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Software News   Software News : RNOAnim 1.0 released
   posted by softwarefailure on 10-Apr-2017 11:27:23 (653 reads)
RNOAnim is a compact animation player that also has some conversion and editing functions.
- MUI GUI (MUI Royale)
- Internal loaders: IFF, GIF, AVI (uncompressed/MJPEG)
- Included plugins: APNG, FLI/FLC, YAFA
- Can save (convert) to: GIF, APNG, and AVI (MJPEG)
- Can export frames to PNG images
- Animations can be resized freely by resizing the window
- Several options to alter the playback speed
- Animation frames can be added, inserted, or removed
- All changes (size, speed, frames) will be saved when saving a new animation
- Drag & drop loading
- Extensive ARexx support
- Keyboard and mouse controls


(GIF anim created with RNOAnim!)

Available for MorphOS and OS4 from Aminet now. Also if you install it with Grunch on MorphOS, you'll get Ambient mimetypes configured automatically for different animation formats.
    

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· More about Software News
· News by softwarefailure


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UBoot 2010.06.04 for Sam460ex available

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r-tea 
Re: RNOAnim 1.0 released
Posted on 10-Apr-2017 21:14:26
#1 ]
Regular Member
Joined: 21-Nov-2004
Posts: 273
From: Opole, Poland

Really impressive!

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jabirulo 
Re: RNOAnim 1.0 released
Posted on 13-Apr-2017 11:05:15
#2 ]
Regular Member
Joined: 20-Jun-2004
Posts: 306
From: Donosti

Do I need hollywood (lite/minimal) installed?

Tried here on my SAM460ex +AOS4.1FE upd1 and it ask for muiroyale.hwp, but such file/plugin comes already on archive :-/

and Snoopy output shows it loads fine .hwp files, but FAILs on codeset_default:
FAIL = GetVar("codeset_default",0x5CF94C38,256,0x00000100) [251uS]
Any idea?

TIA

Last edited by jabirulo on 13-Apr-2017 at 11:22 AM.
Last edited by jabirulo on 13-Apr-2017 at 11:19 AM.

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jPV 
Re: RNOAnim 1.0 released
Posted on 13-Apr-2017 19:20:22
#3 ]
Cult Member
Joined: 11-Apr-2005
Posts: 542
From: .fi

Quote:
Do I need hollywood (lite/minimal) installed?


No, it should work stand-alone and everything needed is provided in the archive.

Does it say it loads the muiroyale.hwp from the program's directory? I'm just wondering if you have older version of it for example in Libs:Hollywood/ which it would try to load first for some reason... although it should use the one provided in progdir first...

I think that codeset thing isn't related...

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jabirulo 
Re: RNOAnim 1.0 released
Posted on 14-Apr-2017 0:28:03
#4 ]
Regular Member
Joined: 20-Jun-2004
Posts: 306
From: Donosti

I don't have any hollywood libs/plugins in LIBS:
Jjust unarchived to RAM and double click, and it shows a requester it needs muiroyale.hwp V1.4 (that's the one coming inside archive).
Will check/test it further.

THX

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r-tea 
Re: RNOAnim 1.0 released
Posted on 14-Apr-2017 19:46:37
#5 ]
Regular Member
Joined: 21-Nov-2004
Posts: 273
From: Opole, Poland

Copy muiroyale.hwp to LIBS:Hollywood.

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jPV 
Re: RNOAnim 1.0 released
Posted on 16-Apr-2017 5:41:38
#6 ]
Cult Member
Joined: 11-Apr-2005
Posts: 542
From: .fi

@r-tea

Quote:
Copy muiroyale.hwp to LIBS:Hollywood.


Did You need to do that? It really shouldn't be needed and plugin being in the progdir should just be enough.

If that seems to be needed on some (OS4?) systems, how did you launch the program? Does it help if it's not in ram disk but on HD? Does the muiroyale.hwp file have the r protection bit set after unpacking? Did Snoopy really tell it succeeded loading the plugin from the program directory?

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jabirulo 
Re: RNOAnim 1.0 released
Posted on 16-Apr-2017 10:26:51
#7 ]
Regular Member
Joined: 20-Jun-2004
Posts: 306
From: Donosti

Solved, is my AOS4.1FE beta system (how do you load external plugins, muiroyale.hwp,...? Or is Hollywood internaly "creating" such plugins load system?).
On a plain AOS4.1FE +upd1 no problems.
Don't need to copy lib/plugin to LIBS: it works fine from RNOAnim drawer.

