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software OS4   software OS4 : Age of Thieves - first release!
   posted by mrdarek on 29-May-2013 18:56:18 (6171 reads)
Based on my experience from coding previous games, supported by ChrisH, I decided to start coding a really big project - Carcassonne board game - Amiga OS4 implementation. From the start I wanted to create the best Carcassonne version, with a simple interface, but without compromising any planned features. Now Amiga users can judge if the game will be promising enough and worth continued work on it.

Before play you should do some internet research and learn something about the Carcassonne game.

CLICK HERE TO DOWNLOAD


This first version already has the game engine implemented and a basic set of rules. In this release of the engine, only single player mode works, with a special rule set developed for this release by me called Rules of Monks. This is the first step to later create a multi-player mode with an A.I. engine.

Here is screenshot demonstrating the game graphics which I have created:


With a little effort (described in the manual) you can replace them with the original board graphics (beloved by players). These are not included because of possible copyright issues.

Here is screenshot with this theme:


Now I need users' opinion about the selected game ideas, comments or perhaps a small paypal donation to give me the strength to continue working on the multi-player mode with an A.I... I hope so users will be like this game...
    

STORYID: 6774
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PosterThread
Rob 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 0:05:26
#1 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6349
From: S.Wales

The graphic look nice, especially so in the second screenshot.

I'll have to check it out in the next few days.

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mrdarek 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 4:46:42
#2 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

@all

Sorry users who visited my private game website and got redirection to xxx contents. I can't find malware responsible for that. Easier find bugs in game then ghost (,,,) Use amigaOS4 for browsing it to got higher resolution screenshoot or paypal link and be safe on our viruses free OS...

General tips from players can help me develop or drop creating this software so I'm waiting for it...

@all & Rob

It hard to be good in everything - coding and drawing, but from 13 years of the invention of the game no one be better then original game authors in this game graphics. Perhaps someone from Amiga World can create other good theme...?

Last edited by mrdarek on 01-Jun-2013 at 05:48 AM.
Last edited by mrdarek on 01-Jun-2013 at 05:40 AM.

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Tuxedo 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 10:05:08
#3 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2341
From: Perugia, ITALY

Carcassone was a nice game!

Nice to see an implementation on AmigaOS :)

Keep Up Good Work!


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mrdarek 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 10:07:35
#4 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

@all

Version 0.61 with fix for button are online!
please redownload and try this if previous version has too slow buttons...

Last edited by mrdarek on 01-Jun-2013 at 05:28 PM.

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Toaks 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 12:28:22
#5 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

looks good, will have to try it soon.


thanks


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Bugala 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 20:32:47
#6 ]
Cult Member
Joined: 21-Aug-2007
Posts: 649
From: Finland

Just pointing out that im not sure how legal it is to make a game about carcassonne even if you use different name.

However, I think if you contact Carcassone rights owners, they might well be giving you right to make this game officially, maybe even by name carcassonne since I dont think they have much interest to Amiga users except if someone makes them a game to market their baordgame for some small group for free, maybe they are just happy about it and let you even use the original graphics and all.

Last edited by Bugala on 01-Jun-2013 at 08:33 PM.

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mrdarek 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 20:52:42
#7 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

Hi;
I read some about copyrights. Game name and gfx is copyrighted. But game idea, even identical with game, can't be copyrighted if not presented under oryginal game name. This is my knowledge about copyrights.... I think that game authors not like selling their licence for free - android/iphone and xbox version has legal licenses but they are presented officially as Carcassonne.
But this is OK - I present game at early stage - if users decided that is too illegal, I agree stop developing it. But in my current knowledge - I not broken any licence. Some points of course can be questionable, for example "meeple" word. This can be easy changed also to be legal 100%.
Some other examples - most popular game jcloister zone is rather illegal - using original gfx. Also exist flash version (very poor) - but presented as carcassonne - this is illegal.

Last edited by mrdarek on 01-Jun-2013 at 09:18 PM.
Last edited by mrdarek on 01-Jun-2013 at 08:58 PM.

