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spotUP 
Re: Let's make TuneNet plugins!
Posted on 31-Aug-2010 7:41:32
#541 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

oops, we have missed a bunch of xmp releases =)
new since last amiga version:

Stable versions
---------------

3.2.0 (20100530):
- Digital Symphony fixes by Tom Hargreaves
- Archimedes Tracker fixes by Tom Hargreaves
- add shared logarithmic volume table for Archimedes formats
- fix default Archimedes formats pan (RLLR instead of LRRL)
- add Coconizer file loader
- portability fixes for BeOS and Haiku
- code cleanup and optimizations
- Android port using NDK
- fix time echoback event for MED
- fix module time count not reseting at new module
- make zipfile detection stricter (by Solomon Peachy)
- fix DSMI loader volume event (by Solomon Peachy)
- initialize formats only once
- fix build with Audacious plugin API 13
- fix seek in Audacious plugin

3.1.0 (20100107):
- implement MED4 instrument transposition
- fix build with MSVC++ 2008
- fix bogus information in winamp plugin file info display
- fix Audacious plugin dialog stacking order (by Michael Schwendt)
- add Titanics Player prowizard loader
- add SKYT Packer prowizard loader
- add Novotrade Packer prowizard loader
- add Hornet Packer prowizard loader
- fix empty instruments in Digital Illusions loader
- fix silent Liquid Tracker module bug
- add Magnetic Fields Packer loader
- add The Player 6.1a prowizard loader
- add StoneCracker S404 decompressor (from amigadepacker)
- add extra Funktracker file tests to prevent false positives
- add Polly Tracker module loader
- code cleanup and optimizations

3.0.1 (20091221):
- better handling of corrupted modules
- load Real Tracker RTMM 1.12 modules (tested with odyssey.rtm)
- fix tuning of Real Tracker modules
- fix Real Tracker patern decoding
- fix segfault in modules with 0 orders or 0 channels
- fix loading of MED4 module patterns with less than 32 lines
- fix memory leak when loading corrupt MED4 files

3.0.0 (20091210): 13 years after the 0.09b release
- allow parallel build (R.I.P. 1996 buildsystem)
- implement the long postponed open player loop
- generate win32 project files when packaging distfile
- remove callback driver
- split unified flags/quirks into separate variables
- add elapsed time echoback event
- add option to display elapsed and remaining time
- implement IT volume column fine effects quirk (Storlek test #6)
- fix bmp plugin build
- fix FreeBSD build (by swell k)
- fix terminal handling in Cygwin (by daniel åkerud)
- add OpenMPT id to S3M loader
- add Epic MegaGames MUSE data decompression
- add Galaxy Music System (Jazz Jackrabbit 2 J2B) module loader
- fix parsing of driver-specific parameters
- fix GDM length, number of patterns and number of samples
- fix memory access error in MDL sample depacker
- fix ProRunner1 samples size
- OSS driver resets the DSP device on exit (by Andrew Church)
- fix handling of PT portamento+vslide effect (by Andrew Church)
- move driver init from player core to main application or plugin
- Epic MegaGames MASI loader fixes
- add Amiga TuneNet plugin (by Chris Young)
- fix Module Protector loader
- fix lha depacking in Amiga (reported by Chris Young)
- fix clang build (by swell k)
- add support for xz decompressor (by swell k)
- add built-in LZX decompressor
- remove pause-related functions from player core
- fix build in Solaris 10 and Sun Studio 12 Update 1 C++ compiler
(reported by Douglas Carmichael)
- fix plugin to work with Audacious 2.2 (reported by Götz Waschk)
- fix invalid and uninitialized data accesses reported by Valgrind
- fix memory leaks reported by Valgrind

2.7.1 (20090718):
- fix -l option in manpage (debian bug #442147)
- fix endianism in MDL sample depacking (reported by Gürkan Sengün)
- fix loading of MOD2XM 1.0 modules (reported by Gürkan Sengün)
- add some sanity checks in XM module loading
- fix IT note cut and delay (Storlek test #22)
- increase period resolution for better tuning (reported by Mirko
Buffoni and Gürkan Sengün)
- allow lower BPM settings (fixes Lemmings 2 circus music)

