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Software News   Software News : GemRB 0.7.2
   posted by afxgroup on 7-Dec-2012 13:59:04 (3211 reads)
A new version of GemRB is avaliable on my site:

GemRB is a portable open-source implementation of Bioware's Infinity Engine.

The latest version is 0.7.2 (changelog). It can be downloaded from here.

Read more...


Features

Runs the Baldur's Gate, Icewind Dale and Planescape: Torment games
Cross-platform: runs on Windows, OS X, Linux, *BSD, Android, iOS and more
Open source under the GPL (git repository)
Nearly feature-complete (todo)
Usability innovations, including touch based input
Extensible plugin-based design that removes many limitations of the Infinity Engine

Enjoy
    

STORYID: 6592
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· News by afxgroup


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Thematic 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 14:46:15
#1 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

Whee!


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pavlor 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 14:47:24
#2 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9588
From: Unknown

Superb!

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tommysammy 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 14:48:46
#3 ]
Cult Member
Joined: 20-Jan-2010
Posts: 662
From: Isselburg,Germany

Fantastic


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samo79 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 15:27:32
#4 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Grazie Andrea


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Fransexy 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 16:04:01
#5 ]
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Joined: 8-Jun-2004
Posts: 2334
From: Elche (Alicante), spain

It's funny and ironic that AmigaOS is in the exotic platforms but in fact it was here before than Android, iOS, MacOSX even before windows and linux ...... .....


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Phantom 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 16:18:26
#6 ]
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From: Unknown

@ Fransexy

The good thing, is that we are still here.


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kyle 
Re: GemRB 0.7.2
Posted on 7-Dec-2012 22:43:30
#7 ]
Cult Member
Joined: 15-Oct-2006
Posts: 866
From: Livorno, Italy

Thanks Andrea, I'll try it tomorrow

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cap 
Re: GemRB 0.7.2
Posted on 8-Dec-2012 14:34:57
#8 ]
Regular Member
Joined: 30-Jan-2003
Posts: 297
From: Melton Mowbray - Porkpie centre.

Great game.
I just played for a few hours and was about to leave the starting area/main castle when the program could not find area2700 and refused to carry on.

–––––˜[ResourceManager/ERROR]: Couldn`t find `tracking.2da`
[Unknown]: Cannot find data/AREA2700.bif... Resource unavailable
[ResourceManager/ERROR]: Couldn`t find `ar2700.wed`.
[Unknown]: [AREImporter]: No Tile Map Available

Last edited by cap on 08-Dec-2012 at 02:43 PM.


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Thematic 
Re: GemRB 0.7.2
Posted on 8-Dec-2012 20:12:31
#9 ]
Super Member
Joined: 28-Oct-2003
Posts: 1616
From: I'm actually flying into a bug!

That's either a broken configuration or installation, I have this file (Baldur's Gate). Go to gemrb directory (or however high up the filesystem tree) and do this:
Quote:

find `cd` name AREA2700.bif

Last edited by Thematic on 08-Dec-2012 at 08:14 PM.


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Toaks 
Re: GemRB 0.7.2
Posted on 8-Dec-2012 21:12:03
#10 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

i so want to give this a whirl again but i fear my life will be on the backburnrr for a while if so lol.


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cap 
Re: GemRB 0.7.2
Posted on 8-Dec-2012 22:31:43
#11 ]
Regular Member
Joined: 30-Jan-2003
Posts: 297
From: Melton Mowbray - Porkpie centre.

Excellent Thematic.

Thanks that was sorted in a jiffy.
I actually copied files from an old setup to a new one.
The new setup contained the one area in data so checked another setup which had all the required areas.

Now works a treat.

Last edited by cap on 08-Dec-2012 at 10:32 PM.


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samo79 
Re: GemRB 0.7.2
Posted on 9-Dec-2012 15:19:48
#12 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@afxgroup

Log for you

http://crashlog.os4depot.net/?function=view&crashlogid=357


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afxgroup 
Re: GemRB 0.7.2
Posted on 9-Dec-2012 17:13:42
#13 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

Sorry.. but i can also read that article.. but if a program crash when it doesn't find the so object is not a program problem but as you can see from the stack trace is in the elf.library.. and the .so for GemRB essential... and i cannot avoid their use. And since the GemRB plugins loads other shared object they assume that they exists somewhere..


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samo79 
Re: GemRB 0.7.2
Posted on 9-Dec-2012 19:29:54
#14 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Yes that's true, however if you "link" all that deps directly into the final binary (read how-to on the Kas1e's guide) users will not have any of that related crash for sure, in alternative (if you don't like the method or if you just don't have the time) you can also put all the necessary .so files into the internal SOBJs folder of the game, this will avoid the problem to fill the main SOBjs folder and also help final users to don't go everywhere in search of the needed files ..


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afxgroup 
Re: GemRB 0.7.2
Posted on 9-Dec-2012 19:41:59
#15 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

No. It is useless to link a static version of the lib into a shared one just because the user could not have that lib. For many reasons. The most important as usual is that if i release a new version of the shared lib the user must replace only that lib while with gemrb i should release every plugin linked with that lib. This is the why shared object are released.
Maybe i could release all libs with the package or maybe i can write it into readme but this is another thing. OpenAl for example is almost used in every game like SDL so almost all user should have it to play a game..


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samo79 
Re: GemRB 0.7.2
Posted on 10-Dec-2012 9:06:31
#16 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

@afxgroup

Quote:
Maybe i could release all libs with the package or maybe


Yes please do that, it's always better than fill the main SOBjs folder .. also no crap to search around just for play, then if another lib will be released separately we can always "playing" with the internal game "sobjs" folder and nothing else = system clean


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Severin 
Re: GemRB 0.7.2
Posted on 12-Dec-2012 17:10:30
#17 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2740
From: Gloucestershire UK

Doesn't work with icewind dale for me on my X1000, the game starts and plays but there is no control panel so I can't do much with it, not even save or exit, the info bar flashes on and off when I move the mouse over it but is not visible long enough to read what it says. tried on 640x480 and 800x600 with no difference, the game is unplayable like this


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afxgroup 
Re: GemRB 0.7.2
Posted on 13-Dec-2012 10:19:55
#18 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

is the libSDL the latest one?


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Severin 
Re: GemRB 0.7.2
Posted on 13-Dec-2012 21:00:04
#19 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2740
From: Gloucestershire UK

I have no idea. sobjs are a pain in the a**e, I have two libsdl-1.2.so files
one is 598220 bytes (aquaria version?) the other is 400668 bytes. there is no libsdl archive on os4depot or aminet to check against.


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afxgroup 
Re: GemRB 0.7.2
Posted on 14-Dec-2012 8:52:12
#20 ]
Super Member
Joined: 8-Mar-2004
Posts: 1968
From: Taranto, Italy

On the google site

http://code.google.com/p/os4sdl/


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