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Bugala 
Re: Age of Thieves - first release!
Posted on 1-Jun-2013 23:41:57
#8 ]
Cult Member
Joined: 21-Aug-2007
Posts: 649
From: Finland

I havent read about copyright issues, plus different countries have different laws, like in China there is no copyright if i have understood right-

.
But two examples that come to my mind. the Great Gianna Sisters.

it was quite much different from Super Mario, although there were some things like both second world undeground tile worlds and first level was cop of Super Marios first level, or at least the start of level was.

Then there is Coloris, which I think sega had some similar game.

I dont think either of these went to court actually, but just the threat of trial was enough to scare at least these both games out of game.

It would also seem very odd if you could make exact copy of say Wolfensten - Enemy Territory as long as you change the graphics into Alien world and supposing of course you made the code from scratch even it would work exactly same.

I do understand you can make multiplayer First person Shooter with same characters (medic, sniper...) and even with same weapons etc. as enemy territory, but there still needs to be something that distinguishes it different. Like feel of guns, speed, maps etc.

In Carcassonnes case it could be that copying same system exactly from board game to computer game might be accessible as long as graphics and name are changed, but problem in my opinion is that there are Carcassonne computer games existing as well. Which I believe makes your game be basically exact copy of those, but just with different names and graphics.

But anyway. First of all I dont think Carcassonne would ever notice a game made for AOS4, and even if they would, I doubt they would do more than in worse case just tell you to stop distributing it.

For they can easily calculate there is no money to be made by putting to trial someone who have made free game to some extremely niche platform.

Its like here in Finland there was this Madonna copy who kept making copies of Madonnas songs without permission. They sold those releases very well, I think it was even 10s of thousands of copies. Yet, when Madonna heard of that, all she did was to tell them to stop making anymore copies and destroy all the currently exisitng ones not sold yet.

Reason? Even they made very good money out of that, It had been more expensive for Madonna to send her lawyers here to Finland than she could have ever got from them.


Oh, and to actual question. When I finally get my AOS4 machine, I would be very much enjoying playing Age of Thieves on it since I like playing some boardgames on computer and I think Carcassonne would be one that would be quite fun on computer since you could play it much faster on that and just take casual play style. Especially nowadays I have got bit bored of playing Carcassonne as I have so many addons that game tends to take around 3 hours to play. Thats why computer version to play just casually would be wonderful.

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ChrisH 
Re: Age of Thieves - first release!
Posted on 2-Jun-2013 10:30:55
#9 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

I think you can make a clone of the game Monopoly, as long as you don't use the name Monopoly. Probably you must not re-use the graphics of Monopoly either, as these are copyrighted.

I think the same applies to Carcassonne.

P.S. It looks like it there are a fairly limited number of tiles (mostly quite similar), so shouldn't be too difficult for an artist to create suitable tiles:
http://en.wikipedia.org/wiki/File:CarcassonneTiles.svg

Last edited by ChrisH on 02-Jun-2013 at 10:36 AM.


_________________
Author of the PortablE programming language.
It is pitch black. You are likely to be eaten by a grue...

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itix 
Re: Age of Thieves - first release!
Posted on 2-Jun-2013 13:42:58
#10 ]
Elite Member
Joined: 22-Dec-2004
Posts: 3398
From: Freedom world

This looks promising and I could pay a little fee to play it (MorphOS or 68k). Carcassone is one of my favorite board games.

From the legal POV this is not necessarily in line with the copyright laws. It is Carcassone with different name and graphics.


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Amiga 500, Efika, Mac Mini and PowerBook

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mrdarek 
Re: Age of Thieves - first release!
Posted on 2-Jun-2013 16:19:12
#11 ]
Member
Joined: 16-Feb-2011
Posts: 86
From: Poland

@itix

I try compiling with amidevcpp for other platforms but this program never work for me (even witch ChrisH tips). Also Aros has trouble work in native mode on my new PC.

@all
OK, everyone want this game. I'm able finish this task, just give me some time...

