Capture Challenge Game for Programmers

Date 14-May-2011 4:41:29
Topic: Software News


Just for fun, I've duplicated a programmer's competition which was part of the 2009 ACM International Collegiate Programming Competition (ICPC) Challenge: Capture

There are no mice, joy-sticks, or keystrokes involved; the two opposing players are entirely controlled by opposing programs which send control commands to their moving "sleds" and "bumpers" via the game engine.

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The game engine in turns supplies to each player the entire game state - sleds, bumpers, and the 112 movable pucks.

I think it is ready for interested (or bored) programmers to have a go at creating a King of the Amiga Hill player program.

The engine does the [2D] physics and graphics, so programming your own player is not beyond a beginning or a rusty programmer, but programming a really good player is a challenge for the best programmer.

The players and the engine are separate processes, communicating via Amiga pipes, so it is open to anyone's favorite Amiga language: C, E, Modula-2, maybe even Python.

Since I used my Aglet Modula-2 compiler to do the engine and also am supplying sources for some simple example players in Modula-2, I'm hoping to spark some interest in my favorite language.

I've also included however, as proof of concept, a working C source version of "RandomPlayer" (working in spite of my doubtful C).

My simple examples run pretty much as they should. All testing has been done on an A1 and a Sam-Flex 440, both with Radeon 9250.

The OS4Depot download is at capturecontest.lha
Or you can download more details at CaptureContestGuide.lha

Tom






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