
Cult Member
Joined: 23-Apr-2003
Posts: 647
From: England, UK

Great news!

Steve


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OS4.x - Flying the AMIGA flag

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Spectre660 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 15:59:45
#9 ]
Elite Member
Joined: 5-Jun-2005
Posts: 3918
From: Unknown

Positive news.
The best way to advance AmigaOS, its third party applications and its hardware is by direct financial support .

Last edited by Spectre660 on 24-Feb-2012 at 05:49 PM.


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vox 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 16:08:08
#10 ]
Elite Member
Joined: 12-Jun-2005
Posts: 3735
From: Belgrade, Serbia

Its good to know RadeonHD driver is advancing,
but hope it will be a real 3D soon


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tommysammy 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 16:37:39
#11 ]
Cult Member
Joined: 20-Jan-2010
Posts: 662
From: Isselburg,Germany

Big Thanks from me


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Mechanic 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 17:19:23
#12 ]
Elite Member
Joined: 27-Jul-2003
Posts: 2007
From: Unknown

Thank you Trevor, and good work Hans.

I love it when people think different and it works out.

Added my drop to your bucket to help 'Keep this party going'.

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corto 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 18:49:13
#13 ]
Regular Member
Joined: 24-Apr-2004
Posts: 342
From: Grenoble (France)

That's great. Hans really deserves to be officialy supported. Thank you Trevor and Hans for this partnership.

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RodTerl 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 19:22:30
#14 ]
Cult Member
Joined: 6-Sep-2004
Posts: 589
From: Rossendale

I love the simplicity and the effectiveness of BB2, maybe an example could be shown of the limitations of the method, by teh simple procedure of adding more polygons until the screen update rate falls below the VBL rate?

Another hopefully occuting method, looking through the source code showed an awful lot of Quaternion roatation mathematics, which I would hope would have single command equivalents in thePA6T extension blocks, and even more so on teh various GPUs plugged into it.

As such, can it be possible, like mathsingbas, mathdoubbas, mathsingtrans, mathdoubtrans, and the FPU specific versions of these OS central program called libraries, could the mathquaternion.library be created, so that Arexx could ustelise it with calls, so that as the OS boots up on suitably equipped hardawre, it sets up a call list of hardware supported functions, with default fallback to software derived functions on hardware, driver faliure?

How much more efficient can a GPU be with massively parrallel multithreaded code resuse Amiga style, instead of wintel single thread on a single core enforcement?


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Seblam 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 19:25:04
#15 ]
Regular Member
Joined: 25-Aug-2007
Posts: 142
From: France

Really great news. This makes me wondering something, wouldn't be possible to create sort of bounty so that community can help Trevor for the financing. I think that collecting money to pay full time developer could be more efficient for AmigaOS software development. The problem with the actual bounty system is that this is hobby projects. This is not a critic but the problem of hobby project is that they directly depend of the free time of the people and it is making the progress generally slow. Again, it's not a critic, and it's still better than nothing but maybe we could imagine a system where we finance full time developpers like in Haiku community.
Already discussed there but what Trevor is doing for Hans could be supported by community as well.

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sicky 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 19:57:31
#16 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2843
From: Essex, UK

Thank you so much Trevor and Hans, really looking forward to 3D support for my HD 4650 fitted in my SAM460


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sundown 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 19:59:58
#17 ]
Elite Member
Joined: 30-Aug-2003
Posts: 5120
From: Right here...

@Trevor

Best news of the year so far, thank you so much for supporting Hans.


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pavlor 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 20:06:12
#18 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9583
From: Unknown

Promising news!

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samo79 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 22:09:07
#19 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Hans is a great developers so Trevor thanks a lot for support him !


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Moxee 
Re: "Boing Ball" re-visited - part 2
Posted on 24-Feb-2012 23:41:38
#20 ]
Team Member
Joined: 20-Aug-2003
Posts: 6291
From: County Yakima, WA State, USA

Great news from two great people!



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