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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 16-Oct-2008 16:08:16
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I just had a look at OptimFROG and the code that does the actual encoding/decoding is only available as precompiled .so or .dll. I thought I had it compiled but it turned out just to be a C++ wrapper for the above .so/.dll file. |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 16-Oct-2008 18:44:25
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
aahaaa.... i see... too bad. i'll do some googling and if nothing good turns up, i will nuke it from the list.
edit: ok. mailed the guys. let's hope and pray.
Last edited by spotUP on 16-Oct-2008 at 06:52 PM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 4-Nov-2008 22:13:32
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Salass00 slams again! :D A new plugin that wasn't even in the list of formats from post #1 \o/
Quote:
Update 51: * Added AMR to the list of supported formats. |
How about giving one of those that supports a lot of formats a go? I know we where told to wait with XMP until a new version gets released, but we've been waiting a long time for that now... I have contacted the author many times too, but nothing is happening. Would it be hard to adapt it to your plugin code Salass00?
FMPMD seems like a cool format too, tried that? I located a nice stash of tunes some weeks ago, as seen in post #1.
Or... maybe i should ask like this, which ones have you tried to make a plugin out of? Seems like you've tried quite a few. And, what is the current status of your unfinished ones? Give us some hot gossip to feed on. :)
Last edited by spotUP on 05-Nov-2008 at 12:30 AM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 5-Nov-2008 0:30:00
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Quote:
Update 52: A new cool player discovered! * MTPng MegaTracker Player (MTP) This program allows you to play Apple IIgs SoundSmith and MegaTracker songs. MTPng also plays NoiseTracker GS 1.x modules and makes an attempt at the music format used in Will Harvey's Zany Golf and The Immortal for the IIgs (it doesn't sound so good yet, but it's recognizable.) |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 5-Nov-2008 16:17:31
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
Wow! :D Fast work Salass00! I am loving every second of it! Listening to Megatracker tunes now. :)
I have only found one problem yet, it doesn't play this tune http://home.cfl.rr.com/ischmidt/songs/Delta.zip it seems to be a NoiseTracker GS 1.x module and on Ians page it says there's experimental support for those.
UPDATE: i just tested it with the commandline replayer to confirm, and yes, it works in the commandline player. Last edited by spotUP on 05-Nov-2008 at 05:11 PM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 5-Nov-2008 17:00:43
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Haha... what a lame format megatracker uses... the samples are separate files in the same directory. This plugin wouldn't hurt from supporting a virtual zip filesystem, so that you can play the tunes from the zip files. It could be done with zziplib i think. http://www.os4depot.net/index.php?function=showfile&file=development/library/misc/zziplib.lha
It should be added to tunenet itself i guess though.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 5-Nov-2008 19:41:04
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Quote:
Update 53: salass00 rocks! * Added NTG to the list of supported formats. * Added MTP to the list of supported formats. |
Last edited by spotUP on 05-Nov-2008 at 07:41 PM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Nov-2008 3:14:56
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Quote:
Update 54: There you go Kicko! * Added resources for AAC+ (AACPlus)
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Kicko
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 15-Nov-2008 10:05:44
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Elite Member |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| @spotUP
Thanks mate. SpotUP the portmaster :) I hope salass00 will do a tunenet plugin. |
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 24-Nov-2008 1:31:12
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Quote:
Update 55: * Added resources for SNSF * Added more info on Sega System-16 |
Last edited by spotUP on 24-Nov-2008 at 06:01 AM. Last edited by spotUP on 24-Nov-2008 at 06:00 AM. Last edited by spotUP on 24-Nov-2008 at 01:31 AM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 26-Nov-2008 7:11:03
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
Quote:
Update 56: * Updated info on inMDX/MDXamp. * Added a link to modland's web interface! * Added download link for moonblaster tunes!
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 27-Nov-2008 10:14:26
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| thanx for the adlib plugin update. i get no crashes now, but it doesn't work either. snoopy reports this: 00153 : TN_AdPlug.bin : FAIL = Open("PROGDIR:Plugins/data/adplug.db",OLD) = [0x00000000]
the file is there.
i tried a bunch of more tunes now, some work, but there seems to be some problems with the opening of the db file.
gonna try my standalone player now, on the tunes that failed with the plugin.
my standalone player compiled with the latest adlib crashes on: ADLib/JCH-D00/JCH/colgatbo.d00 that one is silent in tunenet.
huh.. now i got a requester here...
Motherprocess have tried to quit before sub processes have quit. process "tunenet player" functiob wait_until_child_ends error process tunenet opener pid=661
this was when i tried to play a lot of tunes, that are just silent.. hmm
Last edited by spotUP on 27-Nov-2008 at 10:31 AM. Last edited by spotUP on 27-Nov-2008 at 10:18 AM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 27-Nov-2008 13:11:53
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| allright.. an updated adplug plugin is out.. doing some tests...