2.7.0 (20090711):
- add StarTrekker packer loader (untested, need samples)
- extended key range to IT octave 9 (fixes beek-my_eleventh_year.it,
reported by Mirko Buffoni)
- ignore tempo/bpm settings to 0 in module scan (fixes albacore.it,
reported by Storlek)
- implement IT T0x and T1x tempo slides
- process effects in IT muted channels (Storlek test #10)
- generalized delayed event support (Storlek test #8)
- emulate "always store instrument" IT bug (Storlek test #8)
- add extra click removal step in mixer routines
- fix loop size in GMC loader (reported by Mirko Buffoni)
- GMC loader code cleanup
- store in-file comments
- apply amplification in the final downmix
- set sample format to unsigned on 8-bit wav file output
- attempt to handle BPM-based MED tempos a bit better
- add option to use the IT LPF as a click/noise filter
- deprecate $HOME/.xmprc, use $HOME/.xmp/xmp.conf instead
- reintroduce modules.conf, move SYSCONFDIR back to /etc/xmp
- display checksum for platforms where cksum(1) not readily available
- add filter quirk for rn-alone.it
- reintroduce manual setting for vblank timing in Amiga modules
- add vblank quirk for mod.siedler ii (by Daniel Åkerud)
- don't crash if SoundSmith instruments not found



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spotUP 
Re: Let's make TuneNet plugins!
Posted on 31-Aug-2010 15:18:05
#542 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Yeah!

I just ported a working version of vgmstream!
It should be straight forward to make a plugin out of it,
it comes as libvgmstream.a with an example stream decoder! \o/
Listening to the soundtrack from the wii version of zelda now!

UPDATE:
Download the library for AOS4 here:
http://www.os4depot.net/index.php?function=showfile&file=development/library/audio/libvgmstream.lha

Download the commandline decoder here:
http://www.os4depot.net/index.php?function=showfile&file=audio/convert/vgmstream.lha

Last edited by spotUP on 31-Aug-2010 at 04:04 PM.

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Chris_Y 
Re: Let's make TuneNet plugins!
Posted on 31-Aug-2010 17:54:34
#543 ]
Elite Member
Joined: 21-Jun-2003
Posts: 3203
From: Beds, UK

@spotUP

Quote:
oops, we have missed a bunch of xmp releases =)
new since last amiga version:


Actually, only 3.0.1, 3.1.0 and 3.2.0 are new.

My plugin was based on 3.0.0.

It has an interesting crash-on-TuneNet-second-startup bug, but I don't know if that is in the plugin code or XMP itself.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 31-Aug-2010 19:40:54
#544 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

commandline version of XMP uploaded to os4depot.
http://www.os4depot.net/index.php?function=showfile&file=audio/play/xmp.lha

lots of new loaders and bugfixes.

EDIT: HAHA!...
It plays C64 pollytracker mods now! :D It's samplebased mods on the C64.

Last edited by spotUP on 31-Aug-2010 at 07:53 PM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 31-Aug-2010 22:19:08
#545 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Update 80:
* Added resources for Neo Geo Pocket (.ngpm) music!
i don't know if this is the best aternative for a neo geo pocket music plugin though.

Last edited by spotUP on 02-Sep-2010 at 12:29 AM.

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samo79 
Re: Let's make TuneNet plugins!
Posted on 31-Aug-2010 22:24:02
#546 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Spot Machine

Thanks !

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 2-Sep-2010 0:28:01
#547 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

new formats and a replayer found:
replayer source:
http://www.proc.org.tohoku.ac.jp/befis/download/kmp/kpibmse-1.0r11s.tar.bz2
it plays BMS / BME / EMS / PMS files.
The google jap to eng translation gave me this description:
BMS / BME-compatible software is for one game, EMS is for Angelic Pianizm, PMS description file immediately for Yu Rin PoーI found wife.
ドレミマニア用のPMSは再生できません。 Doremimania can not play for PMS.

Where to get music? Beats me!