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KimmoK 
Re: Age of Thieves - first release!
Posted on 2-Jun-2013 21:00:22
#12 ]
Elite Member
Joined: 14-Mar-2003
Posts: 5211
From: Ylikiiminki, Finland

Nice!

I'll try it when I have time.


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// For freedom, for honor, for AMIGA
//
// Thing that I should find more time for: CC64 - 64bit Community Computer?

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ChrisH 
Re: Age of Thieves - first release!
Posted on 3-Jun-2013 12:55:03
#13 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@mrdarek
Although it is probably not a good idea to compile for MorphOS or AROS, without having a suitable machine to test it on, I have done my best to make PortablE's standard modules work the same on the various Amiga platform...

...but there are still differences (for example) due to what is supported by Datatypes on the different platforms. Especially AROS can be a bit fidly, so I recommend using IFF-8SVX for sounds & IFF-ILBM for pictures. Which is why I use those formats for my ShootEmUp & ShadowOfTheBlitz_Scroller demos.

If you or anyone else has any problems, then remember to ask on the official forums:
http://aros-exec.org/modules/newbb/viewforum.php?forum=28
(Which covers OS4, MOS & Windows users too, despite being hosted on the Aros-Exec site!)

Last edited by ChrisH on 03-Jun-2013 at 01:00 PM.
Last edited by ChrisH on 03-Jun-2013 at 12:57 PM.


_________________
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It is pitch black. You are likely to be eaten by a grue...

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Rose 
Re: Age of Thieves - first release!
Posted on 3-Jun-2013 16:42:44
#14 ]
Cult Member
Joined: 5-Nov-2009
Posts: 982
From: Unknown

@CrishH

Quote:
I think you can make a clone of the game Monopoly, as long as you don't use the name Monopoly. Probably you must not re-use the graphics of Monopoly either, as these are copyrighted.


Great example since both Parker Brothers and Hasbro which owns rights at the moment has sued lot of companies for monopoly copies and won...

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PR 
Re: Age of Thieves - first release!
Posted on 3-Jun-2013 20:43:29
#15 ]
Super Member
Joined: 1-Sep-2004
Posts: 1961
From: Suomi-Finland

Who cares? Just stop it You stupid Finnish person;) (Anteeks mut silti..)

We know. I hope You get the machine. I think nobody cares what is done in OS4 atm or if does then we have a mainstream OS...

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Rose 
Re: Age of Thieves - first release!
Posted on 3-Jun-2013 21:09:42
#16 ]
Cult Member
Joined: 5-Nov-2009
Posts: 982
From: Unknown

@PR

Not commenting game or platform but ####ty legal advice.

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ChrisH 
Re: Age of Thieves - first release!
Posted on 3-Jun-2013 23:24:38
#17 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@Rose Quote:
Great example since both Parker Brothers and Hasbro which owns rights at the moment has sued lot of companies for monopoly copies and won...

Thanks for the info. IANAL of course (hence my "I think"). MrDarek should investigate those cases, to see if they seem applicable to Age of Thieves.

Last edited by ChrisH on 03-Jun-2013 at 11:26 PM.


_________________
Author of the PortablE programming language.
It is pitch black. You are likely to be eaten by a grue...

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Rose 
Re: Age of Thieves - first release!
Posted on 4-Jun-2013 10:23:55
#18 ]
Cult Member
Joined: 5-Nov-2009
Posts: 982
From: Unknown

@ChrisH
Quote:
Thanks for the info. IANAL of course (hence my "I think"). MrDarek should investigate those cases, to see if they seem applicable to Age of Thieves.


Here's one example how protective game makers are about their IP linky. Here's another fine example.

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hotrod 
Re: Age of Thieves - first release!
Posted on 4-Jun-2013 13:59:09
#19 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2993
From: Stockholm, Sweden

I think that PR and Rose shoulde go on a date

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Toaks 
Re: Age of Thieves - first release!
Posted on 4-Jun-2013 14:19:40
#20 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

can we drop the "legal" #### now?

there is absolutely no reason what so ever for this to be a problem with this title /game as unless some mongo Amiga hater decides to "tip" someone at the parent company.... oh wait... that is exactly how the community is these days...


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