Last edited by jabirulo on 16-Apr-2017 at 10:30 AM.
Last edited by jabirulo on 16-Apr-2017 at 10:28 AM.

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r-tea 
Re: RNOAnim 1.0 released
Posted on 16-Apr-2017 20:22:10
#8 ]
Regular Member
Joined: 21-Nov-2004
Posts: 273
From: Opole, Poland

@jPV
Yes, you're right. I just thought if RNOAnim woun't work with muiroyale.hwp in its progdir then maybe copying muiroyale.hwp to libs would help.
It seems jabirulo solved his problem.

@ jabirulo
What actually you did?

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jPV 
Re: RNOAnim 1.0 released
Posted on 17-Apr-2017 12:09:55
#9 ]
Cult Member
Joined: 11-Apr-2005
Posts: 542
From: .fi

Quote:
Solved, is my AOS4.1FE beta system (how do you load external plugins, muiroyale.hwp,...? Or is Hollywood internaly "creating" such plugins load system?).


Hollywood handles plugin loading internally, I myself can't do much for it. I only have this line in the code: @REQUIRE "muiroyale", {Version=1, Revision=4}

And from Hollywood's manual:

"Hollywood plugins use the suffix *.hwp and must be stored in the same directory as the main Hollywood program, or, if you are distributing a compiled Hollywood program, then the plugins required by your program must be put into the same directory as your program. On Amiga compatible systems, plugins can also be placed in LIBS:Hollywood. Plugins in the program's directory have a higher priority than those in LIBS:Hollywood. So if a plugin is present in both locations, Hollywood will load the one from the program's directory."

So it really should load them from the program's directory in all cases. I think someone should report this either to Hollywood's author or to OS4 development team. Please let me know if it'll be revealed to be somthing which will be fixed in OS4 itself.

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jPV 
Re: RNOAnim 1.0 released
Posted on 20-Apr-2017 8:36:54
#10 ]
Cult Member
Joined: 11-Apr-2005
Posts: 542
From: .fi

The plugin loading issue is indeed caused by upcoming changes in OS4, they are dropping some legacy support.

No fixes for that issue now, but I still released a new version of the program with these changes:

- The "New" option to clear any previous project
- Frames can be cut, copied, and pasted
- Frames can be added by dragging image files into the program window
- Some frames played twice, caused by a last minute change introducing a bug
- Small changes (un-iconify, frame delay fix, new requesters...)

Download it from the links found in the original post.

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Nicsoft 
Re: RNOAnim 1.0 released
Posted on 21-Apr-2017 11:03:12
#11 ]
Regular Member
Joined: 5-Sep-2004
Posts: 227
From: Sweden

Very nice program for my AmigaOS 4.1 FE Sam460ex..!

I tried a few GIF anims and they worked perfect.
But when I downloaded and tried this one:
https://cms-assets.tutsplus.com/uploads/users/108/posts/23046/final_image/walking-kitten-final.gif
I was asked for a plugin...

Are there different types of GIF anim formats?

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jPV 
Re: RNOAnim 1.0 released
Posted on 22-Apr-2017 16:38:08
#12 ]
Cult Member
Joined: 11-Apr-2005
Posts: 542
From: .fi

@Nicsoft

Thanks!

Are you sure you got that file downloaded properly? I seem to have difficulties to download that file with OWB... I always seem to get some HTML instead of the actual GIF file, and that HTML file isn't recognized by the program of course.

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Nicsoft 
Re: RNOAnim 1.0 released
Posted on 23-Apr-2017 0:14:46
#13 ]
Regular Member
Joined: 5-Sep-2004
Posts: 227
From: Sweden

You could try this instead, put on my homepage:
http://nicsoft.se/pics/walking-kitten-final.gif

Or, have a look at the original page:
https://design.tutsplus.com/tutorials/how-to-create-a-walking-kitten-animation-in-adobe-photoshop--cms-23046

Strange! Now downloaded from my own homepage, it works in RNOAnim..!
"Problem" was Odyssey, it worked all the time in NetSurf.

Here's one of my favorites:
http://nicsoft.se/pics/Unreal.gif

Last edited by Nicsoft on 23-Apr-2017 at 01:02 AM.
Last edited by Nicsoft on 23-Apr-2017 at 12:42 AM.
Last edited by Nicsoft on 23-Apr-2017 at 12:26 AM.

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