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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 19-Mar-2008 20:03:56
#201 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

aaaaw! that's SPLENDID!
Hopefully will be the 3rd player ever to have sam coupe support! :D
As far as I know, only audio overload and saaemu has support.

It will be a fun project to learn how to rip music from games and demos,
i'll try to do that and upload 'em all to modland.

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 19-Mar-2008 20:06:00
#202 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@Bean

"Well now I've clocked DMC4 I'm back" - completed davil may cry 4 or what do you mean?
It's great that you are back, some people have been asking me about yout whereabouts :)

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Bean 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 19-Mar-2008 20:22:57
#203 ]
Super Member
Joined: 4-Apr-2003
Posts: 1225
From: U.K.

@spotUP

Yeah, completed Devil May Cry 4 on hard, now I'm on the unlocked SOS mode. Excellent game, but then I was a great fan of the original.

Cheers,
Bean.

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OS4.1 + SAM Flex
RIP my A1XE.. that used to have an appetite for batteries!

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 19-Mar-2008 21:58:23
#204 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@Bean

Update 23: AKA OOPS! We are running out of audio formats again! O_o
*LPAC - a lossless codec
*Monkey's Audio - a lossless codec
*ALAC - Apple Lossless Audio, as used in iTunes.
*Bonk - is a an audio compression program that operates in both lossy and lossless modes.
*Speex - an Open Source/Free Software patent-free audio compression format designed for speech.

Last edited by spotUP on 19-Mar-2008 at 09:58 PM.

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 10:15:59
#205 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Update 24:
*Added info on WavPack

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 10:32:59
#206 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

here's the reply i got from the audio overload guys regarding sam coupe music!
i guess you knew most of it already, but i'll paste it anyway.

Sam Coupe songs work like this:

1) Is there "ETracker" in ASCII at file offset 0xA? If so it's an ETracker song. Load etracker.bin (usually found in archives with Sam Coupe songs) at 0x8000 and the song data at 0x84B3. Run the Z80 code at 0x8000 until it returns to initialize the player, then run the code at 0x8006 each frame until it returns.

2) For all other songs, first copy them to 0x8000.
a) If the song + 0x13 matches the bytes { 0x01, 0xff, 0x01, 0x3e, 0x1c, 0xed }, patch 0x01 to 0x8001 and 0x00 to 0x8002.
b) If the song + 0 matches the bytes { 0x43, 0x72, 0x3d, 0xc2, 0x23, 0x81 } patch 0x01 to 0x8001.
c) For all of these type 2 songs there is no setup, you simply call the Z80 code at 0x8000 each frame until it returns.

Those steps handle every Sam Coupe song I've found.

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 11:41:40
#207 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Update: Added better info on HOOT!

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Chris_Y 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 12:20:26
#208 ]
Elite Member
Joined: 21-Jun-2003
Posts: 3203
From: Beds, UK

@spotUP

libspeex is already ported - I have it sitting in my newlib libs dir here.

I don't think it plays any file formats though, it's used for VOIP.

Do we have a player for PSG files yet?
There are some here: http://www.nocrew.org/software/psgplay/tunes/

Last time I checked I couldn't get any of the AY players to recognise them (FUSE can save them).

Chris

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Avatar is Tabitha by Eric W Schwartz

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salass00 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 13:16:53
#209 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@Chris_Y

I wrote a PSG plugin (based PSGPlay) but I haven't tested it so I don't know if it works or not.

The link you posted doesn't seem to open here. Firefox just says "Waiting for www.nocrew.org..." and nothing happens.

[edit]

Now it opened (after a few minutes).

I won't be able to do anything until after Easter though, as I'm not at my A1 ATM.

Last edited by salass00 on 21-Mar-2008 at 01:20 PM.