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 2-Sep-2010 0:47:30
#548 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Oh... a new Nintendo64 USF player..!

homepage:
http://joshw.info/?p=24

source:
svn checkout svn://joshw.info/lazyusf

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 2-Sep-2010 4:25:28
#549 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Update 81:
* New info on SID! New sources, new features, easier to build! Someone nail this sucker now! We need a proper SID plugin! =)

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 2-Sep-2010 6:40:47
#550 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Update 82:
* i ported sidplay2-residfp (player+libs) to amigaos4. that should serve as a nice base for a plugin.

as always, check post #1 for details.

Last edited by spotUP on 02-Sep-2010 at 06:41 AM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 6-Sep-2010 18:12:47
#551 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Update 83:
*game audio decoder removed, the project is dead, and most formats it played is supported by vgm stream anyway.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 8-Sep-2010 5:32:38
#552 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Update 84:
* added resources for UADE.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 8-Sep-2010 7:34:29
#553 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

a-hah!

neo geo pocket rips has been done, as vgm's!
find a bunch here:
http://www.mediafire.com/?xo9d0b1bzvtr6
the problem is, our vgm player (based on GME) doesn't support them!

vgmplay can be used to play them:
http://www.smspower.org/forums/viewtopic.php?t=11965

vgmplay seem to be the 'official' vgm player.

Last edited by spotUP on 08-Sep-2010 at 11:48 PM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 8-Sep-2010 14:19:51
#554 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

big news! the sources of M1, the arcade music emulator library is released!
this means a plugin playing music from all mame roms is possible!

edit: i tried compiling it, it has SDL output for sound, but pulse and alsa needs to be disabled in the amiga build.
i tried but failed, but then i am not a coder. =)
if anyone wants the source, ask and i will send.
It was a bit troublesome to download the source, but i have it here, i tried to compile it under linux with gcc4 and it compiled just fine.
it needs some small changes in osddefs.h as well, but it's pretty simple stuff for a coder.

edit: i uploaded the source to zshare:
http://www.zshare.net/download/801943465ab5c6f6/

Last edited by spotUP on 08-Sep-2010 at 03:18 PM.
Last edited by spotUP on 08-Sep-2010 at 03:16 PM.
Last edited by spotUP on 08-Sep-2010 at 03:15 PM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 8-Sep-2010 23:34:22
#555 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

small update on vgmplay:

i requested the latest source in the thread i linked to above, and got it.
but it seems a header is missing, stay tuned.

and yes, I AM GONNA KEEP UPDATING THIS THREAD until a cool enough coder see's it and starts making plugins!! GRRRR.... ;)

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 9-Sep-2010 4:58:01
#556 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

Update 85:
* added resources for SGC music.
* removed sunvox, as it has gone closed source. :(

Last edited by spotUP on 09-Sep-2010 at 05:00 AM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 9-Sep-2010 11:39:10
#557 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@spotUP

VGMPay now compiles. No header was missing, but VGMPlay.cpp needs to be changed.
"rf5c164.h" should actually be "scd_pcm.h".

And...

RetStr = strrchr(FileName, DIR_CHR);

Should be changed into:

RetStr = strrchr((char*)FileName, DIR_CHR);

After that it compiles under ubuntu, with a warning at link stage and the bin crashes.

AHI output would need to be added as well.
ATM it only supports linux via soundcard.h and windows.

Follow the drama here:
http://www.smspower.org/forums/viewtopic.php?t=11965&postdays=0&postorder=asc&start=80

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salass00 
Re: Let's make TuneNet plugins!
Posted on 10-Sep-2010 13:25:39
#558 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@spotUP

So, where can I find some music to play with the M1 program?

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 10-Sep-2010 16:22:25
#559 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

... !!!!

Any mame rom should do i believe!
"R. Belmont created a very slick program that plays music right from your MAME roms. "

Last edited by spotUP on 10-Sep-2010 at 04:24 PM.

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spotUP 
Re: Let's make TuneNet plugins!
Posted on 12-Sep-2010 9:54:12
#560 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

@salass00

Any news salass00? Managed to play something?

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