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padrino
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Re: Let's make TuneNet plugins! Posted on 31-Jul-2010 20:21:28
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Joined: 26-Jun-2004 Posts: 486
From: Germany | | |
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| @ajs
Hi,
you mean through CDFS, to play files from CD0: e.g.? Well that's AIFFs. I am talking about files, that e.g. MakeCD creates/can create.
CU, Mario _________________ ********** AMIGA - More Than Just Standard ********** |
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spotUP
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Re: Let's make TuneNet plugins! Posted on 1-Aug-2010 6:08:37
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @padrino
iso files? you could play them by mounting the iso with disk image gui i guess.
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padrino
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Re: Let's make TuneNet plugins! Posted on 1-Aug-2010 10:55:44
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Regular Member |
Joined: 26-Jun-2004 Posts: 486
From: Germany | | |
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| @spotUP
Hi,
no complete ISOs. Single tracks. MakeCD labels them ".cdda"
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VooDoo
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Re: Let's make TuneNet plugins! Posted on 1-Aug-2010 11:38:19
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Super Member |
Joined: 16-Jun-2003 Posts: 1503
From: Croatia | | |
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| @VooDoo
Aynone know where is my problem ? ;) _________________ --
Amiga x5000 ı o2o ı 4GB RAM ı RadeonRX580 | SBlaster Audigy Fx - AmigaOS4.1 FInal Edition
A1200 sandwich :)
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Chris_Y
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Re: Let's make TuneNet plugins! Posted on 1-Aug-2010 12:13:06
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Elite Member |
Joined: 21-Jun-2003 Posts: 3203
From: Beds, UK | | |
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| @padrino
Raw CD audio tracks. There's no "raw" plugin for TuneNet, and I doubt there ever will be as you never know which format the file will be in.
You're better off extracting them as AIFF through CDFS. MakeCD will happily re-write AIFF files to CD if that's your concern.
_________________ "Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion Avatar is Tabitha by Eric W Schwartz |
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spotUP
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Re: Let's make TuneNet plugins! Posted on 26-Aug-2010 20:05:40
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Update 78: * Added new resources for Cave Story's ORG files: libOrganya - finally a plugin might be possible!!! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 26-Aug-2010 21:09:58
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
i managed (with the help of xeron) to get liborganya.a compiled, but the song>pcm tool seems a bit mac specific.. might not be a biggie for someone with a bit more coding knowledge though. =)
Last edited by spotUP on 26-Aug-2010 at 09:14 PM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 27-Aug-2010 14:14:19
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spotUP
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Re: Let's make TuneNet plugins! Posted on 28-Aug-2010 19:22:54
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| NEWS: UADE is being recoded into a library!! :D
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salass00
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Re: Let's make TuneNet plugins! Posted on 28-Aug-2010 20:10:05
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @padrino
Quote:
no complete ISOs. Single tracks. MakeCD labels them ".cdda"
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You could create a .cue file and mount them that way.
With five audio tracks your .cue file could look something like this:
FILE "Track01.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track02.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track03.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track04.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track05.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00
Last edited by salass00 on 28-Aug-2010 at 08:10 PM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 29-Aug-2010 3:31:36
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
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salass00
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Re: Let's make TuneNet plugins! Posted on 29-Aug-2010 13:46:29
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Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
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| @salass00
Quote:
FILE "Track01.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track02.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track03.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track04.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00 FILE "Track05.cdda" BINARY TRACK 01 AUDIO INDEX 01 00:00:00
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Just wanted to add that in the same way it is possible to create .cue files using wav, aiff or mp3 files for mounting with diskimage.device.
For these there are some restrictions on what formats are allowed: mp3 files must be 44.1kHz stereo wav and aiff files must be 44.1kHz 16-bit stereo pcm (uncompressed)
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spotUP
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Re: Let's make TuneNet plugins! Posted on 29-Aug-2010 16:26:47
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @salass00
oops... the link to the mednafen source didn't work. http://forum.fobby.net/index.php?t=msg&th=566&start=0&
i downloaded the mednafen sources and searched for all relevant references to "wsr" and they where all in src/wswan/main.cpp and mednafen/wswan/main.cpp. Last edited by spotUP on 29-Aug-2010 at 04:42 PM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 29-Aug-2010 16:57:20
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
i just compiled the wip mednafen for ubuntu, and tried to play a wsr tune, works nicely. just to make sure. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 29-Aug-2010 18:49:35
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| I ripped out some raw Same Coupe E-Player tunes from the E-Tracker disk, let me know if anyone wants them for testing his Sam Coupe plugin. _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 30-Aug-2010 18:52:39
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Update 79: * Added resources for KLYS Track, a new AHX inspired multiplatform tracker! _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 31-Aug-2010 1:56:34
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| I updated the vgmstream info, the list of supported formats is really impressive now!
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spotUP
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Re: Let's make TuneNet plugins! Posted on 31-Aug-2010 4:02:26
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
one step closer to having vgm_stream ported.. libmpg123 is compiled and uploaded to os4depot.
edit: there we go, vgm_stream compiled without warnings or errors.
Bob:Coding/Projects/vgmstream-r659> vgm_stream_decoder.exe -o test.wav xenosaga.mib decoding xenosaga.mib sample rate 44100 Hz channels: 2 stream total samples: 3395504 (77.00 seconds) encoding: Playstation 4-bit ADPCM layout: interleave interleave: 0x400 bytes metadata from: assumed MIB Interleaved file by .mib extension samples to play: 3395504 (77.00 seconds)
all seems fine, but the resulting wav files is full of dreadful whitenoise.. :/ i will test some more files.. Last edited by spotUP on 31-Aug-2010 at 04:38 AM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 31-Aug-2010 4:56:12
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
i found a nice source of vgmstream rips.. http://bxaimc.hcs64.com/Rips/Sets/
tried some more, but i only get whitenoise... :(
to doublecheck i compiled vgmstream for ubunty/x86 too... and converted the same file, and it worked... so there is nothing wrong with the in-data... most probably there's endian crap involved. Last edited by spotUP on 31-Aug-2010 at 05:11 AM.
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spotUP
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Re: Let's make TuneNet plugins! Posted on 31-Aug-2010 7:24:14
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Elite Member |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| @spotUP
aaaah... right... i was compiling and old version. the svn version is way newer... and i am in contact with the author.. he made a small fix to the wav writer as well, there is still hope!
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