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 20:17:57
#210 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

i was about to try the tune_fm plugin, but i couldn't find any tunes.. heh..
where did you find yours?
in the tracker archive... or what?
i found a lot of turbosound mods on the site, that was in pt3 format though...
pt3.. hmmmmmmm

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 22:03:48
#211 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

uh... and to add to the confusion, i downloaded tfm music maker from here:
http://velesoft.speccy.cz/turbo_sound/nedopc/turbosound-fm_music_maker.zip
and there was a lot of tunes included, but they where named #?.tfe ???....

it seems pt3 (protracker 3 for spectrum) can also produce turbosound mods ... hmmm...

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 21-Mar-2008 22:14:13
#212 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

this one seems to include sources for a pt3 player for xmms...
ftp://ftp.untergrund.net/users/bulba/squaretone-0.1.tgz
would this be enough?
maybe that ym emulator needs to be fetched from somewhere else and compiled?

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salass00 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 22-Mar-2008 7:44:48
#213 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@spotUP

If you have a PC then you can use tfmmaker.exe to open the #?.tfe files and export them as .tfd.

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 22-Mar-2008 9:48:47
#214 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

OK i'll use a PC for that then... and upload them all to modland afterwards.

GOOD news on the SAM Coupe thingie! I Just uploaded 190 SAM Coupe tunes to modland!!!

EDIT: Oh and I forgot.... The plugin is top notch! Not a single hickup!

Last edited by spotUP on 22-Mar-2008 at 10:46 AM.

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spotUP 
Re: Let's make TuneNet plugins! [Updated info!]
Posted on 22-Mar-2008 10:41:46
#215 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

allright! all tfm music maker tunes converted to .tfd and uploaded to modland for others to enjoy!...
this is a really cool format btw! the sound is awesome!

links will be added to post #1 as soon as they are approved on modland!

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Arnie 
Re: Let's make TuneNet plugins!
Posted on 22-Mar-2008 11:47:12
#216 ]
Cult Member
Joined: 19-Jun-2004
Posts: 824
From: Swindon, UK, Earth somewhere in the galaxy

@spotUP

That's great news about the Sam Coupe I will have to try some of those tunes as I think the SAA is a nice sound chip, its a shame it wasn't in more machines what with six channels and stereo.

I noticed you've added source for an improved SID plugging, I think ReSID is better as well but would also like to see support for the Catweasel SID option. This has already been implemented into the Vice emulator and works well apart from the forth sample channel on the Mk3 but I believe this can be worked around as the Windows player Acid 64 works well with all tunes. Would it be difficult to use the code from Vice to do this?

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 22-Mar-2008 12:16:11
#217 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@Arnie

I'll have to ask blacky about this.

EDIT: .... hmmm ... and to get this to work... I think a donation of a Catweasel to Salass00 would be in order, if he'd be interested in writing a plugin that is.

EDIT: It doesn't seem like the catweasel is available to buy anywhere though?

EDIT: Seems to be available here: http://asb-computer.com/shop/index.php?cPath=27_5 I'
ve never heard of that store before though.

Last edited by spotUP on 22-Mar-2008 at 12:27 PM.
Last edited by spotUP on 22-Mar-2008 at 12:21 PM.
Last edited by spotUP on 22-Mar-2008 at 12:18 PM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 23-Mar-2008 15:31:39
#218 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Update 26:
*Added info on MSX music.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 23-Mar-2008 15:33:59
#219 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@Arnie

the catweasel sid support doesn't work on amiga platforms, however, blacky_stardust is working on getting it to work! and we should be able to use his code to make a tunenet plugin that supports the catweasel! :D

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http://www.asciiarena.com
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Arnie 
Re: Let's make TuneNet plugins!
Posted on 23-Mar-2008 19:20:16
#220 ]
Cult Member
Joined: 19-Jun-2004
Posts: 824
From: Swindon, UK, Earth somewhere in the galaxy

@spotUP

Quote:
the catweasel sid support doesn't work on amiga platforms


Thats odd on which Amiga platform do you mean. One attempt I don't know if it works is on Aminet for the classic Amiga's with zorro and pci. It is an adaption of the playsid.library and can also be found here (not an Amiga browser friendly site !?!?).

On the AmigaOne XE and OS4 I know it does work in Vice as I use it myself.

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