Working:
.rol .m .sa2 .sng .sci .rad .raw .mtk .mad .mkj .adlib .laa .lds .ksm .hsc .xsm .xad .dfm .dtm .cmf .cff .bam .imf .xmf .amf .a2m
Endian problems:
.sat (Surprise! AdLib Tracker/) Endian problems probably, might be fixed in the latest adplug library, noisy sound.
Not loaded into tunenet
.vib (Vibrants/) .lem (Sound Interface System/) .sig (Sound Images Generation 2/) .as3m (Screamtracker 3/) .fmf (Pixel Painters/) .plx (Palladix/)
Silent:
These ones are a bit weird. They seem to lock up Tunenet, or well, atleast put it in some kind of loop. Because if i play a format that I know works after these they are silent as well.
.mus (Mus/) .mtr (Master Tracker/) .d01 (JCH-D01/) .d00 (JCH-D00/) .sqx (Herad Music System SQX/) .sdb (Herad Music System SDB/) .agd (Herad Music System AGD/) .fmk (FMK/) .edl (EdLib/) .dtl (Drum Traker/) .dro (Dosbox/) .adl (ADL/)
Phew..! All formats tested. I hope this helps.
Last edited by spotUP on 27-Nov-2008 at 01:47 PM. Last edited by spotUP on 27-Nov-2008 at 01:42 PM. Last edited by spotUP on 27-Nov-2008 at 01:40 PM. Last edited by spotUP on 27-Nov-2008 at 01:38 PM. Last edited by spotUP on 27-Nov-2008 at 01:34 PM. Last edited by spotUP on 27-Nov-2008 at 01:30 PM. Last edited by spotUP on 27-Nov-2008 at 01:26 PM. Last edited by spotUP on 27-Nov-2008 at 01:22 PM. Last edited by spotUP on 27-Nov-2008 at 01:18 PM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 27-Nov-2008 14:16:39
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
Quote:
These ones are a bit weird. They seem to lock up Tunenet, or well, atleast put it in some kind of loop. Because if i play a format that I know works after these they are silent as well.
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That's a problem of Tunenet. You can still quit Tunenet by pressing the close window gadget, although the program may appear unresponsive.
The reason for this is that if the plugin's OpenPlayer function returns failure Tunenet doesn't just give up. Instead it goes into a loop calling OpenPlayer again and again and again...
Of course this type of busy looping uses up a lot of CPU leaving very little, if any for lower priority programs... |
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 27-Nov-2008 14:20:06
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
Quote:
Endian problems:
.sat (Surprise! AdLib Tracker/) Endian problems probably, might be fixed in the latest adplug library, noisy sound.
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I've updated to adplug 2.1, so these files are playing correctly now.
Quote:
Not loaded into tunenet
.vib (Vibrants/) .lem (Sound Interface System/) .sig (Sound Images Generation 2/) .as3m (Screamtracker 3/) .fmf (Pixel Painters/) .plx (Palladix/)
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I've tried adding some of these extensions to the TestPlayer function but it appears that adplug doesn't support them (returns failure). |
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 27-Nov-2008 15:26:11
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @spotUP
I've made a little progress on snsfplayer:
It appears that this code is based on an emulator called snes9x. It even has the (unchanged) snes9x configure scripts and makefiles included in the archive.
Snes9x is mostly portable and endian aware. The snsf player changes are not.
Currently I am trying to create a simple commandline player from the snsf player code. I have it compiling already and I think I've fixed most of the endian related problems but it still ISIs during a part of the code. Unfortunately the Grim Reaper doesn't give much useful information. Hopefully it is just some simple init code that is still missing.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 27-Nov-2008 16:21:14
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
oh! great! :D it's always fun to read about your progress! keep us posted! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 28-Nov-2008 5:58:39
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00 oops! sorry for that! i thought my collection reflected the state of the player.
.d00 (silent) .adl (silent) .dro (silent)
those are the only supported formats that don't work in the plugin. so if you could look at those it would be swell! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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salass00
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 28-Nov-2008 22:25:18
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @Kicko & spotUP
aacplusenc is an encoder only. If I was to write a plugin from it (a decoder) then that would probably take a lot of work.
Fortunately I've done some research and it seems that libfaad2 supports AAC+ or HE-AAC as it's also known. Hopefully it is as easy to port as libfaad which I've already ported and should be on OS4Depot.
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spotUP
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Re: Let's make TuneNet plugins! [Updated info!] Posted on 18-Dec-2008 20:39:56
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
aha.. sorry for that.. i thought it was useful for you. any progress on this? will santa bring us any plugins?
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